@SavageMan Yes, I got you. You want three positions, you need just three simple functions.
clamp01((VTOL < 0) / 3) + clamp01((VTOL < -0.5) / 3) + clamp01((VTOL < -0.99) / 3)
That way, when VTOL is under 0, 1/3 of max is given. When under -0.5, another third is given. When all the way at the bottom, the last third is given.
@UltraLight I understand. Fixed the red text, and if you want it to activate when the AG is pressed, use
(clamp01(Activate6) * clamp01(IAS < 50))
That way, when AG6 is on, that half is a value of 1. When the IAS is under 50, the second half is a 1. It’s a simple “if X and Y are true, output one”.
And of course a value of one just turns the engine on until the IAS is over 50.
I’m not sure if it can do that, but I am working a speed hold mode where you select your own speed. Range from 140 to 340 knots. What I do is simply put throttle * (200 knots in m/s) + (140 knots in m/s)
Throttle 0=140 Throttle 0.5=240 Throttle 1=340
@UltraLight The speed can be coded very simply, by making an engine that simply activates when speed is below a certain number, and brake that activates when speed is above a certain number. (IAS < 50)
You can use gyroscope to hold attitude, or even elevators if you want some more code. (PitchAngle < 15)
You might want to smooth that out so the airplane doesn't do crazy pitching motions.
@FeiWu Yes, but they are not visible during the day due to low contrast. Besides, I don't are about part count as long as it's under 8000. These are 30 parts per digit.
@UltraLight Thanks for the detailed information! I actually fly a Cessna 150, and I need to work more on using full elevator when landing (I usually land kinda flat). Student pilot though, so I have time to work on it!
747 300/400 pax variant , (as well as -100 and -200SUD) you will need to stretch the fuselage for -8 and shrink the hump for 100/200. Connections are easy to manipulate.
@SavageMan They are modeled accurately, and they blend very well with the engine part. They save parts where they would not be particularly noticed otherwise. But overall this build is great, and in my opinion your paneling is the best yet!
Would you mind taking a look at This 747? I am so far up to 3,100 parts with wings being 900 parts each. Link 2 Link 3, something really awesome
@SavageMan I looked at the airplane a bit closer today. Before I list a few issues, I must say that the mobile version runs exceptionally well.
The flaps are single-slotted, while on the real A321 they are double-slotted.
The landing gear can be retracted on the ground (A * clamp01(AltitudeAgl > 10) could solve this if your landing gear down = 0)
The wings have considerably less flap track canoes than they should, and the tracks clip through the wing when you put them up. Flaps move a bit too fast- 4 seconds is not enough (there should be at least 7 flap tracks on each wing)
There's a little "thing" that looks like an inboard aileron on your wings when you put the flaps down.
The landing gears should wait for the gear doors to open before they retract/extend.
Now five good things, to end on a positive note!
The fuselage is the best I have ever seen (hollow)
Engines are basically perfect.
Nose is perfect, you got the flat section above and behind the cockpit windows!
The thinness of the airbus wing is shown beautifully.
Probably the most important thing, the speeds are perfect. Lifts off at just the right speed, flares at just the right speed! Flight dynamics are amazing!
@chickenisderp If you link me to it, I can give you some tips. However, I am very busy with schoolwork and the 747 project, so I cannot actually build anything for you.
@Thecatbaron OHHHH no wonder they wobble (I'll XML edit with notepad++ to get rid of drag easily)
I increased flap mass to stop wobbling lol
Also I tagged you on something else
@Wallaby Is it quite good, I especially like the engines. Maybe use custom blades next time though? The back of the fuselage is very well modeled, but the nose is still off.
@CenturyAerospace I screenshotted in game, and then used the overload mod to open those screenshots as blueprints. Then I just avoided the airplane and took the blueprint (screenshot) pictures for when I uploaded.
that the mirror function wrecks all the connections on detailed things. or example, when mirroring a detailed fuselage wing, the connections on the flaps and other parts are never in the right spot on the new side. It takes me up to an hour to fix all the connections manually.
Maybe there'll be more sales if the devs add semi-hollow fuselages? With an option of how many degrees the fuselage shows?
@Ezbbmm2006 I think this one has about 50.
@SavageMan Yes, I got you. You want three positions, you need just three simple functions.
clamp01((VTOL < 0) / 3) + clamp01((VTOL < -0.5) / 3) + clamp01((VTOL < -0.99) / 3)
That way, when VTOL is under 0, 1/3 of max is given. When under -0.5, another third is given. When all the way at the bottom, the last third is given.
+1This might be one of the least upvoted featured builds ever.
@DADDADATHEDAD I built each part separately, and then combine them into the finished product on a better computer.
@DADDADATHEDAD Intel Celeron no GPU
@CRJ900Pilot I need to remake the other gauges now because this one looks too good.
@Werboithescientist Hi, the speed is in knots IAS.
@SyntheticL Thank you lol
+1The finished 747 will be so good, right now I have 1 fps on it!
@CaspianGhostZ Thank you!
+2@CRJ900Pilot I finally found out how to get more than 3 pictures.
@EnzoDiaz I actually already posted the wings!
@BoganBoganTheWoman hey your most upvoted comment got passed recently, check out that 6 year old Corsair, it’s got 274 likes on top comment.
No problem, @UltraLight .
@UltraLight I understand. Fixed the red text, and if you want it to activate when the AG is pressed, use
(clamp01(Activate6) * clamp01(IAS < 50))
That way, when AG6 is on, that half is a value of 1. When the IAS is under 50, the second half is a 1. It’s a simple “if X and Y are true, output one”.
And of course a value of one just turns the engine on until the IAS is over 50.
I’m not sure if it can do that, but I am working a speed hold mode where you select your own speed. Range from 140 to 340 knots. What I do is simply put throttle * (200 knots in m/s) + (140 knots in m/s)
Throttle 0=140 Throttle 0.5=240 Throttle 1=340
@UltraLight The speed can be coded very simply, by making an engine that simply activates when speed is below a certain number, and brake that activates when speed is above a certain number. (IAS < 50)
You can use gyroscope to hold attitude, or even elevators if you want some more code. (PitchAngle < 15)
You might want to smooth that out so the airplane doesn't do crazy pitching motions.
@FeiWu Yes, but they are not visible during the day due to low contrast. Besides, I don't are about part count as long as it's under 8000. These are 30 parts per digit.
@SyntheticL I'm a high school senior lol
+1@NormalPioneer If you check the code out, it's not actually that complicated.
@PoyuToyu Thank you!
+1lol not bad
@YoDudeChase I'm just been practicing for a while. This actually isn't my best paneling, since I only had four hours to do this.
@UltraLight Thanks for the detailed information! I actually fly a Cessna 150, and I need to work more on using full elevator when landing (I usually land kinda flat). Student pilot though, so I have time to work on it!
@UltraLight The 747 doesn't have trim tabs. (Proof, paragraph 6)I'll recheck the elevator throw though!
747 300/400 pax variant , (as well as -100 and -200SUD) you will need to stretch the fuselage for -8 and shrink the hump for 100/200. Connections are easy to manipulate.
@SavageMan Thank you for the spotlight and telling me what to fix!
@AsteroidAsteroidTheBook Fixed it.
Yeah it looks alright but it flies terribly. Barely takes off, stalls at 300 knots, etc.
@APilotOfPlanes Sure.
@UltraLight Yes, I read the whole thing.
@UltraLight Thanks lol
@chickenisderp yup 6000-700, mobile version 2000-3000
@SavageMan Ok, check out the picture above please, what do you think, better?
@SavageMan Working on it lol I finally understand what you mean
@AirplaneGuy3000 Yes.
@SyntheticL Thanks!
@DADDADATHEDAD 6000+
You can look into the successors if you'd like to see some more progress. Finished 747 will be over 6000 parts.
@Star737 That was the intention!
+1@SavageMan They are modeled accurately, and they blend very well with the engine part. They save parts where they would not be particularly noticed otherwise. But overall this build is great, and in my opinion your paneling is the best yet!
Would you mind taking a look at This 747? I am so far up to 3,100 parts with wings being 900 parts each.
Link 2
Link 3, something really awesome
@SavageMan I looked at the airplane a bit closer today. Before I list a few issues, I must say that the mobile version runs exceptionally well.
* clamp01(AltitudeAgl > 10)
could solve this if your landing gear down = 0)Now five good things, to end on a positive note!
There is a new way using the smooth tool. You can use actual panels now and use rise to set the angles correctly. Edit the length too.
+1Oh. I think that the PFD screen will actually be around that number or a little higher. @UltraLight
@UltraLight It already is! And there are so many more features coming!
@DieDieTheLoaf Care to share the screenshot method?
@chickenisderp If you link me to it, I can give you some tips. However, I am very busy with schoolwork and the 747 project, so I cannot actually build anything for you.
@Thecatbaron OHHHH no wonder they wobble (I'll XML edit with notepad++ to get rid of drag easily)
I increased flap mass to stop wobbling lol
Also I tagged you on something else
@Thecatbaron because you inspired me to add more parts
@Wallaby Is it quite good, I especially like the engines. Maybe use custom blades next time though? The back of the fuselage is very well modeled, but the nose is still off.
@CenturyAerospace You just click the option that says "open image", set your image, and then switch views to open another one.
@CenturyAerospace I screenshotted in game, and then used the overload mod to open those screenshots as blueprints. Then I just avoided the airplane and took the blueprint (screenshot) pictures for when I uploaded.
@lianken Boeing 707 Max 8?
Interesting concept.
bug
that the mirror function wrecks all the connections on detailed things. or example, when mirroring a detailed fuselage wing, the connections on the flaps and other parts are never in the right spot on the new side. It takes me up to an hour to fix all the connections manually.
Also undo button
+3@Galaxylechat Actually yes I did
Have you noticed that mine seems like it should be?