@KSB24 and you make repeat(..., 360) for normalization, right?
Also, could you help me with something?
I wanna make Waypoint system where my plane does pylon turns around a selected target at specific Altitude. It's for my upcoming modification on AC-130...
@Ku sorry to bug you again, but i just recently started, building a missile like the ones you build and I have trouble with the wings. I don't know how I can make it fly smooth or more specifically when I release the missile, it pitches over immediately and gets out of control. The fins and the ft codes aren't the problem, rather I think it's how the wings are aligned. I used your spear mk1 for reference, but I don't know how to solve it. For reference, the missile I built is the RIM-162 ESSM.
@AWESOMENESS360 ok, so could you maybe upload the missile or send me the xml plane file? I think I just know how to do it. And how many stages do you want?
@TemporaryReplacement Could you try implementing the autopilot from the bush plane from @KSB24 for like, an ai Version of the carrier? I think I could manage the start sequence of the planes, but that's about it...
@Kendog84 Look at some posts from @Ku. he definetely has the knowledge that youre looking for. personally i think if you two were to make a collab on a project it would get really interesting.
Can anyone tell me, if TAS, IAS, GS, GEFORCE, AngleOfAttack are global functions? Like. I have a carrier which is host to the primary cockpit. But I also have flight computers on each plane and helicopter on it. Now what I want to know is if the before mentioned Funktions can each be used on whatever I build as long as it has wings and a cockpit/flight computer.
@MikeWallace could you make the catapult only as a post? if you dont mind, i'd like to take a look at it and use ft.that's a very cool prototype man!!!
Could you explain your way point system in detail? I'm not that good at ft and I'm having trouble creating a way point system AP that relies solely on Longitude and latitude. Any kind of explanation or Help is much appreciated.
@DeezDucks @MrDooper @tx56gaming I think I actually accomplished an ai wingman which follows you. the base codes and techniques that I used were from @KSB24. I just configured it for my 2-plane formation.
I know the comment is late but I hope it will still help you solve this problem:
Step 1: Take a flight computer and put it on the same object as the parachute.
(Variable output for Altitude is "altP" for example)
Step 2: make a global variable
Example name "AltitudeAgl_P"
And on the variable itself take this code:
sum(Altitude+altP-(AltitudeAgl-(Altitude+altP)))
That's a code I recently came up with while encountering a similar problem.
It should work at all altitudes and You can use this technique for every other flight computer. Just make sure you don't forget to put in the variables.
If you need more information I'm glad to help.
If you publish a build with that code, please put me in credits. That's all.
Hey, really nice build man! could you explain the variables in detail? I'm curious about how to do such weapons myself. Some advise on the Funky trees code would be much appreciated.
@Bogey which technique did you use for building the deck in a way, that the landing gear doesn't sink in? That's a problem I often face with my carriers.
It's only getting better. But could you break down the functions of the ft in detail, since I kinda want to understand it better, so I can try it myself. Would be really cool.
@IvanPolosky How about a F16? Should be detailed but also as few parts as possible with realism. That would actually be th perfect balance and would be really awesome.
@KSB24 and you make repeat(..., 360) for normalization, right?
Also, could you help me with something?
I wanna make Waypoint system where my plane does pylon turns around a selected target at specific Altitude. It's for my upcoming modification on AC-130...
@Matuoka443 hey, could you explain the FT to me in formulas? Also nice build
@zTestPilot ah okay
@GalaxiesDontSlleep what's your Bandlab name?
@Ku still waitin' for the paper... Would be really helpful. (-:
@GalaxiesDontSlleep hey, I make music too... Cool theme man, keep it up. Wanna collab sometime? I use bandlab too sometimes (-:
@Ku What was your DC again?
@Monarchii could you do the normal carrier based version too?
@Ku sorry to bug you again, but i just recently started, building a missile like the ones you build and I have trouble with the wings. I don't know how I can make it fly smooth or more specifically when I release the missile, it pitches over immediately and gets out of control. The fins and the ft codes aren't the problem, rather I think it's how the wings are aligned. I used your spear mk1 for reference, but I don't know how to solve it. For reference, the missile I built is the RIM-162 ESSM.
@AWESOMENESS360 ok, so could you maybe upload the missile or send me the xml plane file? I think I just know how to do it. And how many stages do you want?
@Ku Ah, now I understand thx
@TemporaryReplacement hm... OK. Well, maybe there will be a way in sp2
@TemporaryReplacement Could you try implementing the autopilot from the bush plane from @KSB24 for like, an ai Version of the carrier? I think I could manage the start sequence of the planes, but that's about it...
@TemporaryReplacement are you good with the funkytrees? If yes I'd have an idea about your project that I'd like to share.
@TemporaryReplacement when will you releas that? pretty neat!
@Erc90F4RU ah OK thx
@CaptainBrayden what's the map from the Pic?
@Super737 How can i change the pid controls for it to fly more stable?
@Kendog84 Look at some posts from @Ku. he definetely has the knowledge that youre looking for. personally i think if you two were to make a collab on a project it would get really interesting.
@SILVERPANZER How did you do orbital strike? I'd like to utilize that to recreate a clip from a game.
@Super737 This is neat! If you don't mind, I'd like to use that on a build that I'm probably gonna upload.
Can anyone tell me, if TAS, IAS, GS, GEFORCE, AngleOfAttack are global functions? Like. I have a carrier which is host to the primary cockpit. But I also have flight computers on each plane and helicopter on it. Now what I want to know is if the before mentioned Funktions can each be used on whatever I build as long as it has wings and a cockpit/flight computer.
@MikeWallace could you make the catapult only as a post? if you dont mind, i'd like to take a look at it and use ft.that's a very cool prototype man!!!
@Gibble Could you make the USS Essex CV-9 Too?
@FlyingPatriot what was your discord again?
@FlyingPatriot I dropped the file. it doesn't show in sp though?
Could you build the Essex CV-9 too Please? that would be so awesome!
Could you explain your way point system in detail? I'm not that good at ft and I'm having trouble creating a way point system AP that relies solely on Longitude and latitude. Any kind of explanation or Help is much appreciated.
@Monarchii hm, OK. What's next on the list then?
@DeezDucks @MrDooper @tx56gaming I think I actually accomplished an ai wingman which follows you. the base codes and techniques that I used were from @KSB24. I just configured it for my 2-plane formation.
@KSB24 Could you pls explain how to get ai to not target each other? That would be really helpful.
@Monarchii could you make also a Target Carrier with A-ll? That would be really awesome.
@Kendog84 hey there, could you explain the codes used for patrolling the area and how I can increase that radius? Advice would be much appreciated.
@Ku OK, thanks anyway
I know the comment is late but I hope it will still help you solve this problem:
Step 1: Take a flight computer and put it on the same object as the parachute.
(Variable output for Altitude is "altP" for example)
Step 2: make a global variable
Example name "AltitudeAgl_P"
And on the variable itself take this code:
sum(Altitude+altP-(AltitudeAgl-(Altitude+altP)))
That's a code I recently came up with while encountering a similar problem.
It should work at all altitudes and You can use this technique for every other flight computer. Just make sure you don't forget to put in the variables.
If you need more information I'm glad to help.
If you publish a build with that code, please put me in credits. That's all.
how do you ft stealth and emp? i'd like to implement those on my builds as well.help would be much appreciated.
how do you ft stealth and emp? i'd like to implement those on my builds as well.help would be much appreciated.
@KSB24 Thanks, that was very helpful.
@KSB24 would you be so kind to explain the ft odes in detail, so I can adjust and use it on my own planes as well?
Hey, really nice build man! could you explain the variables in detail? I'm curious about how to do such weapons myself. Some advise on the Funky trees code would be much appreciated.
@Bogey ah, OK.
@FengRedWhite ok, thx.
@Bogey which technique did you use for building the deck in a way, that the landing gear doesn't sink in? That's a problem I often face with my carriers.
@MisterSpitfire ok, thanks
It's only getting better. But could you break down the functions of the ft in detail, since I kinda want to understand it better, so I can try it myself. Would be really cool.
I'd like to learn more about the ft code, so I can use it on my own planes as well.
Would you be so kind, to explain it in detail?
@IvanPolosky How about a F16? Should be detailed but also as few parts as possible with realism. That would actually be th perfect balance and would be really awesome.
Well, seems my prayers were answered. Thanks man, really neat!
Is going to be good addition to my favorites. Now an ai-specified version please. Would be really cool man.
Which codes exactly did you use for the refueling mode? I'd like to build that in some of my planes as well.