@ChamDel78 @ShiYanXiInChina I won't be making any mods anymore. There are alternative railway mods out there that are far better than this mod, such as this.
@SheriffHackdogMCPE does it still works today? Also, I may have accidentally left the mod file on my old gaming laptop and reinstall the operating system, so I guess that's the end of everything here. Besides, I lost the motivation to make any mods anymore.
damn...
looks like so many things have changed while i'm away
gonna be back playing more SP and probably work on the railway mod around the whole SP map after this month
@scratch i'll dm you on discord
my discord name is Corn beef#6820 just so that you can confirm it's me after you received a friend request
oh wait you are inside the simpleplanes builder's chat too, i can just dm you from there
@scratch wait so for the AI wagons uncoupling, you set the input for enabling/disabling the magnet to the countermeasures button?
And for the 'UI', you create a game object and then 'attach' a simple C# script onto it?
Damn, I haven't touch unity for so long, I can't wait to learn C# by the end of this year...
@scratch wow!
How did you manage to create a 'UI button' on the environment that allows you to click and interact with something outside of the train?
Also, how did you manage to uncouple the AI train?
So many new creative inventions were made while I am away
@scratch yup, I watched it. That was a creative idea, I haven't thought of using magnets.
For the gauge of the colliders, maybe it can be the same as mine (or TrainDude's railway mod, both our mods have the same gauge) so that those trains that were made prior to the new mod can still be compatible. You can try download either my railway mod or TrainDude's railway mod and test out your prototype. See how it works. (but I have forgotten the track gauge of our railway mods :P)
Anyway, I'm up for any ideas or suggestions
hey, it looks like you are on the same boat as me, kinda. I have been trying to create a railway system around the map that includes all the islands (I stopped working on it temporarily because I am dealing with real-life stuff). The map will include features like track switches and stations, and I have been running into some issues (including the switch) with the scripts created by mushroom. Unfortunately, he hasn't replied to me for a long time, so I have to rely on everything, and I am yet to learn C# programming. Luckily, I will be learning that in school by the end of this year and would have some free time by then. I would love to help you but I do not have the time and knowledge on C# just yet, I hope we can collaborate on this and merge our ideas
@TirpitzWantsPlanes Of course, jundroo did not mention mod support in the trailer. I don't think they would want to mention something disappointing in the trailer. They mentioned it in this blog.
I've heard from some people that they claim some of the newer mods still work in android, I have no idea how the modder does it, or maybe they are still using an old version of simpleplanes. I had been inactive in this community for the past several months, so I have no idea what's going on.
@Ryn176 yea i previously planned to update this mod when the map seem to be broken on the first beta release of the game. It was fixed on the next beta update however. But i may update it anyway next time
wh... what...
I believe the best is to understand that the important thing is so long as the other users like the concept, and maybe eventually put into use, you should be satisfied. Because that's the whole point of building concept stuff, to demonstrate that these mechanism or the modded part works like magic, mainly the function, and that, aesthetics don't matter.
.
So if you feel that you can't make something that look good, maybe you are a perfectionist, accept the fact that it won't look good after all but just publish it, and forget it instead of deleting it, so that you can have comments and upvotes, and even seeing someone use your concept for something else. If it bothers you, do something else to distract that thought.
@Lukepuke311 if you had read the help section in the mod section,
"The iOS App Store version of the game does not support modding due to Apple's App Store policies."
@Isaacboyme100 ayo? That's interesting
+8@THEFOURTHHORSE click on the PC/Mac download button? If you are on mobile, I guess bad luck...
@MobileBuilder21 thanks!
@CALVIN232 imagine replying to a 5 years old comment
@Hayhayjam664 that's nice but I am probably not getting back at the game; I am just back to check out the community
+1@Inuyasha8215 I guess you could just adapt to the new standard then
@Inuyasha8215 you can't run trains on his railway mod like the way this classic railway mod does?
What a long way it has been, never knew Jundroo would end up collaborating with an actual space agency!
+7holy shot I remember this
@Hayhayjam664 indeed, and I have not play the game for god knows how long lmao
+1@Inuyasha8215 yup, I am sorry about that. Hopefully there are better railway mods out there you can try
intriguing
+1@Tauzios now 2023
@TheTomatoLover rip
@ChamDel78 @ShiYanXiInChina I won't be making any mods anymore. There are alternative railway mods out there that are far better than this mod, such as this.
I...
@SheriffHackdogMCPE does it still works today? Also, I may have accidentally left the mod file on my old gaming laptop and reinstall the operating system, so I guess that's the end of everything here. Besides, I lost the motivation to make any mods anymore.
+1amazing
+1@MrShenanigans that sucks...
so much has changed since I went inactive
damn...
looks like so many things have changed while i'm away
gonna be back playing more SP and probably work on the railway mod around the whole SP map after this month
pog
@DDVC :')
wait my railway mod track texture....
+1@SkyBoogie1the1oringle like when you just spawned? sorry for the late reply, i don't check the website often...
+2@shoot4942 no
@scratch i'll dm you on discord
+1my discord name is Corn beef#6820 just so that you can confirm it's me after you received a friend request
oh wait you are inside the simpleplanes builder's chat too, i can just dm you from there
@scratch wait so for the AI wagons uncoupling, you set the input for enabling/disabling the magnet to the countermeasures button?
And for the 'UI', you create a game object and then 'attach' a simple C# script onto it?
+1Damn, I haven't touch unity for so long, I can't wait to learn C# by the end of this year...
@scratch wow!
+1How did you manage to create a 'UI button' on the environment that allows you to click and interact with something outside of the train?
Also, how did you manage to uncouple the AI train?
So many new creative inventions were made while I am away
@Nicelogo57 yes XD
+1i forgot how to remove that, it's has been a while since i touch this...
@scratch yup, I watched it. That was a creative idea, I haven't thought of using magnets.
+1For the gauge of the colliders, maybe it can be the same as mine (or TrainDude's railway mod, both our mods have the same gauge) so that those trains that were made prior to the new mod can still be compatible. You can try download either my railway mod or TrainDude's railway mod and test out your prototype. See how it works. (but I have forgotten the track gauge of our railway mods :P)
Anyway, I'm up for any ideas or suggestions
hey, it looks like you are on the same boat as me, kinda. I have been trying to create a railway system around the map that includes all the islands (I stopped working on it temporarily because I am dealing with real-life stuff). The map will include features like track switches and stations, and I have been running into some issues (including the switch) with the scripts created by mushroom. Unfortunately, he hasn't replied to me for a long time, so I have to rely on everything, and I am yet to learn C# programming. Luckily, I will be learning that in school by the end of this year and would have some free time by then. I would love to help you but I do not have the time and knowledge on C# just yet, I hope we can collaborate on this and merge our ideas
Sounds like so much had happened while I am away
@TirpitzWantsPlanes Of course, jundroo did not mention mod support in the trailer. I don't think they would want to mention something disappointing in the trailer. They mentioned it in this blog.
I've heard from some people that they claim some of the newer mods still work in android, I have no idea how the modder does it, or maybe they are still using an old version of simpleplanes. I had been inactive in this community for the past several months, so I have no idea what's going on.
@WiiMini damn, my one year old comment, I don't even recall his personality...
@EasternIndustry yes, there will be one that loops around the whole map in the sandbox mode soon
+2PPtheDestroyer
+1@Alwaysplanes XD
@tsampoy it really does look like one
+1@Hayhayjam664 ah i see, forgot that new feature exist
wait is this just posted or...
why are there comments from two years ago?
this is confusing...
@Ryn176 yea i previously planned to update this mod when the map seem to be broken on the first beta release of the game. It was fixed on the next beta update however. But i may update it anyway next time
+3@DafaARK shhhh
wh... what...
+1I believe the best is to understand that the important thing is so long as the other users like the concept, and maybe eventually put into use, you should be satisfied. Because that's the whole point of building concept stuff, to demonstrate that these mechanism or the modded part works like magic, mainly the function, and that, aesthetics don't matter.
.
So if you feel that you can't make something that look good, maybe you are a perfectionist, accept the fact that it won't look good after all but just publish it, and forget it instead of deleting it, so that you can have comments and upvotes, and even seeing someone use your concept for something else. If it bothers you, do something else to distract that thought.
love the new glass part at the rear!
+2@Lukepuke311 if you had read the help section in the mod section,
"The iOS App Store version of the game does not support modding due to Apple's App Store policies."
@MAHADI evolved worm?
it's back bois
see, this build is garbage, ima get strike for being nasty
me: sees something free
eyes turn red
@SnEaKySnAkE thanks!
i honestly imagine the insect on blender (the software, not the machine that blend) when i read the title
+1