just do me a favor and slap a giant turbo on the underbelly cowling, baceuse i'ts not modelled in WarThunder T-T. I do have the plane in WT and it's awesome, maybe not so fast but very good turning rate and it's stable enough to be flown in sim battles without issue (especially take off).
I did some years ago, even tho guns don't work, it makes for some good air chases. guns do work client side tho, so if you hit the enemy plane, it will be on fire, but only client side.
@ChiyomiAnzai I'm asking, if you trully want to make replica guns, they have to have the right rate of fire and muzzle velocity, mine uses 2x20mm MG151 and 2x30mm MK103, wich both have been modded to their irl weight (48kg and 145kg respectively) and specs, but they have default damage.
can I have a modded prop to match the Jumo 555? (2450hp at 3200rpm)? also, does anyone know the default damage of wing guns? so I can match it with an MK103 and MG151...
I'm a citizen of Simplelandia and a weapon systems supplier as M.A(Marcox Armory and Marcox Aeronautics). As for my nation, I'm the subcommander and weapons provider of the mercenary group called F.F.W.I (Freedom Fighters of the Wright Islands), which is way older than Simplelandia and has it's remains here. we still have our old units in storage but some of them have been updated for todays standards.
I shall add one that I've seen some people often forget on RP's, build your weapons on SP, so you have a basis that your weapons exist and their capabilities and flaws. also other people can test them and see if their weapon systems are competitive enough
@hopotumon maybe, but I'd prefer by power ratio/drag. I remember when testing, a few times my Ta183 climbed above 30.000ft and made unstable planes stall, so even after running out of fuel, mine just glided in a boom & zoom and scored the kill with guns xd
the ring placing is a good idea, as some tracks have rings way outside of the racing line, meaning that most vehicles crash even tho they are capable of racing on good hands. I've seen too many good vehicles crash on Gold prix due to the semi-final ring...
@MTakach for that you could add blind spots, say, you need a blind spot at a certain angle, so you have a circle, meaning the traverse, the light-up section is the fire section and the dark one is the blind spot, so let's say, you have a turret that traverses 160° horizontal, but your tail is in the way, so you put: "Add blind spot" then a dark bar appears and you set the location and amount of degrees it covers, so the gunner won't fire while aiming at your tail... idk how that code could be implemented, but It's an Idea I just thought :3
buen diseño, pero necesita algunos arreglos, debes agrandar un poco tus alas y moverlas mas al frente, para compensar por el exceso de masa en el frente, lo otro, no pongas todo ese peso extra(ballast), trata de que tu centro de masa esté cerca de tu centro de sustentación. Fuera de eso, es un diseño prolijo y con buena velocidad punta.
a small tip, make the crankshaft angles be simetrical, in short, rotate each "rotor" every 15° for a more clean and smoother run.(short math: 360/6=60 and each rotor is 4 blades so 60/4=15)
is this about the ducks that Linus Tech tips showcased in a video?
pls tag me when the mod is ready, since I have an MBT awaiting for this mod
@costr thank you!
just do me a favor and slap a giant turbo on the underbelly cowling, baceuse i'ts not modelled in WarThunder T-T. I do have the plane in WT and it's awesome, maybe not so fast but very good turning rate and it's stable enough to be flown in sim battles without issue (especially take off).
@BogdanX thank you very much! I hope you enjoy the car!
@Aeromen thank you very much!
@BeefyBoy4516 thx for the upvote! what's your opnion on the aircraft's performance?
@BdidiCorps thatnk very much! I hope you enjoyed the photos! :D
Put Camera 1 and enjoy the ride lmao
I did some years ago, even tho guns don't work, it makes for some good air chases. guns do work client side tho, so if you hit the enemy plane, it will be on fire, but only client side.
@belugasub me too
@ChiyomiAnzai guns is not the only variable, also agility, top speed and endurance
@ChiyomiAnzai it doesnt say no gun xml modding, just not going crazy like 9999 rate of fire, etc.
@ChiyomiAnzai I'm asking, if you trully want to make replica guns, they have to have the right rate of fire and muzzle velocity, mine uses 2x20mm MG151 and 2x30mm MK103, wich both have been modded to their irl weight (48kg and 145kg respectively) and specs, but they have default damage.
can I have a modded prop to match the Jumo 555? (2450hp at 3200rpm)? also, does anyone know the default damage of wing guns? so I can match it with an MK103 and MG151...
@Metalsaurusnerf I see, Welcome back mate!
hmm... your nickname seems familiar did you by chance run on the tournaments in the past?
I'll send a Dragon VTOL transport to establish connections.
@AerialFighterSnakes I do have an inverted V4 for aircraft use
@0n33 oh ok, xdd
looks so cute! :3
pilot recovered to prevent reverse engineering... what?!
Oof
I'm a citizen of Simplelandia and a weapon systems supplier as M.A(Marcox Armory and Marcox Aeronautics). As for my nation, I'm the subcommander and weapons provider of the mercenary group called F.F.W.I (Freedom Fighters of the Wright Islands), which is way older than Simplelandia and has it's remains here. we still have our old units in storage but some of them have been updated for todays standards.
@HarrisCraft ohh, thank you!
how did you make the turret so steady on traverse? the one I have in my tank is also gyro-operated, but if on the move, it sways everywhere...
I shall add one that I've seen some people often forget on RP's, build your weapons on SP, so you have a basis that your weapons exist and their capabilities and flaws. also other people can test them and see if their weapon systems are competitive enough
@hopotumon maybe, but I'd prefer by power ratio/drag. I remember when testing, a few times my Ta183 climbed above 30.000ft and made unstable planes stall, so even after running out of fuel, mine just glided in a boom & zoom and scored the kill with guns xd
the ring placing is a good idea, as some tracks have rings way outside of the racing line, meaning that most vehicles crash even tho they are capable of racing on good hands. I've seen too many good vehicles crash on Gold prix due to the semi-final ring...
@hopotumon thank you very much!
is this Mod-ception?! Congrats on your achievement @Mod
@TheFantasticTyphoon I meant, I can't find the F-52 on your profile, unless I overlooked...
@MTakach for that you could add blind spots, say, you need a blind spot at a certain angle, so you have a circle, meaning the traverse, the light-up section is the fire section and the dark one is the blind spot, so let's say, you have a turret that traverses 160° horizontal, but your tail is in the way, so you put: "Add blind spot" then a dark bar appears and you set the location and amount of degrees it covers, so the gunner won't fire while aiming at your tail... idk how that code could be implemented, but It's an Idea I just thought :3
buen diseño, pero necesita algunos arreglos, debes agrandar un poco tus alas y moverlas mas al frente, para compensar por el exceso de masa en el frente, lo otro, no pongas todo ese peso extra(ballast), trata de que tu centro de masa esté cerca de tu centro de sustentación. Fuera de eso, es un diseño prolijo y con buena velocidad punta.
@JohnnyBoythePilot thank you very much, glad you like the design!
can you show us the values on Overload pls? so we can copy this setup
@USSR @SodiumChloride @SakuraSaku thank you very much! I hope you enjoy the aircraft and don't forget to join the race!
Congrats!
@Aerofy thank you! took quite a few days upgrading it hahaha, but I managed to achieve that curvy and armoniuos design that I wanted :3
@Aerofy I just posetd my entry :3
will this be your entry for the Light Sport air race?
@Aerofy sorry, I was busy doing stuff and working during that day oops
@Aerofy, I just found a video of the Pond racer at Reno air races! click video
@Kitten777 ouch
a small tip, make the crankshaft angles be simetrical, in short, rotate each "rotor" every 15° for a more clean and smoother run.(short math: 360/6=60 and each rotor is 4 blades so 60/4=15)
and here we have, the first wankel engine of Simpleplanes!
@ZHUAREVONI thank you very much! have fun flying this piston-engine machine and try to not blow up the engines!
my plane is ready, but just a humble warning, I may randomly flatspin from time to time as my plane is very unstable
@MisterT then my notebook should handle it... I7 3635QM 3.4Ghz, 12GB ram, Radeon R9M200x 2GB and a 500GB SSD
@JamesBleriot why?