@IQinventory no videos unfortunately and i actually figured it all out myself by experimenting what these function does. I wish i can provide a video but I think it's gonna take alot of time.
@IQinventory Well, it's really complicated considering it involves variables inside another variable. But to simplify the structure and functions, the base of the screen which is the elements that are not moving are simply constant values by <pos>, <voffset> and <rotate> in which you can learn on how these works: Guide.
.
As for the moving parts, Functions like <voffset>, <pos>, <rotate>, etc. are manipulated by String inputs like Throttle, Pitch, ActivateX and even custom variables.
.
I can't explain everything on a single comment since I believe this needs a visual guide in order to comprehend these stuffs easily. Feel free to ask on how I made some of these stuffs work, I'm happy to provide simple explanations for you to improve your stuffs.
Currently the Line gun funnel has some issues with the <rotation> that messes up the alignment. I made a preference for the users to change the gun funnel from Line to Dots:
1. Click the Variable Tab
2. Set the GFL value to 0
@GhostWolf3120 i made a mechanism where the missile disables whenever the target is at the radar blind spot, so better point your nose towards the target. If it still doesn't work, make sure the Master Arm are Armed (Activate3)
@UPTOSPACE345 Thank you. You needed speed and altitude to deploy AMRAAM for its maximum range. The "missile range" indicator in Air To Air Engagement section can be seen in FCR when the target is locked, it indicates the missile range by moving upward as you increase your speed and altitude, and the missile can be deployed once the range indicator reaches the target. So the higher and the faster you are, the more range the missile will have.
@Ku I gotchu man, you did a really good job making the CCIP code in this plane, and not just that, you also made the code easier to edit out for the CCIP displays. Again I appreciate the help from you, and I'll remind you if I start making one.
@Liteman The upcoming video is really gonna take a while so expect not the video is gonna be released momentarily, and an F-22 is really not possible since i had no official reference or a manual to follow with, unfortunately.
@Fenibut i used a custom camera with pistons attached, unfortunately you can't customize the distance between you and the HUD otherwise it will mess up the target designations.
@IQinventory no videos unfortunately and i actually figured it all out myself by experimenting what these function does. I wish i can provide a video but I think it's gonna take alot of time.
But i think this is a good place to start: Guide
@SumateraIndustries love the cold start .10/10
@Uisnenonokankit it's the same as warthog/thunderbolt
@IQinventory Well, it's really complicated considering it involves variables inside another variable. But to simplify the structure and functions, the base of the screen which is the elements that are not moving are simply constant values by <pos>, <voffset> and <rotate> in which you can learn on how these works: Guide.
+1.
As for the moving parts, Functions like <voffset>, <pos>, <rotate>, etc. are manipulated by String inputs like Throttle, Pitch, ActivateX and even custom variables.
.
I can't explain everything on a single comment since I believe this needs a visual guide in order to comprehend these stuffs easily. Feel free to ask on how I made some of these stuffs work, I'm happy to provide simple explanations for you to improve your stuffs.
@SuperSuperTheSylph I'm planning for both the F-16 and the F/A-18, but it's gonna take a while.
+1Currently the Line gun funnel has some issues with the <rotation> that messes up the alignment. I made a preference for the users to change the gun funnel from Line to Dots:
1. Click the Variable Tab
2. Set the GFL value to
0
@GhostWolf3120 i made a mechanism where the missile disables whenever the target is at the radar blind spot, so better point your nose towards the target. If it still doesn't work, make sure the Master Arm are Armed (Activate3)
@UPTOSPACE345 Thank you. You needed speed and altitude to deploy AMRAAM for its maximum range. The "missile range" indicator in Air To Air Engagement section can be seen in FCR when the target is locked, it indicates the missile range by moving upward as you increase your speed and altitude, and the missile can be deployed once the range indicator reaches the target. So the higher and the faster you are, the more range the missile will have.
@mousydousy thank you
@dabestsock i forgot exactly how many months, and that includes the manual.
@Balithecat020 not a weapon, but selectable fuel tanks for a jettison, 330 gallons.
@Ku I gotchu man, you did a really good job making the CCIP code in this plane, and not just that, you also made the code easier to edit out for the CCIP displays. Again I appreciate the help from you, and I'll remind you if I start making one.
+1@asapSCOTT no problem :)
@MABURv2 It feels arcade-ish and it has no cockpit so, Simpleplanes is a better choice for me.
@MABURv2 DCS is free, but is a PC free?
+1@Liteman yes, i will be working on it after i finish the work that i was requested to help with.
@Liteman The upcoming video is really gonna take a while so expect not the video is gonna be released momentarily, and an F-22 is really not possible since i had no official reference or a manual to follow with, unfortunately.
@cay7809 thanks lol, I'll be adding one soon after the f-16c update
@SuperSuperTheSylph my fault lol, i set the radar elevation as VTOL instead of Pitch, try downloading it again.
+1UPDATE LOG:
04/27/25 - v1.0.5
04/28/25 - v1.1.0
IT DOESNT WOR
H
ok bye :(
dufe
J
wjat
O
O
P
O
+1@rorrE lol too late mguy
@SuperSuperTheSylph don't worry I'll make a video about it soon.
+1i suggest simulating this with no UI on, you can hide it in dev console by pasting this:
>>GUIScript.set_UIEnabled false
@SuperSuperTheSylph as you can see at the very left side of the RDR ATTK page, YOUR antenna elevation are at the very bottom, you can elevate it by: BVR mode>Deactivate8>FireWeapons to switch between TDC/Antenna Elevation, you can tweak this by Pitch.
+1thank you everyone for the compliment, every upvote, comments and spotlights really really means alot!
i will soon provide a guide video if i receive multiple feedback finding this manual too complex.
really good work in storing data via UFC, how long are you making this?
+1@SuperSuperTheSylph thank you so much man
+1@Th3Missil3 thanks man
Banger
@Fenibut i used a custom camera with pistons attached, unfortunately you can't customize the distance between you and the HUD otherwise it will mess up the target designations.
@F8boa
+1@Convex
@Nahidwin172
@4U
@Hahahahaahahshs
@Mfsfan
@Sukhoiblyat57
@GHOST31
@xhevfeSP
@Neruneten21
@DeeganWithABazooka
@Fenibut
@DISHWASHER2005
@Th3Missil3
@Fenibut you're so early lol, thanks.
@Fenibut it's either later this evening or tomorrow
@Th3Missil3 199 parts
flies smoothly! however, i get the uncontrolled roll at high speeds