From my point of view, SP needs to solve the spaghetti of code before upgrading, I used to play KSP with at least 20 mods and that was way more demanding but optimized than SP, yet, SP is such a spaghetti of code that it doesn't use the given resources apropiately, I wrote a post about it in my bio. Unity has it's limits, it's an engine for small games, not for an overcomplex amount of stuff. if it were a newer game, maybe keep the same layout, but transfer it to a more powerful engine like Unreal engine or Havok, where we can go nuts about building and crashing stuff.
For point 1) SP is far from perfected, we still need more sliders and activation groups because there's simply not enough to make all the functions without a very clunky working mechanism. Modders have created such incredible maps, that I wish they were the default maps, visual effects and even parts completely from scratch, those things should have been by default in the game! take into account SP is no longer about aircrafts, it's aircrafts, ground vehicles, naval vessels and even spaceships.
Also, Android is a market now, and the game has to accomodate to both worlds, and difference between monster pc's and a RoG phone, there's still a gigantic gap in performance. they're completely different operating systems, one based on Linux an the other on Windows or IOs. you can't compare an android 2.2Ghz octacore vs an entry level 3.4Ghz quad core with hyperthreading, and not even joke about the ultra high gamma 4.5Ghz 12C / 24 threads that the new ryzen has. Graphics is even more of a joke.
build... maybe a week or two + an entire week of testing. +1000 can take me an entire year if it's historical stuff, because it's extremely hard to find certain blueprints or info whatsoever.
Yay, another FACH plane! :3 may I challenge you to shoot down my M.A Red arrow? I designed it to compete with the chilean F-5 tiger II, I'll tag you in it.
@edensk exactly. Also, small update, I think the lag come from Cache memory and the BUS speed itself, because the game starts to lag after 2 hours of continuous gameplay, no matter if it's a 50 part build or a 1400 part build. Very noticeable when using overload, it can take several seconds to load a simple menu. For low part count build, just restart the game and problem solved for some hours, but on larger builds, there's no fix...
that's kinda strange, I used a triple controller setup on both WT and SP when my flight stick still worked, could use the controllers at the same time without issue (back in 2017). setup was steering wheel + flght stick + random PS2 gamepad for extra functions.
well made Focke wulf, I should have readed the Full Trim on take off, but whatever, it flies well. also umm...I'll steal your gyrosight code,it fixed the pitching problem that mine had xd. I will probably stael a few more codes for components that I can't replicate properly.
pretty deadly tank, I can notice that the muzzle velocity has improved a lot in comparison with the first versions of the RH128mm, which plays a good factor in combat. I like the design btw, it's rare to see back-turreted tanks nowadays.
@QuitePossiblyMangled thank you! Also, I encourage you to participate, if you notice, I'm way over the part limit, so I don't think I'll win by any chance xd. Do your best!
@NotSoNormalPioneer question is... how do I use the individual part ID for that input... for general purpose I can use the cockpit and have some sort of height difference/time
@RuvienRuvienTheCitizen I like Me 262's and I'm an absolute madlad when flying them, and even if it doesn't fly that well, it has the correct fuselage shape, very few users have been able to replicate properly the fuselage of the Me 262.
@RuvienRuvienTheCitizen I've been looking for a well made 262 airframe for a while, since I'm conducting test on engines of the era (BMW 018 and possibly the Jumo 004 with afterburner). I just need the frame, I can adjust the flight model to the real data :3
can the code also be linked to the blinking for the radar's enemy location? so in time of the sweep, the light turns on for a second, then off and on again with the next sweep.
Note: after a bunch of investigation, I think I'll be using your config for this radar, the Neptun's 3 dial display is a bit confusing and too bulky to use...
@PapaKernels you'll get used to it, I drive an Automatic Mercedes Benz 260E, yet, I had to relearn how to drive a manual in under an hour because we bought a Suzuki Maruti and I had to drive it 100km straight on the way back to my city. so far, I still have some trouble with hills, but just apply handbrake before you start so you can release the clutch in a safe way without going backwards. Good luck mate!
don't think I'll be participating here, but a small tip: for those using wheels for suspension, make sure to have a tank under 45 tons, otherwise, your wheels will wobble a lot and the tank will be difficult to handle.
1) Alfa Romeo 8C Competizione 2003
2) I can't really decide, but Japanese and German brands. I still have to try a lot of brands yet to decide.
3) Mercedes Benz 190E with swapped M104 and 4Matic. Basically a Supra killer and Group B wannabe.
4) I'd say the Unimog, very versatile in all kinds of terrain.
5) Renault clio. I rebuilt the entire engine(K4M 1.6 16v) following the instructions and with the special tools and still got the distribution wrongly placed... Who on earth designed that engine!!!
I could enter, but not sure if my Drachen may be able to meet the rules, as the cockpit alone is currently +860 parts and it's not even finished, also it's a twin seater, so more gauges to put. but I'll see if I can come up with something.
From my point of view, SP needs to solve the spaghetti of code before upgrading, I used to play KSP with at least 20 mods and that was way more demanding but optimized than SP, yet, SP is such a spaghetti of code that it doesn't use the given resources apropiately, I wrote a post about it in my bio. Unity has it's limits, it's an engine for small games, not for an overcomplex amount of stuff. if it were a newer game, maybe keep the same layout, but transfer it to a more powerful engine like Unreal engine or Havok, where we can go nuts about building and crashing stuff.
For point 1) SP is far from perfected, we still need more sliders and activation groups because there's simply not enough to make all the functions without a very clunky working mechanism. Modders have created such incredible maps, that I wish they were the default maps, visual effects and even parts completely from scratch, those things should have been by default in the game! take into account SP is no longer about aircrafts, it's aircrafts, ground vehicles, naval vessels and even spaceships.
Also, Android is a market now, and the game has to accomodate to both worlds, and difference between monster pc's and a RoG phone, there's still a gigantic gap in performance. they're completely different operating systems, one based on Linux an the other on Windows or IOs. you can't compare an android 2.2Ghz octacore vs an entry level 3.4Ghz quad core with hyperthreading, and not even joke about the ultra high gamma 4.5Ghz 12C / 24 threads that the new ryzen has. Graphics is even more of a joke.
+1build... maybe a week or two + an entire week of testing. +1000 can take me an entire year if it's historical stuff, because it's extremely hard to find certain blueprints or info whatsoever.
Yay, another FACH plane! :3 may I challenge you to shoot down my M.A Red arrow? I designed it to compete with the chilean F-5 tiger II, I'll tag you in it.
+1@foxyinator101 thank you! I hope you enoy it!
flies pretty well and looks good.
+1@AsteroidAsteroidTheBook my condolences...
@AsteroidAsteroidTheBook wtf hahaha
@edensk exactly. Also, small update, I think the lag come from Cache memory and the BUS speed itself, because the game starts to lag after 2 hours of continuous gameplay, no matter if it's a 50 part build or a 1400 part build. Very noticeable when using overload, it can take several seconds to load a simple menu. For low part count build, just restart the game and problem solved for some hours, but on larger builds, there's no fix...
Inuyasha8215 thank you for the upvote!
@SonicManiaOVA will give it a try again with the new update, I have some new wheels just for this.
+2@tsampoy thank you for the upvote!
that's kinda strange, I used a triple controller setup on both WT and SP when my flight stick still worked, could use the controllers at the same time without issue (back in 2017). setup was steering wheel + flght stick + random PS2 gamepad for extra functions.
well made Focke wulf, I should have readed the Full Trim on take off, but whatever, it flies well. also umm...I'll steal your gyrosight code,it fixed the pitching problem that mine had xd. I will probably stael a few more codes for components that I can't replicate properly.
+1cool minigame n.n
@UltraLight it's a cute face, like a cat face
@UltraLight np! nwn
@UltraLight Nice!
@UltraLight thank you!
@ACEPILOT109 np!
+1pretty deadly tank, I can notice that the muzzle velocity has improved a lot in comparison with the first versions of the RH128mm, which plays a good factor in combat. I like the design btw, it's rare to see back-turreted tanks nowadays.
+2is there a limit to how many parts does the model have?
T
+1@greasytortle this is the official version :3
@mikoyanster @Dimitrilqbal91 @GRANDAYE thank you very much!
@AWESOMENESS360 @QuitePossilyMangled @Milanesa thank you very much!
@AsteroidAsteroidTheBook @TheNightmareCompany @ALRX thank you very much!
Omg, thank you everyone for the upvotes! Q.Q
@DimitriIqbal91 thank you!
@QuitePossiblyMangled thank you! Also, I encourage you to participate, if you notice, I'm way over the part limit, so I don't think I'll win by any chance xd. Do your best!
@Sovietstrike333 @Guiso @BogdanX thank you very much! have a safe flight!
+3@MrVaultech @Bife @ThomasRoderick thank you very much everyone! I hope you enjoy this wonderful plane.
+3@Aeromotive I still have my plane that I designed for that race, although... it loves to stall xd
@NotSoNormalPioneer question is... how do I use the individual part ID for that input... for general purpose I can use the cockpit and have some sort of height difference/time
Nier Automata Desert ruins?! O.O
@FrostPneuma there's a Tag called "Painted" for this kind of build
@RuvienRuvienTheCitizen this was my Me 262 from maany years ago
+1@RuvienRuvienTheCitizen I like Me 262's and I'm an absolute madlad when flying them, and even if it doesn't fly that well, it has the correct fuselage shape, very few users have been able to replicate properly the fuselage of the Me 262.
@RuvienRuvienTheCitizen will take months, just in case
@RuvienRuvienTheCitizen I've been looking for a well made 262 airframe for a while, since I'm conducting test on engines of the era (BMW 018 and possibly the Jumo 004 with afterburner). I just need the frame, I can adjust the flight model to the real data :3
requesting permission to use this Me262 for research purposes and engine testbed
+1can the code also be linked to the blinking for the radar's enemy location? so in time of the sweep, the light turns on for a second, then off and on again with the next sweep.
Note: after a bunch of investigation, I think I'll be using your config for this radar, the Neptun's 3 dial display is a bit confusing and too bulky to use...
@PapaKernels you'll get used to it, I drive an Automatic Mercedes Benz 260E, yet, I had to relearn how to drive a manual in under an hour because we bought a Suzuki Maruti and I had to drive it 100km straight on the way back to my city. so far, I still have some trouble with hills, but just apply handbrake before you start so you can release the clutch in a safe way without going backwards. Good luck mate!
don't think I'll be participating here, but a small tip: for those using wheels for suspension, make sure to have a tank under 45 tons, otherwise, your wheels will wobble a lot and the tank will be difficult to handle.
August 5, 1997
1) Alfa Romeo 8C Competizione 2003
2) I can't really decide, but Japanese and German brands. I still have to try a lot of brands yet to decide.
3) Mercedes Benz 190E with swapped M104 and 4Matic. Basically a Supra killer and Group B wannabe.
4) I'd say the Unimog, very versatile in all kinds of terrain.
5) Renault clio. I rebuilt the entire engine(K4M 1.6 16v) following the instructions and with the special tools and still got the distribution wrongly placed... Who on earth designed that engine!!!
@GontarMotors thank you very much!
+1Wish you the best mate, it's really encouraging to see translate in-game skills to irl stuff. Salutes from a fellow student car mechanic ;)
+1sorry, but I won't be participating, I work until night.
@OrderlyHippo
I could enter, but not sure if my Drachen may be able to meet the rules, as the cockpit alone is currently +860 parts and it's not even finished, also it's a twin seater, so more gauges to put. but I'll see if I can come up with something.