@FuzzyAircraftProductions scale the wing physics to a minimum using ‘liftScale’ and put propulsion in the head. An airbrake in the tail will do wonders for movement
Use blueprints, drawings, not photo’s.
*
Make sure it has a top, side, and front view.
*
Do not overcomplicate it, try something simple.
*
When you think it gets easy, step it up. When it’s too hard to do, shelf the project and start building a different aircraft. when you are done with that one, go back to the unfinished craft and try to finish it, repeat.
*
You do not need to make it 1*1, you can scale after with fine tuner
@MAPA also, I made a MILL-V12 with 80 parts that flies using 2 prop engines, but that one doesn’t, it has like 3 wings. And basically the same stats as a normal twin prop.
(Things that use gyros and less than 2 wings do spawn)*
@MAPA There is a small problem with the parts theory, I once built a big plane-thing(like 100ft), it has 121 parts and it spawns like crazy. Like 2/3 crazy, more than the tutorial plane.
It also has structural wings with wing psychics enabled
So, **It breaks nearly every rule, but it still spawns, so why does it?
@FuzzyAircraftProductions scale the wing physics to a minimum using ‘liftScale’ and put propulsion in the head. An airbrake in the tail will do wonders for movement
@FuzzyAircraftProductions wings on an endless rotator
Use blueprints, drawings, not photo’s.
*
Make sure it has a top, side, and front view.
*
Do not overcomplicate it, try something simple.
*
When you think it gets easy, step it up. When it’s too hard to do, shelf the project and start building a different aircraft. when you are done with that one, go back to the unfinished craft and try to finish it, repeat.
*
You do not need to make it 1*1, you can scale after with fine tuner
1:(actual craft length)*(your craft length)= scale factor
@MAPA also, I made a MILL-V12 with 80 parts that flies using 2 prop engines, but that one doesn’t, it has like 3 wings. And basically the same stats as a normal twin prop.
(Things that use gyros and less than 2 wings do spawn)*
@MAPA There is a small problem with the parts theory, I once built a big plane-thing(like 100ft), it has 121 parts and it spawns like crazy. Like 2/3 crazy, more than the tutorial plane.
It also has structural wings with wing psychics enabled
So, **It breaks nearly every rule, but it still spawns, so why does it?
Let’s call this one the wingastard
@Vasarus555 попробуйте добавить второй пистолет, это должно решить проблему
@Hoawdie sure
@Nerfaddict tibia almost the same, you probably saw the older version, but it’s basically the same
@Monarchii horizontal turret traverse
@Monarchii try this, this mostly fixes the ai
@LJh1 something like the
Latecoère 299 A?
@Stinkysock read the description if you use androïde or iOS
@Mosasaurus88 fine, il take a look at it
yesss
@MAINE Aerospace or just aero
For the ones who want it, Mechagodzilla is out.
@ReignSUPREME anyway, how to do the smooth stops on the ends?
This was built in competition with Hiiamhere
(we challenged eachother to make any mechagoji, His will probably be ready tommorrow)
After that, you can rate who did it better
I will upgrade it in the future don 't you worry tail-drill fans, i cannot start any big projects now, i have final exams on the horizon for me.
Will the cars be tested on a track?
like something like maywar airport to mirage speedway?
@SilverStar you mean the Youef playcraft BB9201?
I still got it
(It was my uncle’s locomotive)
Use joystick bases, you can disable the floppyness on them
This stuff is just 5 mins of work I do in my breaks
@Monarchii there’s an auto-aim turret in the nose, when the angle is 3 degrees or less it activates the cannons
@AndrewGarrison
nice
@JuanShot2Go Well, I do exist to make nightmares, it’s kinda my shtuff, glad to know I am terrorizing people
@AWESOMENESS360 tried xml modding em via overload?
If they can make Godzilla walk (freaking heavy) they should also be adequate for a planes tail
@AWESOMENESS360 lower the ‘liftScale’ on the wings or make the craft heavier
@Monarchii mind if i turn it into nightmare fuel?
@MIDNIGHT 
Anyone who wants to join is allowed to
@Mosasaurus88 I cannot read minds, please repeat?
Make it do a nuclear fusion if you go from 5 to 1 on high speed
@whereby add a second cannon I presume
@Singaporeairlinesguy you can't win every battle.
Make something in word and use it in blueprints
hail
Hmm yes
@DISHWASHER2005 any idea how to do this?
@JJHowley the overload mod, it’s a stock mod.
looks like that one old volvo car everyone upnorth used to have
@Randomplayer just tinkercad and microsoft word for the design.
found an image of the locomotive and scaled it to the length (1/87) in word.
Then took my calippers and measured it out. That's how i made it.
If you're into model trains, i've got this
ERROR 409
InputNotCorrect
What the thing you want to know??
top cinematography
@ToeTips it has to be done in the code of the aircraft itself. not overload, if someone knows how to do it, please tag me
@ToeTips rotators get more floppy the longer your craft gets.
disableInertiaTensors
disables the floppy stuff.i was making somwthin similar, but bugs and other nightmarish stuff kinda screwed it. Its bout 2 miles long and has curves in it.