@jlewisifer Detacher power can be modified, but the detachers themselves are the easy part. The hard part is balancing the craft, and making sure the craft doesn't rip itself apart.
@FennVectorCWA When I finished the truck base, I already had 300, so I was also expecting that the final product was going to be 1,000 parts. I was surprised at how low the part count was, too.
@AircroftDesigin I emphasize intelligent usage of beacon lights. They can really enhance a build. Also, some color is good, but don't make it a rainbow.
What Delphinus said, or, if you prefer a vanilla method, you can divide the wing into sections, and then connect the sections with a fuselage block (the parent of the fuselage block CANNOT be the wing, of course. It must have an attachment point on the plane itself...)
@FlyingThings Thanks! The desc has been updated.
@SmileMore13 After a certain amount of bullets, the gun has to cool down. The burst cooldown determines the time of that cooldown.
@jlewisifer Detacher power can be modified, but the detachers themselves are the easy part. The hard part is balancing the craft, and making sure the craft doesn't rip itself apart.
@SmileMore13 Color, bullet speed, bullet caliber, rate of fire, burst number, burst cooldown, spread, etc
Good looking yacht.
@SmileMore13 Yes, There are plenty of characteristics to change.
@SmileMore13 Depends what the request is.
It could have flaws on hills, but if the gyro was configured to toggle on or off when needed, it would work well.
Congrats! You won 3rd place for the tactical system category! You have received your reward.
Congrats! You won second place for the tactical systems category. You have received your reward.
Congrats! You have won third place in the weapons category of the iOS bracket! You have received your reward.
Congrats! You have won second place for the weapons category of the iOS bracket! You have received your reward.
@Hayhayjam664 That happens when there are parts that have been modded to be 15+ units long.
@Fjorge Yep. This is the base truck that i used. I decided to post it as a separate build, as the trailer was the real focus of the exectrans.
Nothing in particular. Just experiment, and see what looks good.
@AstleyIndustries The fine tuner multi select tool lets you "hide" parts. Just select the parts that you want to "hide" with the tool.
Your base aircraft that you use is really nice. I think you should experiment with other aircraft shapes though.
@FennVectorCWA When I finished the truck base, I already had 300, so I was also expecting that the final product was going to be 1,000 parts. I was surprised at how low the part count was, too.
Looks good, although the color scheme would have to be a little darker, and you need a hint of organic influence. Then it would align with the theme.
@LukeDaDuke @PointlessWhyshouldi Thanks! I have finished the desc.
@SHCow @laSoul @TheMutePaper Thanks! I have finished the desc.
@EternalDarkness @Fjorge @Warbirdnation Thanks! I finished the desc.
@EternalDarkness haha, and holy heck, this thing got upvoted fast.
Looks good, especially considering that you built it on ios.
@mushr0om Thanks. I'm doing simple stuff, so I shouldn't have any problems.
Welcome back.
@AircroftDesigin cool. I look forward to it
@AircroftDesigin I'm too busy for RPs at the moment, so i cannot.
@SmileMore13 You can find special wings that are unbreakable on the SP site. Just use the search function to find them.
@SmileMore13 here
@SmileMore13 Sure. One sec.
@AircroftDesigin I emphasize intelligent usage of beacon lights. They can really enhance a build. Also, some color is good, but don't make it a rainbow.
@SmileMore13 Also, I am able to do small requests.
@CWhat016 No, it's part of a new build. My next upload will differ heavily from my usual, as it is, actually, a feasible concept.
@CoBros2 The cargo was predetermined before I even began constructing the truck. In my opinion, the cargo is more interesting than a weapon.
@AnonyMoose The engine is configured so my W key moves it forward. I suppose you have a different control setup than me.
What Delphinus said, or, if you prefer a vanilla method, you can divide the wing into sections, and then connect the sections with a fuselage block (the parent of the fuselage block CANNOT be the wing, of course. It must have an attachment point on the plane itself...)
@JMicah4 Yeah, I can run a low part aircraft (under 350 parts) at a decent framerate on this map.
@JMicah4 Heh, I'm ignorant when it comes to specs, but I have a decently powerful laptop.
@Fjorge In the inspector, you can put in the xml file for the plane. You do have to import the xml file as an asset first, though.
Hehe, my discovered locations got reset a while back... I gotta land on the Beast again sometime.
Congrats! This entry has won third place in the weapon class! You have received your reward.
Congrats! You have won second place in the weapon class of the challenge! You have received your reward. (Of course, I am unable to spotlight)
Congrats on winning the weapon bracket (Non-ios division) of the weapon design challenge! You have finally received your reward.
@JMicah4 Thanks! And sure. Use whatever planes you want!
@Kevinairlines Watch the tutorial made by the devs. That should give you the information that you need.
@Kevinairlines You have to import the asset package into unity.
@Kevinairlines It downloads like anything else.
Some detail is good, yes. Don't overdo it though.
@AstleyIndustries When bombs are attached to pylons, they are launched with the force of the pylon.