@UltraLight I understand. Fixed the red text, and if you want it to activate when the AG is pressed, use
(clamp01(Activate6) * clamp01(IAS < 50))
That way, when AG6 is on, that half is a value of 1. When the IAS is under 50, the second half is a 1. It’s a simple “if X and Y are true, output one”.
And of course a value of one just turns the engine on until the IAS is over 50.
I’m not sure if it can do that, but I am working a speed hold mode where you select your own speed. Range from 140 to 340 knots. What I do is simply put throttle * (200 knots in m/s) + (140 knots in m/s)
Throttle 0=140 Throttle 0.5=240 Throttle 1=340
@UltraLight The speed can be coded very simply, by making an engine that simply activates when speed is below a certain number, and brake that activates when speed is above a certain number. (IAS < 50)
You can use gyroscope to hold attitude, or even elevators if you want some more code. (PitchAngle < 15)
You might want to smooth that out so the airplane doesn't do crazy pitching motions.
@FeiWu Yes, but they are not visible during the day due to low contrast. Besides, I don't are about part count as long as it's under 8000. These are 30 parts per digit.
@UltraLight Thanks for the detailed information! I actually fly a Cessna 150, and I need to work more on using full elevator when landing (I usually land kinda flat). Student pilot though, so I have time to work on it!
747 300/400 pax variant , (as well as -100 and -200SUD) you will need to stretch the fuselage for -8 and shrink the hump for 100/200. Connections are easy to manipulate.
@SavageMan They are modeled accurately, and they blend very well with the engine part. They save parts where they would not be particularly noticed otherwise. But overall this build is great, and in my opinion your paneling is the best yet!
Would you mind taking a look at This 747? I am so far up to 3,100 parts with wings being 900 parts each. Link 2 Link 3, something really awesome
@chickenisderp If you link me to it, I can give you some tips. However, I am very busy with schoolwork and the 747 project, so I cannot actually build anything for you.
@Thecatbaron OHHHH no wonder they wobble (I'll XML edit with notepad++ to get rid of drag easily)
I increased flap mass to stop wobbling lol
Also I tagged you on something else
@Wallaby Is it quite good, I especially like the engines. Maybe use custom blades next time though? The back of the fuselage is very well modeled, but the nose is still off.
@CenturyAerospace I screenshotted in game, and then used the overload mod to open those screenshots as blueprints. Then I just avoided the airplane and took the blueprint (screenshot) pictures for when I uploaded.
@PlaneFlightX Cool!
@YourWife The finished plane will be tested on a different computer, but yes the wings run at 6 fps for one, 2 fps for two, and about 1 fps for wings and body (3072 parts)
Just wanted to let anyone still interested know that the airplane is now 3000 parts... each wing is 840 and each landing gear is 117. The aircraft has no cockpit yet. However, the modeling is very accurate. The landing gear is perfectly timed, and sits in hollow bays. The fuselage is not detailed yet, only having windows. But the fuselage alone is 1024 parts.
I have spared no expense with this project. Finished craft will be over 5000 for sure. @SavageMan
@EnzoDiaz I actually already posted the wings!
@BoganBoganTheWoman hey your most upvoted comment got passed recently, check out that 6 year old Corsair, it’s got 274 likes on top comment.
No problem, @UltraLight .
@UltraLight I understand. Fixed the red text, and if you want it to activate when the AG is pressed, use
(clamp01(Activate6) * clamp01(IAS < 50))
That way, when AG6 is on, that half is a value of 1. When the IAS is under 50, the second half is a 1. It’s a simple “if X and Y are true, output one”.
And of course a value of one just turns the engine on until the IAS is over 50.
I’m not sure if it can do that, but I am working a speed hold mode where you select your own speed. Range from 140 to 340 knots. What I do is simply put throttle * (200 knots in m/s) + (140 knots in m/s)
Throttle 0=140 Throttle 0.5=240 Throttle 1=340
@UltraLight The speed can be coded very simply, by making an engine that simply activates when speed is below a certain number, and brake that activates when speed is above a certain number. (IAS < 50)
You can use gyroscope to hold attitude, or even elevators if you want some more code. (PitchAngle < 15)
You might want to smooth that out so the airplane doesn't do crazy pitching motions.
@FeiWu Yes, but they are not visible during the day due to low contrast. Besides, I don't are about part count as long as it's under 8000. These are 30 parts per digit.
lol not bad
@YoDudeChase I'm just been practicing for a while. This actually isn't my best paneling, since I only had four hours to do this.
@UltraLight Thanks for the detailed information! I actually fly a Cessna 150, and I need to work more on using full elevator when landing (I usually land kinda flat). Student pilot though, so I have time to work on it!
@UltraLight The 747 doesn't have trim tabs. (Proof, paragraph 6)I'll recheck the elevator throw though!
747 300/400 pax variant , (as well as -100 and -200SUD) you will need to stretch the fuselage for -8 and shrink the hump for 100/200. Connections are easy to manipulate.
@SavageMan Thank you for the spotlight and telling me what to fix!
@AsteroidAsteroidTheBook Fixed it.
Yeah it looks alright but it flies terribly. Barely takes off, stalls at 300 knots, etc.
@APilotOfPlanes Sure.
@UltraLight Yes, I read the whole thing.
@UltraLight Thanks lol
@chickenisderp yup 6000-700, mobile version 2000-3000
@SavageMan Ok, check out the picture above please, what do you think, better?
@SavageMan Working on it lol I finally understand what you mean
@AirplaneGuy3000 Yes.
@SyntheticL Thanks!
@DADDADATHEDAD 6000+
You can look into the successors if you'd like to see some more progress. Finished 747 will be over 6000 parts.
@SavageMan They are modeled accurately, and they blend very well with the engine part. They save parts where they would not be particularly noticed otherwise. But overall this build is great, and in my opinion your paneling is the best yet!
Would you mind taking a look at This 747? I am so far up to 3,100 parts with wings being 900 parts each.
Link 2
Link 3, something really awesome
Oh. I think that the PFD screen will actually be around that number or a little higher. @UltraLight
@UltraLight It already is! And there are so many more features coming!
@DieDieTheLoaf Care to share the screenshot method?
@chickenisderp If you link me to it, I can give you some tips. However, I am very busy with schoolwork and the 747 project, so I cannot actually build anything for you.
@Thecatbaron OHHHH no wonder they wobble (I'll XML edit with notepad++ to get rid of drag easily)
I increased flap mass to stop wobbling lol
Also I tagged you on something else
@Thecatbaron because you inspired me to add more parts
@Wallaby Is it quite good, I especially like the engines. Maybe use custom blades next time though? The back of the fuselage is very well modeled, but the nose is still off.
@CenturyAerospace You just click the option that says "open image", set your image, and then switch views to open another one.
@CenturyAerospace I screenshotted in game, and then used the overload mod to open those screenshots as blueprints. Then I just avoided the airplane and took the blueprint (screenshot) pictures for when I uploaded.
@lianken Boeing 707 Max 8?
Interesting concept.
@Galaxylechat Actually yes I did
Have you noticed that mine seems like it should be?
@russianspy RIP
@Galaxylechat Thanks!
Seconds AGO
@AsteroidAsteroidTheBook Yes.
@Galaxylechat There are a lot of unneeded parts that are just decoration. Probably about 300-400.
@FusionFire Sure, just give credit. I am making an entire 747 by the way.
@Thebite12345678910 I'm planning on making it 7474 parts.
@FusionFire Yes. Look at the part count.
Thanks to everyone who is supporting me!
@PlaneFlightX Cool!
@YourWife The finished plane will be tested on a different computer, but yes the wings run at 6 fps for one, 2 fps for two, and about 1 fps for wings and body (3072 parts)
To the pixel @SavageMan
@REW
@SavageMan
@CRJ900Pilot
I like 747s and this one looks nice @MobileMobileTheFriendly
I can do that after I finish the entire thing. About a month and a half. @Galaxylechat
Hey, I can upload the wings soon but I do want to say they are 840 each @Galaxylechat
Check out the last two pictures, I fixed it @SavageMan
Just wanted to let anyone still interested know that the airplane is now 3000 parts... each wing is 840 and each landing gear is 117. The aircraft has no cockpit yet. However, the modeling is very accurate. The landing gear is perfectly timed, and sits in hollow bays. The fuselage is not detailed yet, only having windows. But the fuselage alone is 1024 parts.
I have spared no expense with this project. Finished craft will be over 5000 for sure. @SavageMan