@AircroftDesigin I emphasize intelligent usage of beacon lights. They can really enhance a build. Also, some color is good, but don't make it a rainbow.
What Delphinus said, or, if you prefer a vanilla method, you can divide the wing into sections, and then connect the sections with a fuselage block (the parent of the fuselage block CANNOT be the wing, of course. It must have an attachment point on the plane itself...)
@CWhat016 I can't be certain, but it can't be longer than a few weeks... SP always pulls me back to it. Anyway, I made a forum post about it, if you are interested.
@AudioDud3 I was a bit disappointed too, but I still had fun making it! Thanks for the good feedback, and your build actually inspired me to create this.
@MAHADI I had to do some pretty advanced techniques for placing the CoM on this one, but once when I knew where the CoM was, I had to place the detachers on a location that is very close to them. The detachers are actually front-mounted, as they produce negative thrust, which means that they pull the aircraft toward them, instead of pushing the aircraft away from them.
Looks pretty good so far. Try smoothing out the cockpit, as the front and back fuselage blocks (on the cockpit) could merge with the central fuselage in a better way.
@LukeDaDuke @PointlessWhyshouldi Thanks! I have finished the desc.
@SHCow @laSoul @TheMutePaper Thanks! I have finished the desc.
@EternalDarkness @Fjorge @Warbirdnation Thanks! I finished the desc.
@EternalDarkness haha, and holy heck, this thing got upvoted fast.
Looks good, especially considering that you built it on ios.
@mushr0om Thanks. I'm doing simple stuff, so I shouldn't have any problems.
Welcome back.
@AircroftDesigin cool. I look forward to it
@SmileMore13 Beacon lights can only be scaled, or have their halo disabled.
+1@AircroftDesigin I'm too busy for RPs at the moment, so i cannot.
@SmileMore13 You can find special wings that are unbreakable on the SP site. Just use the search function to find them.
@SmileMore13 here
@SmileMore13 Sure. One sec.
@AircroftDesigin I emphasize intelligent usage of beacon lights. They can really enhance a build. Also, some color is good, but don't make it a rainbow.
@SmileMore13 Also, I am able to do small requests.
@CWhat016 No, it's part of a new build. My next upload will differ heavily from my usual, as it is, actually, a feasible concept.
@CoBros2 The cargo was predetermined before I even began constructing the truck. In my opinion, the cargo is more interesting than a weapon.
@AnonyMoose The engine is configured so my W key moves it forward. I suppose you have a different control setup than me.
What Delphinus said, or, if you prefer a vanilla method, you can divide the wing into sections, and then connect the sections with a fuselage block (the parent of the fuselage block CANNOT be the wing, of course. It must have an attachment point on the plane itself...)
@JMicah4 Yeah, I can run a low part aircraft (under 350 parts) at a decent framerate on this map.
@JMicah4 Heh, I'm ignorant when it comes to specs, but I have a decently powerful laptop.
@Fjorge In the inspector, you can put in the xml file for the plane. You do have to import the xml file as an asset first, though.
Hehe, my discovered locations got reset a while back... I gotta land on the Beast again sometime.
Congrats! This entry has won third place in the weapon class! You have received your reward.
Congrats! You have won second place in the weapon class of the challenge! You have received your reward. (Of course, I am unable to spotlight)
Congrats on winning the weapon bracket (Non-ios division) of the weapon design challenge! You have finally received your reward.
@JMicah4 Thanks! And sure. Use whatever planes you want!
@Kevinairlines Watch the tutorial made by the devs. That should give you the information that you need.
@Kevinairlines You have to import the asset package into unity.
@Kevinairlines It downloads like anything else.
Some detail is good, yes. Don't overdo it though.
@AstleyIndustries When bombs are attached to pylons, they are launched with the force of the pylon.
@Tully2001 It does. Whenever I take a break (usually for family reasons), I come back with great ideas.
+1@EternalDarkness Definitely.
The symbols and lettering are done very well.
@CWhat016 I can't be certain, but it can't be longer than a few weeks... SP always pulls me back to it. Anyway, I made a forum post about it, if you are interested.
@Verterium Go ahead. They are very flexible naming systems, so feel free to use them.
I'm actually about to take a hiatus, so i won't be able to participate. Good challenges, though. The second one sounds fun.
Very nice.
@AudioDud3 I was a bit disappointed too, but I still had fun making it! Thanks for the good feedback, and your build actually inspired me to create this.
@Fjorge @ZephyrSystems I have made a detailed explanation of how I name my creations. It might interest you.
@ThomasRoderick I suppose so, as a while ago, I really got into building warpships, but of course I stopped, because they require tedious balancing.
@Rapidfire747w I might be able to do a small request.
@MAHADI I had to do some pretty advanced techniques for placing the CoM on this one, but once when I knew where the CoM was, I had to place the detachers on a location that is very close to them. The detachers are actually front-mounted, as they produce negative thrust, which means that they pull the aircraft toward them, instead of pushing the aircraft away from them.
@DeathStalker627 here
@Fjorge "imported" refers to the central gun that I used.
@Fjorge @Treadmill103 @FearlessFabEngineering Thanks! I have finished the desc.
I can't really explain, but tinker with the length and rise of the fuselages until they look good.
Looks pretty good so far. Try smoothing out the cockpit, as the front and back fuselage blocks (on the cockpit) could merge with the central fuselage in a better way.
Thanks. I might try that. @BogdanX