looks like a pretty good design, especially as a post ww2 design. since massive turbocharger systems wouldnt be needed for an attack aircraft like this, and i think the high wings could work, as long as there is an adequate reason to have the wings high up (such as a bomb bay or other secret compartment under the wing box) because otherwise you would be designing landing gear that is simply impractically long in order to have decent ground clearance and is basically wasted extra mass for no good reason. you can look at the BTD Destroyer to see why the wing box had to be so high; it had a massive bomb bay, one that could conceal an entire torpedo, and to keep the landing gear from being ridiculously long, they decided to crank the wings into an inverted gull shape.
.
also those top tanks are feaking massive like what are the range requirements for this thing
@SPWithLizzie ok lets test it for real then.
if the aircraft rotation center is based on camera position then having a camera placed a significant distance away on the x-axis will result in massive altitude change (equal to twice the distance of the aircraft from the camera) over the course of a 360-degree rolling manuever.
i chose the kicking fish as my testing aircraft with the only modification being an orbit camera (scaled by 10 for visibility purposes) offset 100 meters on the x-axis to the right side of the aircraft.
bring the aircraft to fly just over the terrain in level flight, then roll left. if the rotation was based on the camera then the aircraft would crash into the ground as the roll center forces the aircraft to get pushed into the terrain. but this does not happen as tested.
attacker shaped object in a mere 30 pieces !
i always thought this PEA phenomenon was kind of weird, not the builds, but the fact that these builds were categorized and 'established' by Monarchii (i believe)
like, this is just what SP was made for, a PEA build is just a SimplePlane... this is literally just how you were supposed to play the game, thats why building PEA is so satisfying and natural... they are SIMPLEPLANES!!!!
this is pretty nice actually, very simple and depicts the f8 well for 67 parts. you are missing the variable incidence wing though, where a mechanism rotated the entire wing upward by 7.5 degrees for an easier landing.
nobody really cares about how grammatically correct your english is because most of the time you can still get your message across, also I (and others) miss it up on pupros cus it funy lol!!! Also If You Type Like This You Should Kill Yourself (not really but its really hard to read)
the elliptical grip mod enhances these values significantly. just as-is ingame these features are pretty useless because the tire grip model is not complete.
@Sm10684 abs is possible if you set the brake force to 0 and set an engine part to every wheel (even if the car is only 2wd). for example let's have a rwd chassis; the brakes for the front wheels will be simpler because we do not have to deal with engine power (it simplifies the ft). so for each front wheel assign an engine part to it, then using the engine part, we can create the brake force. it will take a bit of messing around with ft to get it to work like and actual brake and not an engine, but now that that is figured out, we can use the forward slipping variable now available on the wheel part to create an ABS system or really any kind of brake behaviour, even differential braking and brake fade.
THEORETICALLY !!!!! (i hafent testid it yet but thats how i would do it)
ummmmmmmmmm ok but can you add x so i can y whenever i z
(im kidding!!!!)
yeah um thanks for this game its very cool as is and even though there are plenty of things you could add to it even still, I think its fine. I honestly wouldn't expect a mobile game from ~2015 to have this much following and have so many features added to it that make it a completely different experience from what it was 8 or so years ago
i think its definitely time to let go of this SP and go on to a better, less outdated, game (not june : new oranges, im not going to play that lmao)
you need to work on your punctuation buddy
+2looks like a pretty good design, especially as a post ww2 design. since massive turbocharger systems wouldnt be needed for an attack aircraft like this, and i think the high wings could work, as long as there is an adequate reason to have the wings high up (such as a bomb bay or other secret compartment under the wing box) because otherwise you would be designing landing gear that is simply impractically long in order to have decent ground clearance and is basically wasted extra mass for no good reason. you can look at the BTD Destroyer to see why the wing box had to be so high; it had a massive bomb bay, one that could conceal an entire torpedo, and to keep the landing gear from being ridiculously long, they decided to crank the wings into an inverted gull shape.
+2.
also those top tanks are feaking massive like what are the range requirements for this thing
@SPWithLizzie ok lets test it for real then.
if the aircraft rotation center is based on camera position then having a camera placed a significant distance away on the x-axis will result in massive altitude change (equal to twice the distance of the aircraft from the camera) over the course of a 360-degree rolling manuever.
i chose the kicking fish as my testing aircraft with the only modification being an orbit camera (scaled by 10 for visibility purposes) offset 100 meters on the x-axis to the right side of the aircraft.
bring the aircraft to fly just over the terrain in level flight, then roll left. if the rotation was based on the camera then the aircraft would crash into the ground as the roll center forces the aircraft to get pushed into the terrain. but this does not happen as tested.
+2the flight model on this is your best work so far, so realistic ❤️
+2watch your language
+2@BARREND120 oh ok, i choose realistic weight, even with a stabilizer the t-72's gun still wobbles around a bit on the move (source: GHPC)
+2you dont want to see me rage
+2just be a vtuber
+2:(
+2i love upvotes
+2i will never understand you roleplayers
+2woman is fighter jet
+2'top 10 things you missed' looking red circle
+2@Monarchii cutting parts down on builds is one of the most fun parts of building once you get the hang of it
+2gru p51
+2attacker shaped object in a mere 30 pieces !
+2i always thought this PEA phenomenon was kind of weird, not the builds, but the fact that these builds were categorized and 'established' by Monarchii (i believe)
like, this is just what SP was made for, a PEA build is just a SimplePlane... this is literally just how you were supposed to play the game, thats why building PEA is so satisfying and natural... they are SIMPLEPLANES!!!!
haha u fly de finger
+2i would love a raycast laser/rangefinder part so much it would litrally (LITERALEY) be so awsome!!!!!!!!!!!!!!!!!
+2wow i can build a build for tgis challenge!!!
+2dont glass armor at 3AM!!! (COPS CALLED) (GONE FREAKY)
+2this has an excellent shape, great job
+2.
also im the nice (69) upvote
this is 100% possible but it would take alot of time and effort
+2no way its v1 from ultrabill
+2this is pretty nice actually, very simple and depicts the f8 well for 67 parts. you are missing the variable incidence wing though, where a mechanism rotated the entire wing upward by 7.5 degrees for an easier landing.
+2@Kangy the flight model block method
+2this will be fun
+2they see all
+2...was that 7?!!??!!??!?
+2HEADPHONES IN SIMPLEPLANES 2!!!!!!!!?!??!?!?!
+2nobody really cares about how grammatically correct your english is because most of the time you can still get your message across, also I (and others) miss it up on pupros cus it funy lol!!! Also If You Type Like This You Should Kill Yourself (not really but its really hard to read)
+2when the em charts show the em
+2mcdonald fry
+2Your post has been removed because it appears to have broken the website rules. You can read them here
+2good solution for the canopy
+2it the sky
+2its flogber time
+2the elliptical grip mod enhances these values significantly. just as-is ingame these features are pretty useless because the tire grip model is not complete.
+2@ReinMcDeer YES exaclty that one!!!!!
+2@Kangy i know (cus i litraly made it MICE ELF)
+2@TheCommentaryGuy it in roblozx!! (sory for por spanise)
+2Comment
+2lmao
+2thumb up from me
+2gold prix raceway is genuinely the saddest race track i have ever seen
+2rip mobile users
@Sm10684 abs is possible if you set the brake force to 0 and set an engine part to every wheel (even if the car is only 2wd). for example let's have a rwd chassis; the brakes for the front wheels will be simpler because we do not have to deal with engine power (it simplifies the ft). so for each front wheel assign an engine part to it, then using the engine part, we can create the brake force. it will take a bit of messing around with ft to get it to work like and actual brake and not an engine, but now that that is figured out, we can use the forward slipping variable now available on the wheel part to create an ABS system or really any kind of brake behaviour, even differential braking and brake fade.
THEORETICALLY !!!!! (i hafent testid it yet but thats how i would do it)
+2@Kangy why did you use jetsream!!! you were suposed to T to be taged!! 🤬
+2not possible
+2ummmmmmmmmm ok but can you add x so i can y whenever i z
+2(im kidding!!!!)
yeah um thanks for this game its very cool as is and even though there are plenty of things you could add to it even still, I think its fine. I honestly wouldn't expect a mobile game from ~2015 to have this much following and have so many features added to it that make it a completely different experience from what it was 8 or so years ago
i think its definitely time to let go of this SP and go on to a better, less outdated, game (not june : new oranges, im not going to play that lmao)
nice camera movement
+2@BaconEggs WHAT DID YOU SAY???????????
+2