@FlyingPatriot its a really cool map. unrelated though I found some bugs, some parts of the roads have missing collision boxes, images linked below so you can find them
@CanadianAircraftBuilder its under the hood of the car. And the reason that they’re mad is that the CCP (chinese government) would much rather try to convince people that Taiwan isn’t a country, instead of invasion. Since China is a dictatorship, it means that it is very risky to have an opinion that differs from the government narrative, so a lot of people end up getting fired up over what really shouldn’t be that big of an issue.
@Bismarcksurvivor100 the cannon should return to original position a couple seconds after firing (ill check the code though, it might've broken). To use the TOW system, the vehicle has to be stationary (just like irl), and cannon pointed at the target before and during the missile's flight
so i gotta ask; since my builds are built from a prospective view of what wars could come, are fictional builds allowed to represent ""controversial"" countries (namely Taiwan). You mentioned replicas representing countries of origin, but not fictional builds that display countries of operation, just wanna make sure that's also fine to do
@SheriffHackdogMCPE the issue is that both countries claim the other as their true land, China claims Taiwan and Taiwan claims China. both have a "1 china policy" so it's not as simple as recognizing both unfortunately because recognizing either one by technicality means you don't recognize the other
Amazing build! Great paneling quality, clearly a lot of work has gone into this build and it shows. however I have a few constructive qualms with the build.
1. The cannon changes attitude the wrong way after firing. I fired the cannon and noticed that the cannon aimed downwards after firing, this would raise the cannon breech and make it harder under all circumstances to reload.
2. The turret has to rotate a total of 720° in order to turn just 360°. I imagine this would be relatively easy to fix, instead of the traverse of the turret being dependent on the tank's relation to north, have it dependent on something like sum(YawRate+Yaw).
Other than these 2 qualms, I love your builds, keep it up!
@RepublicOfCursedPlanes TRUE
@FlyingPatriot its a really cool map. unrelated though I found some bugs, some parts of the roads have missing collision boxes, images linked below so you can find them
picture 1
picture 2
sick as hell
yo where the map download at
@FirstFish83828 lmao how did you even find this
Ukranian technique
@Kangy e
fourth
secon(d)!!111
first!!1!
free cam
@CanadianAircraftBuilder its under the hood of the car. And the reason that they’re mad is that the CCP (chinese government) would much rather try to convince people that Taiwan isn’t a country, instead of invasion. Since China is a dictatorship, it means that it is very risky to have an opinion that differs from the government narrative, so a lot of people end up getting fired up over what really shouldn’t be that big of an issue.
@ReinMcDeer agreed
@Vincent ive seen plenty of 9/11 memorial posts, i dont see how this is any different from those
@Bismarcksurvivor100 the cannon should return to original position a couple seconds after firing (ill check the code though, it might've broken). To use the TOW system, the vehicle has to be stationary (just like irl), and cannon pointed at the target before and during the missile's flight
damn that thing looks badass
@UltimateOpa man i was a loser back then lmao
@Scriefers holy cow, long time no see man
:0
so i gotta ask; since my builds are built from a prospective view of what wars could come, are fictional builds allowed to represent ""controversial"" countries (namely Taiwan). You mentioned replicas representing countries of origin, but not fictional builds that display countries of operation, just wanna make sure that's also fine to do
@MADDOGLUCAS no unfortunately i haven't had the time to implement it among other fixes
@MADDOGLUCAS it limits how much the car can steer depending on how fast its going, i forgot to give it an off-switch for heavy off-roading
AAAAAAAAAAAAAAAAAA AAAAAAAAAAAAAAAAAAAAAAAA AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA AAAAAAAAAAAAA AAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
@SheriffHackdogMCPE the issue is that both countries claim the other as their true land, China claims Taiwan and Taiwan claims China. both have a "1 china policy" so it's not as simple as recognizing both unfortunately because recognizing either one by technicality means you don't recognize the other
@pedro16797 I'm pretty sure this does fall into the experimental category
@3 aight i figured out the issue, i'll upload a fix tomorrow, theres a couple things i forgot
@3 i’ll look into it
@3 good to know, mind if i get some more feed back? is it when you just grab the yoke or is it when you push it, pull it etc
@Sm10684 @MintLynx back up again
@Sm10684 removed again, also some colourful comments were left on it lol
@asteroidbook345 literally pixels on a screen
@RedBaronBR you got that right
@DerVito oops, forgot to delete that lmao
@TheNightmareCompany
gotta make sure you got fancy brackets around it {}
currently at 473 parts, expected to get to around 500 by the time it's finished
@Deezducks ayy congrats man!
@HellFireKoder can we put non-alphanumeric unicode characters on the new label parts?
@Spikerya your school blocked sp??
wow, i gotta give you a shoutout, your builds are amazing!
@Tetrodotoxin ohhh ok actually that makes sense
Amazing build! Great paneling quality, clearly a lot of work has gone into this build and it shows. however I have a few constructive qualms with the build.
1. The cannon changes attitude the wrong way after firing. I fired the cannon and noticed that the cannon aimed downwards after firing, this would raise the cannon breech and make it harder under all circumstances to reload.
2. The turret has to rotate a total of 720° in order to turn just 360°. I imagine this would be relatively easy to fix, instead of the traverse of the turret being dependent on the tank's relation to north, have it dependent on something like sum(YawRate+Yaw).
Other than these 2 qualms, I love your builds, keep it up!
@Mattangi2 same :(
Huh, might have to start doing aircraft again
@SuperVirus38 a bit'a ft magic
@Stormtrooper164 activate ag1, stay still, and keep the turret pointed at the target
@Lerkov1991 damn you read my mind, i already started one lol
cool
@andrewgarrison EXPLAIN YOURSELF
damn why'd you guys make it unavailable to download? :(