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Mules' Envy

197k SledDriver  6.3 years ago
461 downloads
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CONTROLS

  • Custom camera 1: Cockpit view
  • AG1: Afterburner
  • AG8: Toggle pitch sensitivity (high agility/high precision)
  • FireGuns: Fire plasma autocannons

General Characteristics

  • Created On Windows
  • Wingspan 252.2ft (76.9m)
  • Length 321.8ft (98.1m)
  • Height 36.9ft (11.2m)
  • Empty Weight N/A
  • Loaded Weight 217,358lbs (98,592kg)

Performance

  • Power/Weight Ratio 0.62
  • Wing Loading 21.9lbs/ft2 (107.2kg/m2)
  • Wing Area 9,902.8ft2 (920.0m2)
  • Drag Points 631667

Parts

  • Number of Parts 421
  • Control Surfaces 9
  • Performance Cost 1,487
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  • Profile image
    197k SledDriver

    Thanks, @Rodrigo110

    6.3 years ago
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    14.9k Rodrigo110

    Beautiful design, functions even better than it looks!

    6.3 years ago
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    197k SledDriver

    @Davisplanez Just so you know, if you like a build, you can hit the upvote button to the right so it ranks higher and more people can see it.

    6.3 years ago
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    2,341 Davisplanez

    wuuuuttttt

    6.3 years ago
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    197k SledDriver

    @Quagga It means that whenever I do something repeatedly, I make improvements to the process so it doesn't take me as long, and/or works better.

    6.3 years ago
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    1,188 Quagga

    What are incremental efficiencies? @SledDriver

    6.3 years ago
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    30.4k soundwave

    @SledDriver sounds brilliant

    6.3 years ago
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    197k SledDriver

    @BaconRoll Now you're giving me ideas... how about Donkey's Desire?

    6.3 years ago
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    197k SledDriver

    @RailfanEthan I'm relieved.

    6.3 years ago
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    197k SledDriver

    @Quagga Thanks! Lots of practice, thinking outside the box, incremental efficiencies... and most importantly, staying true to my vision.

    6.3 years ago
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    1,188 Quagga

    How do you create these works of art? @SledDriver

    6.3 years ago
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    @SledDriver it is sweet beans

    6.3 years ago
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    30.4k soundwave

    Brilliant!

    And that name is hilarious
    At least it isn’t called ‘Donkey’s Jealousy’

    6.3 years ago
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    197k SledDriver

    @EternalDarkness

    I'd prefer a simple featureless tube that launches whatever you tell it to, rather than an actual cannon that looks like a cannon and fires only one kind of shell. With the generic, featureless launcher you could make it look like whatever you want, and have it fire shells that you could design yourself. Also, a simple model would be easier to add than a complex cannon model with animations, etc.

    6.3 years ago
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    @SledDriver that would be great. Even better, an actual cannon. XML adjustable as much as possible.

    6.3 years ago
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    197k SledDriver

    @EternalDarkness Yeah. The reason I don't add them to my builds any more is because they add so many parts. A 60-shot BombCannon means 121 extra parts. I wish the developers would make a generic launcher that would just spawn whatever it's launching (bombs, shells, fuselage blocks, subassemblies) at the moment of firing.

    6.3 years ago
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    @SledDriver true. Bomb guns do tons of damage.

    6.3 years ago
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    197k SledDriver

    @EternalDarkness Maybe it works for recoil, but it doesn't damage bridges or windmills any more. I tried setting impactForce to 5 million, and nothing happens.

    But if you really want to destroy windmills and bridges, nothing beats the good old full-auto BombCannon.

    6.3 years ago
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    @SledDriver it must have reset impactForce. It's still available through XML. I used it for recoil on my second latest ship, although to variable effect due to lag.

    6.3 years ago
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    197k SledDriver

    @EternalDarkness Something tells me you haven't tested that build lately... impactForce used to do that, it was removed entirely in the 1.7 update. I, too, used to enjoy pushing ships around and demolishing bridges with bullets...

    6.3 years ago
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    @SledDriver if it has enough impact force, it blows both windmills and bridges apart. Try with this.

    6.3 years ago
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    197k SledDriver

    @EternalDarkness Try them on ships... see the gif here to see the effect.

    I didn't know bullets could damage windmills -- can they? I thought only explosive weapons could do that, just like with bridges.

    6.3 years ago
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    @SledDriver but not blow up windmills. That's what I tested it on. I didn't try it against planes.

    6.3 years ago
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    197k SledDriver

    @EternalDarkness You don't consider these OP enough? Every bullet hit causes an explosion...

    I keep forgetting that a crosshair that looks good at 4K will be too small on a smaller monitor. Maybe I need to start building multiple cockpits.

    6.3 years ago
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    @SledDriver I just tested it. I was expecting OP guns. Still, it was very fun to fly. I'd only add a bigger crosshair. Maybe a horizontal and vertical line (+)?

    6.3 years ago
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