It would be cool if we could add a thing on the gauge that shows it's input. Mainly because I want to make a gauge that has an insanely long FT code and laugh at the words floating 5 metres off each side of the gauge lol.
@Lightningtreesavoralt I f*** hate building gauges. It may not look like it, but as much as a third of the time it takes to build a plane is actually just making the gauges. The reason why a lot of my latest builds have taken so long to be released is when I get up to building the gauges, I die inside because they take so much work for very minimal visual progress, and I start procrastinating. This update is honestly one of the best things that's happened to this game.
I love how the Area 51 sightings always come to the conclusion that it's aliens, despite the fact that the entire area is a secret USAF aircraft testing range lol
This is pretty specific, but the ability to adjust the initial compression of shocks would be nice. Making cars with a high ride height but also have soft suspension is really hard because the initial ride height you need in the designer is the neutral point of the spring. If we could make it so the springs are partially compressed in the designer, this would make building suspension so much easier.
Fix the clickbox for the fuselage intakes. For some reason they're always a square regardless of what their corner shapes are and it gets really annoying when you're building.
Textured fuselage blocks? This might be pushing it but this would be really nice. Textures should include more old-fashion things compared to SR2, such as fabric textures for seats and interiors, kinda wobbly metal that happens to planes as they age, and maybe stuff like divot-y lines that could make custom engines look more realistic, and also be useful for rubber handles and underneaths of cars and stuff. Also a random rough texture would be cool too, for stuff like concrete or finishes.
Stop propellers from exploding and flinging your plane backwards at 200mph whenever the prop lightly hits something The blades should just fall off without any explosion.
New map or new island? Preferably one that has both signs of civilisation with farms and roads in one section, and has mountains that are formed realistically in some other section. Preferably larger in size.
Preferably an adjustable completion fuselage, but if that isn't possible, maybe an eighth, quater and half completion fuselage would do the trick.
.
I think it's really important that we're able to do smaller fractions of circles. Just half a fuselage won't be enough.
The joined [blah] years ago thing is actually pretty inaccurate so there's no way to see the exact day you joined :/
Holy cow that's insane!
Can I please be the guy who updates the default Bush Plane? :D
+16Will there be gauges styled for cars too?
+7It would be cool if we could add a thing on the gauge that shows it's input. Mainly because I want to make a gauge that has an insanely long FT code and laugh at the words floating 5 metres off each side of the gauge lol.
+5@Lightningtreesavoralt I f*** hate building gauges. It may not look like it, but as much as a third of the time it takes to build a plane is actually just making the gauges. The reason why a lot of my latest builds have taken so long to be released is when I get up to building the gauges, I die inside because they take so much work for very minimal visual progress, and I start procrastinating. This update is honestly one of the best things that's happened to this game.
+9@TheMaus I'll have to come back to you on the specs
This is literally going to half the part count of a lot of builds! I'm so excited!!!
+5Also, recently I got anew computer with a CPU that is twice as powerful and a GPU that 17x more powerful, yet SP only runs very marginally better.
My computer can run MSFS on ultra at 70 fps, yet it runs a 2000 part build at just 30 :p
wen dis weekz forum post
None are open after hours?
+1Attach them by a shock
Voretx derp
I love how the Area 51 sightings always come to the conclusion that it's aliens, despite the fact that the entire area is a secret USAF aircraft testing range lol
+5You mean a canard challenge?
+1Shoulda named this "irl convoy truck"
Looking good yo
+1This is a tragedy beyond savagery
+18Bruh this can't be the first thing you've ever posted lol.
+1What was your account before this?
oh my gosh you're right
Try both joining 157.7.214.47
@ChiChiWerx Landing gear already does that. Same with weapons
Another reason Wright should be destroyed
Hopefully there's a multimillionaire on this site
+3screenshot quality for the S++ is better so more people clicked on it
+2@MrSilverWolf Ngl I think Frame is one of my favourite builders too
I'd say MisterT, MrSilverWolf and BaconAircraft
@TheSolarFlare I think the USS tiny should be updated, but I think it should stay the same size. It's small size is a part of what makes it fun :)
+9This is pretty specific, but the ability to adjust the initial compression of shocks would be nice. Making cars with a high ride height but also have soft suspension is really hard because the initial ride height you need in the designer is the neutral point of the spring. If we could make it so the springs are partially compressed in the designer, this would make building suspension so much easier.
+14@11qazxc Try doing a deep dish wheel. Whoop! Impossible!
@SnoWFLakE0s OH MY GOSH YES
Add a smaller, less powerful propeller for the 75-300 hp range, like what most GA planes have
+16Fix the clickbox for the fuselage intakes. For some reason they're always a square regardless of what their corner shapes are and it gets really annoying when you're building.
+15Textured fuselage blocks? This might be pushing it but this would be really nice. Textures should include more old-fashion things compared to SR2, such as fabric textures for seats and interiors, kinda wobbly metal that happens to planes as they age, and maybe stuff like divot-y lines that could make custom engines look more realistic, and also be useful for rubber handles and underneaths of cars and stuff. Also a random rough texture would be cool too, for stuff like concrete or finishes.
+27Adjust fuel consumption rates for engines
+31Stop propellers from exploding and flinging your plane backwards at 200mph whenever the prop lightly hits something The blades should just fall off without any explosion.
+27Fix the zig-zaggy reflections on the top, sides and bottom of fuselage blocks, and fix the weird reflections that happen when you unevenly scale parts
+20It'd be cool if you could add screen parts that display what a camera sees. Then we could have realistic mirrors and stuff
+20New map or new island? Preferably one that has both signs of civilisation with farms and roads in one section, and has mountains that are formed realistically in some other section. Preferably larger in size.
+41Propeller noises, where the sound they make is based on how fast the propeller is spinning rather than whatever the hell it's based on rn...
+26Ball joints
So that we don't have to use 3 rotators every time we need one, causing our vehicles to become needlessly floppy and heavy.
+46This comment has the types of joints we need
Semi hollow fuselages
Preferably an adjustable completion fuselage, but if that isn't possible, maybe an eighth, quater and half completion fuselage would do the trick.
+63.
I think it's really important that we're able to do smaller fractions of circles. Just half a fuselage won't be enough.
Cool idea! And I think there's just enough Russian players on this website to make it feasible :)
+1I think the rear section needs to about 15m longer... unless it's a replica
Stubby tubby lol
Pizza cutter wheels
+8Only took 6 years lol
anus gun
the third one is bullet