@jamesPLANESii Oh. But do you think there'll be a half hollow fueslage block coming?
And do you want it in the game?
I think it will be the most 'part saving' feature for designs that require paneling
Wing loading less than 200kg, large elevator, a VTOL RCN under the nose. For example, set a elevator rotator to activation group 1 and make the elevator very large and the rotator angle to about 40.
By doing that way you can activate 1 when you need to perform a post stall maneuver.
Why are the countermeasures coming out from the cockpit? Countermeasures are usually installed on the rear.
You might want to remove it or if you want to leave it, set the countermeasure in the cockpit to ammo=0 in overload.
Also how about making the tail, aileron, flap work?
And also the landing gears are sticking out.
You might want to use a custom gear for that.
@F104Deathtrap why is playing in third person weird? Many games with aircrafts has the third person view on default. For example Warthunder, world of war planes. It is also easy because you know where your plane is better than cockpit view.
Also, this is not a simulator game like the DCS. It doesn't even have a proper cockpit view.
@BaconEggs Aha! Good luck on the Flight Model! Working on Flight Models is both fun and frustrating in SP, I hope all goes well, and may I please be tagged in the future post, whether it be a development post or the final post? (Only if it is something you do). I love your Tomcat!
I read your pinned comment that the flight model is still under development, but about the flat spin at the end, it seems that the CoM is not far back enough that the aircraft eventually noses down and recovers the spin (right before it dips into the water).
.
I doubt that you are not aware of this (you are a much greater builder than I am), but I just wanted to mention it just in case. I had to struggle with my Draken to make it flat spin too, ended up not really making the flat spin work since I couldn't move the CoM any further behind. (Also includes CoL adjustment but whatever lol)
@MTakach
It is crucial that you remove all collision responses in xml when building a landing gear (remove collision on both the landing gear parts and the landing gear bay), and parts like shock/rotator/pistons are recommended to have multiplied mass for strength.
If the problem persists, tweak the traction of the wheel by xml (foward/sideway traction etc), and this takes some trial and error.
Cool, but it needs a longer nose.
+1@TheSolarFlare I can't imagine how will the world react when a vaccine comes out!!!
+1@jamesPLANESii Oh. But do you think there'll be a half hollow fueslage block coming?
+1And do you want it in the game?
I think it will be the most 'part saving' feature for designs that require paneling
Yes!! We also need proper damage models for fueslage blocks so that something like holes appear when you get damage.
+1Wing loading less than 200kg, large elevator, a VTOL RCN under the nose. For example, set a elevator rotator to activation group 1 and make the elevator very large and the rotator angle to about 40.
+1By doing that way you can activate 1 when you need to perform a post stall maneuver.
Why are the countermeasures coming out from the cockpit? Countermeasures are usually installed on the rear.
+1You might want to remove it or if you want to leave it, set the countermeasure in the cockpit to
ammo=0
in overload.Also how about making the tail, aileron, flap work?
And also the landing gears are sticking out.
You might want to use a custom gear for that.
@Noname918181 Oh ok. But I've seen some mods that are still available to 1.9 android.
+1@nadvgia I really wish for proper multi player for all platform
+1T
+1@F104Deathtrap How can I remove the cockpit? I can't load the level without a cockpit.
+1@F104Deathtrap why is playing in third person weird? Many games with aircrafts has the third person view on default. For example Warthunder, world of war planes. It is also easy because you know where your plane is better than cockpit view.
+1Also, this is not a simulator game like the DCS. It doesn't even have a proper cockpit view.
@edensk thank you very much for helping!!!! :)
+1@edensk Ummm... then do you know how to make stall warning or low altitude warning beacon lights?
+1Can somebody guess what spitfire model is it?
+1@Thelionslipstonight Thank you!
+1@edensk Oh never mind it works thanks
+1@F104Deathtrap so the aim sight was just a simple gyro sight?
+1@jamesPLANESii Oh ok but which mod?
+1@Sinacraft Ok thanks for telling... But Is the cockpit part looking ok or is it looking wrong too?
+1@Chancey21 woah... that sounds hard
+1@TheSolarFlare Cool! When will you upload it?
+1A Supermarine Spitfire would be a challenge (Model Mk.IX!!!)
+1@SilverStar Thanks!
@Bryan5
@X99STRIKER
@NARGII
@dbqp well I haven't made any real progress on this build since 2022 or something so I'm just letting it go
@dbqp I'm sorry but I'm not concerned about the part count at all, and no, this is not a D.III, it's a D.Va
@dbqp around 1391 parts!
@Cuboid4Dle
use this `
not this '
@Angelo135YouTube
Yeah, especially the cockpit. It's basically a WiP build.
@BaconEggs Aha! Good luck on the Flight Model! Working on Flight Models is both fun and frustrating in SP, I hope all goes well, and may I please be tagged in the future post, whether it be a development post or the final post? (Only if it is something you do). I love your Tomcat!
@Noob101
Thanks.
.
I am still waiting to upload my Albatros D.Va from 2021.
@Corn8 Thanks!
Superb
I read your pinned comment that the flight model is still under development, but about the flat spin at the end, it seems that the CoM is not far back enough that the aircraft eventually noses down and recovers the spin (right before it dips into the water).
.
I doubt that you are not aware of this (you are a much greater builder than I am), but I just wanted to mention it just in case. I had to struggle with my Draken to make it flat spin too, ended up not really making the flat spin work since I couldn't move the CoM any further behind. (Also includes CoL adjustment but whatever lol)
@Boeig Thanks! I hope you enjoy it!
@frogbot4000 Thanks!
@iQOOZ7 It's a Mach 3 bomber, look at the wings, man. Smaller than a F-104's lol
@MTakach
It is crucial that you remove all collision responses in xml when building a landing gear (remove collision on both the landing gear parts and the landing gear bay), and parts like shock/rotator/pistons are recommended to have multiplied mass for strength.
If the problem persists, tweak the traction of the wheel by xml (foward/sideway traction etc), and this takes some trial and error.
@WinsWings Thanks! I really enjoyed building this one!
@DISHWASHER2005 Didn't know that users with same points could spotlight eachother huh lol, also, thanks!
@CrazyCatZe Your upcoming seaplane looks awesome! Also thanks, but I think your build also shares the same chance of winning, or even more!
@CrazyCatZe Thanks! Your Water Albatross looks amazing! I've been building a Albatros D.Va too!
@WinsWings Thanks!
@Graingy X-15 and SR-71 in a nutshell
@BaconAircraft Could I please have this build a successor to this challenge please? Thanks.
@Noob101 2700? That's pretty good for a mobile device to handle.
Thanks to @QuiteInactiveWhiteBread for the inspiration and feedback!
@Seeras Could I please have this build a successor to this challenge please? Thanks.
@Pur000 It's already out lol
@QuiteInactiveWhiteBread
Care to try an early version?