Beacon lights apparently activate above 0.5, iirc, so the input should make sure they activate even with the smallest Pitch input. clamp(Pitch*100, -1,0) should be fine.
@JolyLoly I don't think there's an easy way of doing that, you could take a look at EternalDarkness' latest boat's turret to figure out a better system
You could use that input for your engine, change the 0.99 if you want the WEP to activate above a different throttle value and the 0.1 to change how much power is added when using it.
yeah, it's a bit too short
You should use a blueprint
here, scroll down a bit
Of course
no risks
oh, strange. I can do it for you if you want to though
I wouldn't if I were you
@Bman01 When I made it I didn't feel like putting it in, idk lol
with overload
hmmmmmmm, don't give me ideas, I already have +4 projects going on lol
rate(Altitude) would basically be climb rate
oof
@asteroidbook345 Degrees, and don't flatter me lol
@asteroidbook345 That would indeed work. You might want to clamp it though, in case you somehow spin in the air
Dive bomber, I guess.
It's a delay, so a lower number means it will be faster.
zwei
woah
@mikoyanster Nice :)
Sad funky trees noises...
Nice tutorial though
or:
floor(smooth(input, 1/time-in-seconds))
You should use clamp01(-AngleOfAttack < 20) instead
@TrislandianAlliance That only applies to mobile users, which is not the case.
It has always woked for me, idk what you two are talking about... @TheReturningHound
Cute X-31
You can do it with the Designer Suite mod
Be aware that
SelectedWeapon
doesn't work on mobile.I don't think you can use images from that place, I tried accessing it but said it was removed.
(I assume this is the image...)
@Bird10 lol
Use structural wings and enable control surfaces on them if you need so, or select the wings, go to overload, and change their
partType
toWing-2
The windscreen looks pretty weird but the rest is nice
Set the tai rotor to heading hold
Since we're talking about fighters it could be either the Hurricane Mk IIB or the Typhoon Mk Ia, both of them with 12 x 7.7mm machine guns.
Why do you need it to work with those min & max values?
Nice, lol
Oh, just put the reticle far forwards, unfortunately you can't make it disappear as it reaches the limit, so you'll have to take that into account.
huh?
huh
Any mods installed from the website?
@thefalkenreich It's not complicated...
Nice Tiger
@AnOlympicWalnut My bad, I copied her formula without looking at it too much.
-clamp01(-Pitch*100)
should work fineBeacon lights apparently activate above 0.5, iirc, so the input should make sure they activate even with the smallest Pitch input.
clamp(Pitch*100, -1,0)
should be fine.@JolyLoly I don't think there's an easy way of doing that, you could take a look at EternalDarkness' latest boat's turret to figure out a better system
To learn about Funky Trees go here.
Throttle+clamp01(Throttle>0.99)*0.1
You could use that input for your engine, change the 0.99 if you want the WEP to activate above a different throttle value and the 0.1 to change how much power is added when using it.
@JolyLoly You're welcome :)
Roll
-range: 180
RollAngle/180
Yaw
-range: 180
-
shortestAngle
:true
Heading/180 + (whatever input you use to turn the turret)
For the roll one change the 180s by whatever max angle you want, and use
-Heading
and-RollAngle
if you have to invert them.Do you want it stabilized on the roll axis too? Or just pitch?
What would be the duration of the entire sequence?
@JolyLoly Kinda depends on what it is for.
mhm
That's weird...
The @0 means 0 fps, by the way