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How do you make large creations less laggy?

31.2k AircroftDesign  3.9 years ago

So I am making a new train and it is unusually laggy. I have noticed this with big creations even with low part counts. Any tips?

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    8,973 ZWLenning

    Remove drag physics as that really helps, also disable collisions if there are loads of moving parts as collisions are very laggy

    +2 3.9 years ago
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    -hollow fueslages lag twice as much as regular fueslages
    -physics bodies cause huge amounts of lag (springs , rotators , etc)
    -calculateDrag = false on details

    +2 3.9 years ago
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    8,626 BeryllCorp

    reduce the number of separate bodies in your design.


    Bodies are a collection of parts connected to a rotator/detacher/winches/etc.
    .
    drag, velocity, rotation, position are all calculated for each Bodies so lots of them can lag your game.
    .
    you can check if you have lots of Bodies in your plane's xml file.. its found at the bottom before the xml values for paint.


    also, bombs and missiles add lag when near the ground.

    +2 3.9 years ago
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    35.2k V

    Make things dragless, the less things calculating lag the better

    +2 3.9 years ago
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    34.7k WarHawk95

    @AircroftDesigin oh you're on tablet ? Dowload more RAM then
    (Go on your app store, it's 100% real and efficient !)

    +3 3.9 years ago
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    @SgtRXMT I'm on a tablet...

    3.9 years ago
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    @Feanor cheers It worked I'm up to 8 cars now yay

    +1 3.9 years ago
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    146k Feanor

    calculateDrag="false" dragScale="0"

    +2 3.9 years ago
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    @Omel @BuiltBionixInd10 @PointlessWhyshouldi ok then thank you

    +1 3.9 years ago
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    Drag go bye bye

    3.9 years ago
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    Decrease the drag maybe.

    3.9 years ago