@Giantwhale It will not require any mods. My goal is to have as many working instruments as possible using only the vanilla game. It'll probably be over 2,000 parts though. So far the cockpit is now 664 and the rest of the plane is 880.
@jelybaca Thank you! There are so many parts because of the detailed cockpit, it alone will be about 1,000 parts, and the rest of the plane is about 900. Every button and switch will be represented, and the ones that can will be funky treed to work properly (fuel levels, yokes, throttles, speed brakes, engine gauges, light switches, apu gen, engines start, etc.). Hopefully I can finish next month. If I can't hit 1982 (first flight), I'll aim for 2020. The only reason that the body of the aircraft has so many parts is the wings, they have about 250 parts each because of the engine fan blades and complicated flaps.
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I haven't started the overhead panel or the right side of the flight deck, and the cockpit is 501 parts so far.
@UnlistedPlanes I already have the freighter version coming along with no cockpit interior, no windows (because some are converted, this one will not be), scraping 1,000 parts. I might be able to get it down to 900-800 if I really take detail off.
Please ignore the pink parts, that is the color that I use as markers. Current part count is 1274, will probably be around 2000-2500 when finished. aiming for 1982. Also, cockpit altimeter, vertical speed indicator, clock, and speed gauges all work with funky trees. Even the warning and caution lights will come on during incorrect speeds (overspeed, stall), excessive pitch angles, excessive climb/descent rates, "too low, gear", incorrect flap setting on takeoff, and a lot more things.
@CRJ900Pilot Definitely! I make sure that I do it after I finish, so I don't have to worry about doing it while I'm building. I use Notepad++ for the edit. Mass 0 will also be helpful because the cockpit is not symmetrical. 331 parts so far.
@CRJ900Pilot Thanks! I would like to see that! however, I plan on doing a whole bunch of funky trees gauges (backup airspeed, altitude, cabin pressure, etc. Cockpit should be over 1,000 parts alone.
@jelybaca It should be just a little bit more pointy. Thanks a lot for responding though! I made a comment on your A380 just letting you know that you can take those little creases out of the fuselage blocks that have very little rise by rotating them 90 degrees and swapping out the width and length, then using run instead of rise. It works because the fuselage isn't a true circle. But it all fairness, this build is very good and your position on the front page shows it.
@QingyuZhou the slats actually should be there, they just are different from the regular ones. They don't come down from the wing, instead, they should fold out from the underside. I didn't really use blueprints for this, so any changes you make will probably be worth your time. Please check description to see slats.
@jelybaca Quick tip for you, you can take away that "crease" in the last fuselage section of your nose assembly by turning the part 90 degrees and swapping out the width and height, and then instead of using rise, use run.
@Cobrahuey If I may suggest one, I would say to do a relatively simple one. Something that doesn't have a lot of hard curves and edges, something like an MD-80/90. Make sure you use blueprints!
@CRJ900Pilot Yes, I will post it later tonight. It will use the latitude and longitude to land on runways that are parallel with one of those two. Specifically Wright for testing. Navigates the plane to the right parallel and then gauges the distance from the opposite parallel of the runway threshold to calculate what altitude it should be at.
@QingyuZhou Not just regular autoland, but the ability to capture an ILS and land on the centerline of a runway automatically with perfect altitude modulation. It's a work in progress but I'll show you what I have so far. It's not perfected but I know the basics of how to do it.
@1918 I'd like to apologize. I didn't take a side on whether or not the work is sexual, just pointed out both sides could be understandable. I think you did good work.
@BuiltBionixInd10 I was not disrespecting 1918 in any way. I even specifically said that I support what he's built and that he put a lot of hard work into it. My comment is gone now, if that's better.
@QingyuZhou I think we should have a build competition on a plane that neither of us have ever done before. I only build airliners though. What popular airliner have you never built before? (easier to find plans, blueprints, etc for popular plane)
@ACEPILOT109 Maybe I will. Most of it is unfinished, but still gave me a good amount of experience building. It's mostly airliners, old 727 is posted, 737, 747, old 757 is posted, old a330 is posted, 340, 350, MD-88, MD-11, DC-10, etc. I'm thinking about doing a generic 707 nose so that I can make 707, 727, and 737 very easily.
@Obtheplanedestroyer Haha okay
@Giantwhale It will not require any mods. My goal is to have as many working instruments as possible using only the vanilla game. It'll probably be over 2,000 parts though. So far the cockpit is now 664 and the rest of the plane is 880.
@Shadowed Thank you! cockpit is currently 564 parts and about 50% done!
@jelybaca Thank you! There are so many parts because of the detailed cockpit, it alone will be about 1,000 parts, and the rest of the plane is about 900. Every button and switch will be represented, and the ones that can will be funky treed to work properly (fuel levels, yokes, throttles, speed brakes, engine gauges, light switches, apu gen, engines start, etc.). Hopefully I can finish next month. If I can't hit 1982 (first flight), I'll aim for 2020. The only reason that the body of the aircraft has so many parts is the wings, they have about 250 parts each because of the engine fan blades and complicated flaps.
.
I haven't started the overhead panel or the right side of the flight deck, and the cockpit is 501 parts so far.
@UnlistedPlanes I already have the freighter version coming along with no cockpit interior, no windows (because some are converted, this one will not be), scraping 1,000 parts. I might be able to get it down to 900-800 if I really take detail off.
@Jazzhere Before school resumes in August.
@Bob9998 Units mod, I think it was by mushr00m but I'm not sure.
@CRJ900Pilot
@EpicPigster1
@Qingyuzhou
Please ignore the pink parts, that is the color that I use as markers. Current part count is 1274, will probably be around 2000-2500 when finished. aiming for 1982. Also, cockpit altimeter, vertical speed indicator, clock, and speed gauges all work with funky trees. Even the warning and caution lights will come on during incorrect speeds (overspeed, stall), excessive pitch angles, excessive climb/descent rates, "too low, gear", incorrect flap setting on takeoff, and a lot more things.
@CRJ900Pilot oh. I'll just do it for you, give me a few minutes
@CRJ900Pilot its not very hard, you will understand. If you use windows, you have Notepad++. I'll link it to you
@CRJ900Pilot sure, but do you want to learn how?
@CRJ900Pilot Definitely! I make sure that I do it after I finish, so I don't have to worry about doing it while I'm building. I use Notepad++ for the edit. Mass 0 will also be helpful because the cockpit is not symmetrical. 331 parts so far.
@Hellosss38 so far it's only 326 parts, the entire plane, however, is about 1200.
@Vidal99977 1:1 scale with ~0.5% error.
@UFNNICF5TF I'm doing the interior now!
@ACEPILOT109 thanks!
@CRJ900Pilot Thanks! I would like to see that! however, I plan on doing a whole bunch of funky trees gauges (backup airspeed, altitude, cabin pressure, etc. Cockpit should be over 1,000 parts alone.
@CRJ900Pilot I'm working on it right now, trying to get at least 80% of the buttons, switches, dials, etc. in it.
@Shadowed Check out the description, and thanks for the feedback!
If you use Qingyuzhou's method, it will work a lot better.
@Qingyuzhou
@Crj900Pilot
@XAircraftManufacturer
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Virtual cockpit incoming
@jelybaca It should be just a little bit more pointy. Thanks a lot for responding though! I made a comment on your A380 just letting you know that you can take those little creases out of the fuselage blocks that have very little rise by rotating them 90 degrees and swapping out the width and length, then using run instead of rise. It works because the fuselage isn't a true circle. But it all fairness, this build is very good and your position on the front page shows it.
@QingyuZhou there's a little triangular cutout
@QingyuZhou yeah just now
@QingyuZhou the slats actually should be there, they just are different from the regular ones. They don't come down from the wing, instead, they should fold out from the underside. I didn't really use blueprints for this, so any changes you make will probably be worth your time. Please check description to see slats.
@ForeverPie Didn't recognize who this was, now I do! Done!
@ACEPILOT109 Thank you!
Thank you all, this post got me over 5,000, so now I'm GOLD
@Zoowarp Thanks!
@CRJ900Pilot Exactly! Thank you!
@XAircraftManufacturer How's it coming?
@jelybaca Quick tip for you, you can take away that "crease" in the last fuselage section of your nose assembly by turning the part 90 degrees and swapping out the width and height, and then instead of using rise, use run.
@Cobrahuey If I may suggest one, I would say to do a relatively simple one. Something that doesn't have a lot of hard curves and edges, something like an MD-80/90. Make sure you use blueprints!
@jelybaca Very nice!
Qingyuzhou and I are also building a 707 relatively soon! Maybe we could have a 3-way competition??
@CRJ900Pilot Okay so I've kinda lost interest in SP for now, all current projects will have slow to no development until I regain interest.
@QingyuZhou Very, very nice.
@CRJ900Pilot It's nowhere near done yet.
@CRJ900Pilot It need a LOT of work though.
@CRJ900Pilot Yes, I will post it later tonight. It will use the latitude and longitude to land on runways that are parallel with one of those two. Specifically Wright for testing. Navigates the plane to the right parallel and then gauges the distance from the opposite parallel of the runway threshold to calculate what altitude it should be at.
@QingyuZhou Not just regular autoland, but the ability to capture an ILS and land on the centerline of a runway automatically with perfect altitude modulation. It's a work in progress but I'll show you what I have so far. It's not perfected but I know the basics of how to do it.
@QingyuZhou Very nice!
BTW, I figured out how to do CAT 3 ILS autoland in SP. If you're interested, let me know.
@1918 I'd like to apologize. I didn't take a side on whether or not the work is sexual, just pointed out both sides could be understandable. I think you did good work.
@BuiltBionixInd10 I was not disrespecting 1918 in any way. I even specifically said that I support what he's built and that he put a lot of hard work into it. My comment is gone now, if that's better.
@SouthTunnel2 Nope, computer not powerful enough and ran out of motivation. Maybe it will be redone. So far I'm working on a 757.
@asteroidbook345 Very nice and congrats on plat
@Giantwhale Alright. I think I've decided on the I7-9750H with a 1660ti and 16GB.
@Plane66373637 Thank you, Asteroidbook cleared it up for me.
@QingyuZhou Okay, let's do that when you're up for it and I've finished my 757. You will want to include cockpit, right?
@QingyuZhou I think we should have a build competition on a plane that neither of us have ever done before. I only build airliners though. What popular airliner have you never built before? (easier to find plans, blueprints, etc for popular plane)
@ACEPILOT109 Maybe I will. Most of it is unfinished, but still gave me a good amount of experience building. It's mostly airliners, old 727 is posted, 737, 747, old 757 is posted, old a330 is posted, 340, 350, MD-88, MD-11, DC-10, etc. I'm thinking about doing a generic 707 nose so that I can make 707, 727, and 737 very easily.
@QingyuZhou Why thank you