162k spefyjerbf Comments

  • [Closed!] Weapon Design Challenge 8.2 years ago

    @EternalDarkness Yes

  • [Closed!] Weapon Design Challenge 8.2 years ago

    @ColonelStriker There is an unlimited amount of submissions, but only one submission per class may gain rewards for winning.

  • [Closed!] Weapon Design Challenge 8.2 years ago

    @CoBros2 Those guns are a good start for a good weapon. Try doing something unique with those basic guns.

  • [Closed!] Weapon Design Challenge 8.2 years ago

    @BaconAircraft So you have already build an aircraft around it? I suppose that will work.

  • [Closed!] Weapon Design Challenge 8.2 years ago

    @Seonor You may make a cannon for planes.

  • [Closed!] Weapon Design Challenge 8.2 years ago

    @TheDoodleBanger Single use weapons are fine. Some of the most effective weapons are single-use.

  • [Closed!] Weapon Design Challenge 8.2 years ago

    @TheDoodleBanger A turret would be more of a weapon design. Tactical systems are miscellaneous, and are not directly involved in the destruction. Also, keep in mind that it must be able to be mounted on an aircraft.

  • [Closed!] Weapon Design Challenge 8.2 years ago

    @Meep261 IOS will have a separate judging bracket.

  • [Closed!] Weapon Design Challenge 8.2 years ago

    @TheDoodleBanger Thanks! The desc is currently being worked on.

  • [Closed!] Weapon Design Challenge 8.2 years ago

    @Dllama4 Nope, the desc has been updated to include rules that will answer that for you.

  • [Closed!] Weapon Design Challenge 8.2 years ago

    @Seeras You asked for me to notify you when I posted a new challenge. Here's my challenge! I am still editing the desc.

  • Colony Ship Bravo Alpha Sierra 8.2 years ago

    Congrats! This entry has scored in third place in the PC/android bracket. You have been rewarded with this entry being spotlighted.

  • New Portum Buisness Center 8.2 years ago

    Read the below comment first. This build has been added into the map.

  • New Portum Buisness Center 8.2 years ago

    Recently I made an announcement stating that I would make edits to each of the entries so they would fit in thematically with the map, but I do not have to do that with this entry. I will notify you when I have put this into the map.

  • NT-151 "Deliverance" 8.2 years ago

    Yep. Right now I have run out of spotlights, so I'll have to do it a little later.

  • STX Sunray Colonisation Unit 8.2 years ago

    This build scored very well, but the handling decreased the final score. Unfortunately your entry did not reach the first three places, but it did receive an honorable mention in the forum post announcing the results.

  • Amplificator 8.2 years ago

    Congrats! You have earned the first place spot for the PC/android bracket of the contest! I have spotlighted your entry, and I will spotlight another entry of your choice.

  • Eclipse of Gaia MK I 8.2 years ago

    @CWhat016 I have made a forum post with all of the scores and rankings. It should be under the hottest section of the forums, under the announcement tag.

  • Scimitar-Class Armed Transport 8.2 years ago

    So, yes, you were the winner, although I kept the first place spot open for another player. Since I cannot spotlight you, you have received the reward of 5 upvotes.

  • Eclipse of Gaia MK I 8.2 years ago

    Congrats! This entry has scored in second place for the iOS bracket. I will spotlight this entry, as well as upvote 5 of your planes.

  • AX-19 Black-Hole Sun 8.2 years ago

    Congrats! This entry scored first place in the iOS bracket, and would also score well on the PC/android bracket. I have spotlighted the challenge post, and I will spotlight another craft of your choice.

  • Colony Ship Challenge Results are Here! 8.2 years ago

    @saturn28 Thanks! All results have been inputted into the forum post.

  • Colony Ship Bravo Alpha Sierra 8.2 years ago

    *our, sorry about that spelling blunder.

  • gof2 terran warship 8.2 years ago

    A great model from a great game. Good job on this one.

  • MxI GodRender 8.2 years ago

    @TTHHSSSS @AdrianFlyingAce Thank you! I have finished the desc.

  • My House 8.2 years ago

    I'm not sure about Easter Eggs. In the map's current state, There are plenty of points of interest that have no pre-set locations, and the city is full of all sorts of details.

  • INFINITE FUEL--DUMBEST THING IN SP 8.2 years ago

    Infinite fuel should be fine for futuristic/fictional builds... but for, perhaps, a WWII aircraft, then yes, infinite fuel is unrealistic.

    And I'll be honest. I use infinite fuel out of laziness.

  • My House 8.2 years ago

    @Bill0411 I will make a forum post when the city nears completion. So right now, I have made edits of half of the entries, and I have put in about a 5th of the entries into the map. The editing takes up the bulk of the work, putting the buildings into the map is easy.

  • Scimitar-Class Armed Transport 8.2 years ago

    @Seeras I am planning to host a weapons design challenge. It will be a lot more casual, without formal scores for each player.

  • My House 8.2 years ago

    Ah, so I don't need to make any edits on this one. Although I will have to add it in the later stages of develoopment, since I want to finish the city before I begin making a whole new island.

  • Scimitar-Class Armed Transport 8.2 years ago

    Ah, saving one of the best entries for last. I would say that I am a harsh grader, but you haven't earned any low scores. This is a superb entry, and here is your long-awaited score.
    Looks: 10/10. Good shape, refined with good detail.
    Preparedness/feasibility: 9/10. Great use of modules. Good weapons, although I think having a minimal amount of missiles would also be good.
    Handling: 9/10. Smooth with good maneuverability.
    Personal enjoyment: 10/10. Superb looks, great functionality, and good handling combine to create a wonderful build.
    You stated that you only entered for the concept of a colony ship challenge. Unless if something completely unexpected occurs, you will be in first place. If you want to free up room for another player, you may. Plus, I cannot spotlight you anyway, so I would have to give you upvote-based rewards.
    Rankings will come after you reply, as your reply determines what the rankings will be. If you want to answer in a private manner, you can PM me via google hangouts.

  • (55 part) X1 Armis 8.2 years ago

    @Bill0411 I imported the obj file as an asset, then i imported the compressed texture file as an asset. The compressed texture must be added to every mesh, but the color stays the same as the original sp creation.

  • (55 part) X1 Armis 8.2 years ago

    @Bill0411 I haven't made too much progress yet. I will release an update on my progress when I know that the mod release will be very soon. I have so far added 8 buildings... out of 36 buildings, so I have perhaps dozens of hours of work to do before The mod is finished.

  • (55 part) X1 Armis 8.2 years ago

    @Bill0411 Yep, I have to bind the parachute to some Ag though.

  • Object - Trajectum 8.2 years ago

    @Bill0411 Thay are quite thin. You can find the forward set of wheels at the very front of the vehicle. Also, if you want a pre-made set of wheels, you can use these. They have no friction though.

  • (55 part) X1 Armis 8.2 years ago

    @TheMutePaper Yes.

  • (55 part) X1 Armis 8.2 years ago

    @TheMutePaper Oh, that was a tank. I think it was this tank.

  • (55 part) X1 Armis 8.2 years ago

    @TheMutePaper Ah, yes. I did upload a screenshot.

  • (55 part) X1 Armis 8.2 years ago

    @Meep261 That tends to happen when about 40 parachutes are deployed at once.

  • Object - Trajectum 8.2 years ago

    @Bill0411 Use scaled wheels.

  • (55 part) X1 Armis 8.2 years ago

    @Meep261 Well, if you are under fire, yes.

  • (55 part) X1 Armis 8.2 years ago

    @Meep261 Yep, parachutes are bulletproof, which is why i used them for this build.

  • Composite Cockpit 8.2 years ago

    @RocketFuel Yes

  • [CONCEPT]: Matter Drive mk1 8.3 years ago

    @Flightsonic Interesting.

  • [CONCEPT]: Matter Drive mk1 8.3 years ago

    @Flightsonic That tends to happen with this kind of thing

  • New Portum: Important Announcements and Updates (Plus Colony Ship Challenge) 8.3 years ago

    @Bill0411 A few weeks. I have a ton of real-life obligations that will take priority over the mod. Plus I will still do some SP playing and leisure so I don't burn out when making the map.

  • [CONCEPT]: Matter Drive mk1 8.3 years ago

    @Flightsonic rip

  • [CONCEPT]: Matter Drive mk1 8.3 years ago

    @Flightsonic Hm, You should probably try and see what happens

  • EM Missile (With Testbed) 8.3 years ago

    I might make a plane that is armed with a swarm of these... possibly @TheDoodleBanger

  • Di'oric Starfighter (Tor Armada) 8.3 years ago

    Awesome. I am eager to see what you create.