This is by no means a full fix for all of your performance issues. You'll have to edit drag (I decreased it a lot - probably too much on this) and weight if it's not quite accurate. But it's definitely a start and it's something everyone should know how to do to give their aircraft realistic acceleration so they aren't just little rockets.
@LieutenantSOT so above the part editor (the little gear thing) there’s a box with an x on it, when you open that up the variable you type into the box next to Rpm will be the variable you can use in FT equations for rotators and guages.
@LieutenantSOT thanks comrade, you have to make the RMP output a variable you can use as an input for stuff. I have no idea if it’s accurate or not but you know it’s there ig
@BlackhattAircraft They're nice planes I didn't even know they existed until a few days ago lol
@SodiumIodide it was implemented because Vincent was enforcing it without it being written down. I will also have you know that SPFC caused this too
@FeatherWing the VR one
Oh boy
@Pyrrha ah yes
I always got lag spikes
Next up do the Shrek script
+5@hellcatz We're all noobs at some point. Thanks for the upvote comrade
@3 Thank you for what very well may be one of my first upvotes
@BaconEggs I know it's crazy but no I am merely a humble subject to our lord
+1Cool now it's written down and I won't completely ignore it
yeeeea boiiiiiiii
@CrazyPenguin1306 You're welcome!
@RamboJutter Not if I make an A-7 and get 78 upvotes, make it with 333 parts and have it actually fly right
@Sm10684 nice
This is by no means a full fix for all of your performance issues. You'll have to edit drag (I decreased it a lot - probably too much on this) and weight if it's not quite accurate. But it's definitely a start and it's something everyone should know how to do to give their aircraft realistic acceleration so they aren't just little rockets.
@LieutenantSOT ooh very nice
@LieutenantSOT Nah it's all good it's a really cool system and I'm really psyched about custom inputs for stuff
@LieutenantSOT so above the part editor (the little gear thing) there’s a box with an x on it, when you open that up the variable you type into the box next to Rpm will be the variable you can use in FT equations for rotators and guages.
+1In case you delete them
+1@GoldenSidewinder yes!
@LieutenantSOT yeah theoretically it should work
+1@LieutenantSOT For sure! On mine it's ThrustRPM, but you could also do ThrustRPM1, ThrustRPM2, etc
+1@MAHADI Thanks lol
@jamesPLANESii early 50s I think actually
@LieutenantSOT definitely not a high wing lol
+1@LieutenantSOT thanks comrade, you have to make the RMP output a variable you can use as an input for stuff. I have no idea if it’s accurate or not but you know it’s there ig
+1@NakAk indeed
@BeastHunter Begging is for losers and I am not one of those and I'm not doing the other stuff
+3@WiiMini ah yes
Your presentation was significantly better
@NakAk Thank you comrade I serve the Kaiser
@TheNightmareCompany
+1@BeastHunter
Monoplon go brr
pls
@Numbers2 I was flying Klm747’s 5000 part 757 with no issues on my phone lmao
Oh the mod I’m on my phone lol
@Johnnyynf hmmmm
I also can’t keep it level in the air with full roll
It just ground loops for me idk why
+1Mobile friendly? Never heard of it
+4I’m not entirely in love with the new twin prop or hellkeska but eh they’re alright
+4@Vincent uh
@theoplanes uh
@DeezDucks uh
@theoplanes So you pirated
@jamesPLANESii we’ll see hehe
@WIZARD2017 yeah
@SnoWFLakE0s Wonderful. Looking forward to a fully functional Ti-84CE though lmao
@Sparky6004 ah I see
Love the music though
+8