600 vidzforlyf Comments

  • AAM-16B (Realistic Fox 2) 2.5 years ago

    @Thecatbaron sup I made use of your system a lot and even created a whole new better system, still using your code. check it out, the one that looks like a normal missile,m that I uploaded.

    +2
  • Realistic AIM-9H 11 months ago

    heyo so its not fully like Warthunder the missile still burns until it stops tracking i fixed the issue here in this vid(https://www.youtube.com/watch?v=5lBQ_oG7cLs) also could you make an all-aspect version? where the range is shorter at the front but still able to track at the front?

    +1
  • even more realistic missile, smoke gone. 2.9 years ago

    @GeneralWilbur yeah well there is only "fox 1" and "fox 3" missiles in the game which are radar-guided methods, wish "fox 2" was in the game then id be 100% acurate.

    +1
  • even more realistic missile, smoke gone. 2.9 years ago

    @GeneralWilbur I have made some videos to show the missiles and how to edit them. https://www.youtube.com/watch?v=gr4JERbB9Js < showing missiles in action

    https://youtu.be/mRO51ELc_6w < how to make use of more missiles.

    +1
  • even more realistic missile, smoke gone. 2.9 years ago

    @GeneralWilbur yeah I just realized that no one knows how to set so you can use more, so I'm going to explain. the missile has a name, and in the name is a number, the pylon the missile is connected to makes so you can only shoot within a certain distance and stuff like that, it also has so it only shoots on a certain missile. in the XML just find the name of the missile and change the number so it fits the correct one. on this one, the rockets that propel it also get fired by a detacher with the same XML code used by the pylon, just change the number like you had to do on the pylon.

    +1
  • mig-29 9-12 WIP 29.1 5 months ago

    @florky thanks, there are parts i can't get exactly right and after a while, i kinda gave up.

  • mig-29 9-12 WIP 29.1 5 months ago

    @Michiganstatepolice was not on purpose when I uploaded it

  • Realistic AIM-9H 10 months ago

    @RoastHam9146 hi if you are not busy now I would very much like to know how the code works I can't really figure it out, I have only figured out range and size of the middle circle lock thing but I can't really figure out how the rest is set up. would you be able to make some # for the code please and thank you.

  • realistic missile with plug and play function. 2.4 years ago

    @L3thalPredator the missile has limited fuel, which means the burner isn't running until the missile dies or just hits an enemy, it also stops putting out smoke when the burner runs out like on a real missile. it just looks much better than what's currently in the game.

  • F-16A Trailer [BETA] 2.5 years ago

    how in gods name did you make the curves so good, if you look at my prototype it's good but hot damn this is the best f16 out there.

  • AAM-16B (Realistic Fox 2) 2.6 years ago

    @Thecatbaron wait I think I get what you wrote in the description.

  • AAM-16B (Realistic Fox 2) 2.6 years ago

    @Thecatbaron thanks, although I don't know if it's just me, when using more than 2 missiles the thing messes up. like I fire the third missile and when it detaches the rocket the missile explodes plus the last missile if you have 4 on the aircraft also detaches the missile causing the firing aircraft to go funky and probably crash. do you know if there is a fix for this or should I keep experimenting with your design, till i find a fix?

  • AAM-16B (Realistic Fox 2) 2.6 years ago

    hey man looks good (I'm the dude who made the original) this is awesome I didn't know how to do this, so it's nice somebody does. mine does actually have so you can add more it's just a pain in the ass so I thank you for figuring it out. I will be using this code much more.

  • Funky Trees! 2.6 years ago

    help, I want a thing that activates after a certain amount of the same input, so like a missile that fires after I click fire 4 times. can anybody figure this out because I cant. been sitting here with a stupid face for 5 hours.

  • calling bs on that one chief 2.6 years ago

    @BaconEggs https://www.youtube.com/watch?v=Shd8pcbAAfs
    so i did a test with a test missile. an amraam normally couldn't reach this far.
    anyhow it did track all the way so it probably something with aero dynamics.

  • calling bs on that one chief 2.6 years ago

    hey nice, I made the same type of missile except mine don't loft, they do however burn, and then when it's out of burn the smoke goes away and the velocity it has carries it. i made one like that, that looks like the aim120 amraam and I got it to track all the way to a target 150 km away about 93 miles, so I don't think it's tracking. it might be because there are parts on the missile that affect it like wings that have physics enabled or parts with mass. maybe look into that, and id like to know how you make it loft if you could tell.

  • realistic missiles aim9, amraam. 2.9 years ago

    I have made some videos to show the missiles and how to edit them. https://www.youtube.com/watch?v=gr4JERbB9Js < showing missiles in action

    https://youtu.be/mRO51ELc_6w < how to make use of more missiles.

  • realistic missiles aim9, amraam. 2.9 years ago

    yeah, I just realized that no one knows how to set so you can use more, so I'm going to explain. the missile has a name, and in the name is a number, the pylon the missile is connected to makes so you can only shoot within a certain distance and stuff like that, it also has so it only shoots on a certain missile. in the XML just find the name of the missile and change the number so it fits the correct one.

  • [PINNED] Useful Links 2.9 years ago

    so I have designed a missile that works more like real life and also looks more like the real thing. the missiles in real life don't have thrust till they hit the enemy normally. fx the aim9 only has 2.2 seconds of thrust in real life, but in-game it's thrust as long as it's active, but that means it cant track and stop having thrust, which is unrealistic. what I have made is so the rocket on the missile only gives thrust for however long you need it to but still tracks the target even if it's out of fuel. would you like me to put up a tutorial for that?