@MVC Check if you add an attribute "requiresPhysicsJoint="true"" to one of AttachPoint of PartType XML. You can take the file Assets_ModAssets_\Parts\ActiveShock.xml as example. This is a special modification for the part, and it cannot be done through Unity Editor.
@PlaneFlightX I can't think of any other reasons for now, but checking console log may help. Here are some suggestions for finding out what is wrong:
If the console print "Can't find joint", that means adding attribute "requiresPhysicsJoint="true" doesn't work. What I can remember is that this attribute worked only when adding to one of particular AttachPoint. The solution is to try adding to the other AttachPoint.
If the console print "AttachPoint null", that means there are some errors in your AttachPoint setup. Check if you already add Unity object for attach points.
If none of above is printed and no error is in console, this part should work same as the original shock at least.
@Bricky Well, this is a classsic question. I was also expecting to make active suspension available on Android at the beginning of development , but finally I found out that Jundroo offically removed modding support of Android since version 1.9. Perhaps I can make this mod work on Simpleplane v1.8 Android without funkytree.
I have also seen what @geekr described.Not long ago,someone came in with a BOOM 50, which was changed into a very large scale on purpose.When it explosived, the server was down.We can't stop this by just banning IP . So we hope you can add features to it . Simplely, just check a player if the number of parts and each of their scale reach the limit when he join the server.
@MVC Check if you add an attribute "requiresPhysicsJoint="true"" to one of AttachPoint of PartType XML. You can take the file Assets_ModAssets_\Parts\ActiveShock.xml as example. This is a special modification for the part, and it cannot be done through Unity Editor.
+2@MVC Of course you can add this part in your mod, the source code is already provided
+1@MVC None of them works. Maybe you can contact me on blibili if you can create an account on it
+1@PlaneFlightX I can't think of any other reasons for now, but checking console log may help. Here are some suggestions for finding out what is wrong:
If the console print "Can't find joint", that means adding attribute "requiresPhysicsJoint="true" doesn't work. What I can remember is that this attribute worked only when adding to one of particular AttachPoint. The solution is to try adding to the other AttachPoint.
If the console print "AttachPoint null", that means there are some errors in your AttachPoint setup. Check if you already add Unity object for attach points.
If none of above is printed and no error is in console, this part should work same as the original shock at least.
@Bricky Well, this is a classsic question. I was also expecting to make active suspension available on Android at the beginning of development , but finally I found out that Jundroo offically removed modding support of Android since version 1.9. Perhaps I can make this mod work on Simpleplane v1.8 Android without funkytree.
@MVC I would like to but discord is banned in my country...
@Tessemi No,sorry about that. I only improve its maneuverability as well as stability
I have also seen what @geekr described.Not long ago,someone came in with a BOOM 50, which was changed into a very large scale on purpose.When it explosived, the server was down.We can't stop this by just banning IP . So we hope you can add features to it . Simplely, just check a player if the number of parts and each of their scale reach the limit when he join the server.
@WeeBabySeamus ,I thought it is hard to do that, but it is interesting to see how it takes off.
@WeeBabySeamus oh, sorry.I means it can't vertical take-off.
It looks great but vertical take-off
@CmdrAlex YES, this can help it speed up so fast that engines can't do that