1,090 mufasa6896 Comments

  • Orca Island 6.5 years ago

    is this island in the vanilla map, or is it standalone?

    +2
  • is the kraken real in sp? 6.5 years ago

    if you don't already know, fly at 75 deg (from volcano island/yager airport) for ~50 miles, you will find a round smooth island, that is the kraken, he will pop up and growl at you. He is indestructible (i have hit him with many of the most powerfull nukes and get nothing). There is also some weird wispering and fun stuff to do with his eyeball. Have fun

    +1
  • ZRXR Mk2-B Rocket (reaches outer space) (328,084 ft + easily) 8.2 years ago

    Guys, I think there might be a kill barrier at around the upper 400,000ish ft

    +1
  • SpaceShipTwo & WhiteKnightTwo 9.0 years ago

    @UnstableOrbit cool, thx

    +1
  • SpaceShipTwo & WhiteKnightTwo 9.0 years ago

    just so i can improve on my current design, why the 4 star rating on my battleship?

    +1
  • ZRXR Mk2-B Rocket (reaches outer space) (328,084 ft + easily) 5.4 years ago

    @Ajaguarb if you are curious you can disect one of the booster pods and see how it is done better

  • ZRXR Mk2-B Rocket (reaches outer space) (328,084 ft + easily) 5.4 years ago

    @Ajaguarb you put them in a box

  • Gotland Class Submarine (Realistic Maneuvering) 5.5 years ago

    @MintLynx yeah, now everything works (although would still like vtol buoyant fusalages). i am adjusting the rear prop to get to the speed i want ~30knts ~28mph. also my VCS struggles to resurface without help so yeahhh... still a WIP for sure

  • Gotland Class Submarine (Realistic Maneuvering) 5.5 years ago

    @MintLynx underwater mod screwd everyhing up, now just using underwater camera mod and everything works fine

  • Gotland Class Submarine (Realistic Maneuvering) 5.5 years ago

    @MintLynx i have them on high, do u have the underwater and the underwater camera mods?

  • Gotland Class Submarine (Realistic Maneuvering) 5.5 years ago

    @MintLynx i can't get it to sink, it gets caught on the cockpit, and the cockpit wont sink

  • Gotland Class Submarine (Realistic Maneuvering) 5.5 years ago

    how do u submerge?

  • VCS WIP 5.5 years ago

    @MintLynx link it!

  • VCS WIP 5.5 years ago

    @MintLynx omg that is awsome!!

  • VCS WIP 5.5 years ago

    @MintLynx does it not rescale the wing surface area/control surface when u scale the wing down?

  • VCS WIP 5.5 years ago

    @MintLynx Credit where credit is due, i got my prop design from the genius who made this https://www.simpleplanes.com/a/27tE22/Dive-and-Hunt-U-96-U-Boat-Type-VIIC . Although i added some changes and the double rotator to work better in the water. Ill have to check the piston "sinkers" then if gesture dosn't have the time to make the variable buoyancy fuselage or add weight. Just experimenting rn as subs are in their infancy in terms of building meta and what methods seem to work the best for what you want.

  • Submarine_WIP_update1 5.5 years ago

    @mojoyup thanks! glad u like it :) feel free to use anything from it to help out your sub

  • VCS WIP 5.5 years ago

    @MintLynx I asked him and he said maybe. it seems similar enough to what he made for the android version of buoyancy that he could do it relatively easily, however that is just me speculating. I also inquired about a zero buoyancy cockpit as the current one prevents stuff from sinking properly and the only work around is doing what i do and ejecting the cockpit and using a camera as the way to view what is going on

  • VCS WIP 5.5 years ago

    @MintLynx yes, but it is not that realistic, would rather have a variable bouyancy block as that alows the sub to "fly" in the water instead of being stuck at the level the pistons are set at

  • Submarine_WIP_update1 5.5 years ago

    @mojoyup nice! yeah ive been around subs before thus the inspiration to make this guy. here is the WIP/ physics test i have so far lol https://www.simpleplanes.com/a/6rX2ZN/VCS-WIP

  • Submarine_WIP_update1 5.5 years ago

    Nice! I am currently working on a VCS look alike. Mine uses a modded rotator prop to power it without need for air. Im also trying to make it fully submersible without having to use the extendors to dive. (gonna ask some modders if they can make a floater block that has buoyancy as a Vtol slider). I can share u what i got if you want some ideas/ insperation. I like seeing fellow peeps try to make subs, especally when it is so hard to in this game

  • Control setup file to save control preferences 6.5 years ago

    @PilotOfFuture That file does not contain information about your control mapping

  • First real jet 7.4 years ago

    First real *rocket. They already have jet engines in this game and they work as they are supposed to..

  • Laser Designator 7.5 years ago

    @cb4445 it doesnt track your mouse, it tracks your aimer reticle. so when you shoot the inferno rocket once it locks onto the laser designation it will follow where your reticle is pointed (live mode)

  • SimplePlanes Multiplayer 7.5 years ago

    @HellFireKoder sounds good, keep up the great work man. This mod is pretty revolutionary considering that this should have been a feature since release.

  • SimplePlanes Multiplayer 7.5 years ago

    @HellFireKoder sweet, what about exposions, for example the nuke mod, would that create the same effect in the surver or no?

  • SimplePlanes Multiplayer 7.5 years ago

    @HellFireKoder @UnstableOrbit if you have mods activated, can you still join a server, example mini map mod ect..

  • Anti-Sphere's Multiplayer Server---offline 7.5 years ago

    is anyone on this surver?? i just joined and kinda want to test dogfight my jet

  • Online server 7.5 years ago

    how do you know if you are in the surver?
    I joined something but i have no idea if anyone is there

  • ZRX14 prt Help! 7.5 years ago

    also if you do figure it out, plss send me the link

  • ZRX14 prt Help! 7.5 years ago

    The main issue is that when the main fusalage wings are fazed into the plane, it becomes very unstable and pitches or yaws or both out of control

  • XML Fuselage Block Size manager 8.1 years ago

    @TehDuck helfire made a fone tuner mod, his does rotation and posiotion, not scale. Alto i do think hellfure is the best canidate to make this.

  • XML Fuselage Block Size manager 8.1 years ago

    @Thefalloutplayr I know its called XML modding... I do a fair amount of that stuff myself. I'm asking for an in game size scaler so i dont have to alt-tab out, change, save , reload ect...

  • [Dive and Hunt] U-96 U-Boat Type VIIC 8.1 years ago

    @Toscio56 yup, i just adjusted the speed to 4.4x and used 4 props. The ship weighs now 550,000 lbs (thats without the turrets and superstructure). got it to go 34 mph

  • [Dive and Hunt] U-96 U-Boat Type VIIC 8.1 years ago

    @Toscio56 Also i am building a Large BB (yamato inspired) and am thinking about yousing your custome screws. It needs to go max of 32 mph with 4 screws. Is there a certan method that you use to determine the speed of the rotors, or do you just play with it untill you get the right speed?

  • [Dive and Hunt] U-96 U-Boat Type VIIC 8.1 years ago

    @Toscio56 also how do your floaters work. im really fascinated by them. i might build a sub at some time and i was wondering if you could breef me. dont worry if and when i do make a sub u get full credit for original floater concept and you ill be cited as a source.

  • [Dive and Hunt] U-96 U-Boat Type VIIC 8.1 years ago

    This is trully phenominal. great job you should be proud

  • I understand a lot of this have been said- but.... 8.1 years ago

    @OtterOfToast lol oh, i thought you said you use break flaps lol, my b

  • I understand a lot of this have been said- but.... 8.1 years ago

    @OtterOfToast What i do for trim tabs is attach a small support wing to a roter and nudge the rotar wing combo into the planes fuselage. i set the roter to only 15ish degrees of rotation and give it its own activation group. Here is an example of what i am talking about. That plane needs a bit of negative pitch trim to have flat horizontal flight. (or you could pull the wings back, but you get less agility). 6- is pitch trim.

  • Integrated XML Modding 8.1 years ago

    @Skua Dang, Fastest fighter that i have that is really stable is 2,400 mph

  • Integrated XML Modding 8.1 years ago

    @Skua lol yeah there would be. The would however have the chalange of designing a plane that can handle ludicrous speed without snapping its wings. GL to whoever can do that

  • Integrated XML Modding 8.1 years ago

    @Skua yes, but without being able to mod jets, its impossible (highly impracticable) to create things like the sr71 that had duel turbo-ram jets that could bring it above mach 3.2 . These speeds simply aren't offered in SP without XML. And the amount of times ive seen mod request just to do an engine boost mod are ridiculous. Adding a config option for those who don't or can't XML mod would be very beneficial. And i get it, things like infinite fuel and absurdly modded jets are kinda boring and detract from the challenge. But a 1.5x or even a 2x or 3x jets are still much within the realm of speeds that real jets can achieve. And don't take what i'm saying here as a negative rant or whatever, just thought i would provide a different angle on this topic.

  • Integrated XML Modding 8.1 years ago

    @Thelaw11 what system are you on?

  • I understand a lot of this have been said- but.... 8.1 years ago

    @OtterOfToast u do realize you can make trim tabs already?

  • WIP: Kauai Custom Map 8.1 years ago

    is there only just the one island?

  • Did anyone order some SimpleWarships NAVAL GUNS??? 8.1 years ago

    @UnstableOrbit is there anyway we can download this?

  • BATTLESHIP TEASER 8.1 years ago

    woot another person making a BB at the same time. How far are you and do you have any suggestions/tips? mine is here

  • ship 8.1 years ago

    @Freedom Wow dude, why you so salty? If your going to be such a dick/ troll do it on a website where it doesn't matter, ie reddit/ 4chan. Enough with the hate on SP. This is completely unnecessary and uncalled for. If you don't like it don't download and don't comment unless you can be constructive about improvements (no what you just said is not constructive and i don't want to here it). This is the last you'l here from me about this.

  • Bronze Team Communication 8.1 years ago

    @t8erh8er ive had to drop out due to exams and alot of collage work. I'm srry for not telling you guys sooner. If its something small i could help. but other than that i dont really have the time :(

  • Armor Blocks 8.1 years ago

    @Waemoth I'm aware of how think the armor belts were on BB's bro. also most BB's didn't even have 410mm of armor on the belt. The Yamato did, and it also had 25in of armor on its turret front. And that all floated because of buoyancy, and not some magic block that can just suddenly generate buoyancy. I just want to be able to have an armor belt and other kinda armored parts that are harder to destroy and wont be suspect to "machine gun killing" my ship.