@Zero0Two2 that's what i did, but with a twist
so basically you can fire the missile without directly locking onto the target, it has the same mechanics like what SILVERPANZER did
PLEASE READ THIS
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It seems that the missile's entire system broke, and now its unusable because it cannot fly straight and i cant control it effectively now (it doesnt give much response when i try turning the missile)
.
so this might be the end for this missile prototype, sorry everyone
@Zero0Two2 you see, the missile i made needs gyroscope and control surfaces, and that makes it part intensive
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the missile itself is also very problematic, its prone to veer out of control and cant go in a straight line most of the time 💔
and the last time i tested it out, the whole missile broke, and now its unusable as its very tedious to fix the problem cuz ive wasted so much time fixing it
@Object775blyat this is a bit tricky, firstly connect the wheel to an engine, then open up XML for the wheel
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go to "ResizableWheel" tab (i think this is the name) and find variable with this name: "maxAngularVelocity"
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the default value is 300 (i suppose), now adjust this value to your desired speed, i recommend around 50 or below to get speed below ≈150km/h
you need to use a formula to calculate the exact value to get the top speed you wanted, i forgot what formula it is
@KAIST it is possible, i tested it myself with some FT wizardy, although it has a bit of delay when its correcting itself when the tank is turning
.
i found gyroscope is much simpler, and has a better response than FT stabilization
wait
105mm APCBC during the 60s??
and damn it has pen value of 300mm RHA
i wonder how big the cartridge would be to propel that big shell to achieve such pen value
@Zero0Two2 that's what i did, but with a twist
so basically you can fire the missile without directly locking onto the target, it has the same mechanics like what SILVERPANZER did
yo, arent you supposed to be platinum now?
its 25.0K, but you're still gold
PLEASE READ THIS
.
It seems that the missile's entire system broke, and now its unusable because it cannot fly straight and i cant control it effectively now (it doesnt give much response when i try turning the missile)
.
so this might be the end for this missile prototype, sorry everyone
so many NERAs
i thought this was fake, but the reference got me
+2holy 140mm on a truck
what could possibly go wrong
this aint e-2 this is e-1
+2i can tell by the large radih on it 💔🥀
@Zero0Two2 you see, the missile i made needs gyroscope and control surfaces, and that makes it part intensive
.
the missile itself is also very problematic, its prone to veer out of control and cant go in a straight line most of the time 💔
and the last time i tested it out, the whole missile broke, and now its unusable as its very tedious to fix the problem cuz ive wasted so much time fixing it
@M109simp yeah too bad
+1@GEM78 i will wait
ah, the use of cannons as rockets
very practical and a solution to keep low performance cost
@Mal0ne that autoreconnection part mech made me develop mental illness just by using it 💔
@Mateoooo well, i might make one
but i will take it as a suggestion
@M109simp The Sheridan is on rapid progress now, sadly i need to remove the rocket i made, as it was too complex and impractical to use
+1@Object775blyat yep
you probaly havent set it to the highest of all time, you only set it to "this year" only
@Mal0ne genuinely i thought you were replying to yourself 💔
@YarisHatchback i think yo mama is larger than the super hornet
+1this is what you get if the "ignore air resistance" in math questions were real and not theoretical
+1im gonna be honest, i can smell the individual pixels in the thumbnail from far away
@Object775blyat this is a bit tricky, firstly connect the wheel to an engine, then open up XML for the wheel
.
go to "ResizableWheel" tab (i think this is the name) and find variable with this name: "maxAngularVelocity"
.
the default value is 300 (i suppose), now adjust this value to your desired speed, i recommend around 50 or below to get speed below ≈150km/h
you need to use a formula to calculate the exact value to get the top speed you wanted, i forgot what formula it is
@Zero0Two2 sure, go ahead
actually i have made my own 120S, but i wanna see yours
@KAIST it is possible, i tested it myself with some FT wizardy, although it has a bit of delay when its correcting itself when the tank is turning
.
i found gyroscope is much simpler, and has a better response than FT stabilization
@Randomplayer holy meat rider
@Object775blyat its the best i can do, and also it has interior so its kinda acceptable
@SumateraIndustries hell yeah 🔥🔥
and yes that's what differs my builds from others, it has interiors closely match to real life
@Th3Missil3 i believe you didnt read the description fully to know that there is an interior on this M60A1 i build, didnt you ? 😏
ooh you made a german aircraft, that's rare
+1@DJRianGamerTheHololiveFan YEAHHHHHHH
@EagleMan010
@novaskytwt
@Winko
@HordTechnicians
@FLANEFANCY1235
@DeeganishCountryball
@SuperSuperTheSylph
@Rob119
@NEOCORP
@DJRianGamerTheHololiveFan
@Rjenteissussy
@M109simp
@MrOofington
@Christiant2
@TheMouse
@SLSD11ph
@Zero0Two2
@MonsNotTheMonster
@Maluch
+1@GeneralUnitedSTATS
@B1BLancer
@Apollo018362
@BYardley
@YarisHatchback
@Hahahahaahahshs NOOOOOOOO 😭😭😭😭😭😭😭
Hey you dropped a pin, can i have it ? 🥺🥺🥺
ooh you're putting descriptions now
nice
thats a lot of arms
+1YOOOO ITS DA CHALLY 2 🔥🔥🔥🔥
+2all hail challenger 2
@Graingy oh wow, you're absolutely right
but not really, i based it off the M60A1, specifically the AOS variant
wait
+1105mm APCBC during the 60s??
and damn it has pen value of 300mm RHA
i wonder how big the cartridge would be to propel that big shell to achieve such pen value
wow 152 comments
+1@Kg2013 i mean it kinda shares the same design, thats why i said it as a rip off
@BARREND120 ah alr
i recognized that 155mm gun
its mine :D
@BARREND120 well yk what
ill just add it myself, its not that hard right ? 😗