@iPilot yeah sure. I’m probably not gonna build the swash plate for some time since my next project has to be done in under a month and I want to dedicate my time to that for now before starting something new
@V from my experience free spinning rotators have an RPM limit for whatever reason, unfortunately I think I’d run into the same issue as using jets. As for the swash plate’s movement I was thinking of only using one piston for the collective and two hinges for the cyclic, all of them hidden in the rotor shaft
@iPilot it still doesn’t work, there’s a cap on the rotators I think. I can make the rotor start and stop and run out of fuel, it’s just a matter of whether or not I can do autorotation, which might not be entirely possible. I’ll definitely look into it. It’ll probably be more or less constant speed and mostly use the collective for flying
@iPilot yeah for sure. The collective drag would theoretically be fine because wings you put in it would end up creating drag too. The only problem is I’m not gonna be using a jet since for some reason the rpm ends up being really low regardless of how much power you put on them. So realistically idk what rotor drag would do
@iPilot sometimes close parts will automatically disable their collisions. Rotators and an FT code wouldn’t be able to respond quickly enough without being really jerky/shaky. You wouldn’t get enough deflection out of the rotators unless they were also super fast at which point the torque would cause pretty bad vibrations. You also might not be able to make odd-number bladed helis. I’m gonna work on my own version and see if it works
@iPilot you gave me an idea actually and I was thinking I could do it where the only thing controlled by a piston is the collective, so it wouldn’t be quite as wobbly. Getting the plates to slide would be a little difficult though, unless I just did away with the bottom plate and cheated a little. There’s probably a way to do it with FT but you wouldn’t be able to have the rotors spin at a believably fast speed
Not really, it’s kind of hard to make stuff slide in SP and making a rotor spin at a high speed using engines is very difficult. It’s possible with rotators but it creates a ton of torque, but I guess so does a real heli blade
So basically I should make some kind of suspension system that keeps a car super smooth with a ton of wheels, probably not hydropneumatic though. I could make something with like 6 wheels that is amazing at traversing off road areas
The 1904 News of the World Match Play was the second News of the World Match Play tournament. It was played from Tuesday 4 to Thursday 6 October at Mid-Surrey Golf Club. 32 players competed in a straight knock-out competition, with each match contested over 18 holes, except for the final which was over 36 holes. The winner received £100 out of a total prize fund of £240. J.H. Taylor defeated Alfred Toogood 5 & 3 in the final to win the tournament.
Entry was restricted to members of the Professional Golfers' Association (PGA). Qualification was by a series of 36-hole stroke-play competitions; one for each of the five PGA sections. The Southern section had 16 qualifiers, the Northern section had 6, the Midland 5, the Scottish section 3 and the Irish section 2.[1] In the event of a tie for places there was a playoff. Compared to 1903 the Northern section had one additional qualifier and the Scottish section one less.
The qualifiers were:
Irish section: George Coburn, Johnnie McKenna
Midland section: George Cawsey, William Hutchings, Willie Lewis, Wilfrid Reid, Tom Williamson
Northern section: Fred Collins, Phil Gaudin, Sandy Herd, George Pulford, Ted Ray, Tom Simpson
Southern section: James Braid, Harry Chestney, Ernest Gray, James Hepburn, Willie Hunter, Sr., Rowland Jones, James Kinnell, Arthur Mitchell, Jack Ross, Jack Rowe, J.H. Taylor, Robert Thomson, Albert Tingey, Sr., Alfred Toogood, Harry Vardon, Tom Yeoman
Scottish section: Willie Fernie, Arnaud Massy, Ben Sayers
@Ren ah. I don’t know if the search function scans all the text on a page including the tags, but it might idk. I just don’t think anyone has made a VR MiG-25 yet
@ThatOneRoadTrainBuilder19 nice
Would have been funnier if it was a tri pacer
+2@Gandana I had the same problem, I think it has something to do with the fact it's now 5.3 and the guide was written for 4.7
@Vincent Wonderful advice thank you
cries in reshade 5.3 when guide is written for 4.7
@ThatOneRoadTrainBuilder19 no
@SyntheticL It's called the hueycobra but it's not a huey
@HuskyDynamics01 oh interesting
+1I’d remove the delay from the little doors on the main gear and make them roughly the same speed as the gear since they’d be mechanically linked irl
+1It’s like this was written by me 3 years ago
+1Can I steal some of your reshade skill pls
@iPilot yeah sure. I’m probably not gonna build the swash plate for some time since my next project has to be done in under a month and I want to dedicate my time to that for now before starting something new
@ReinMcDeer yeah lmao
@ReinMcDeer TAS remains accurate regardless of altitude, Mach is pretty much just TAS
+2Average SPMP enjoyer
Rexzion part 2
I destroyed one of these in war thunder yesterday with my Type 59
the
@iPilot I'm making a CH-37 Mojave that had two Wright double Wasp radial engines
Bruh it’s not a Huey fortunate son privileges revoked
+3All of them at once
+4@V yeah that’s an issue for the rotor since rotors spin much faster, especially the tail rotor
@V from my experience free spinning rotators have an RPM limit for whatever reason, unfortunately I think I’d run into the same issue as using jets. As for the swash plate’s movement I was thinking of only using one piston for the collective and two hinges for the cyclic, all of them hidden in the rotor shaft
@HuskyDynamics01 nice!
@iPilot it still doesn’t work, there’s a cap on the rotators I think. I can make the rotor start and stop and run out of fuel, it’s just a matter of whether or not I can do autorotation, which might not be entirely possible. I’ll definitely look into it. It’ll probably be more or less constant speed and mostly use the collective for flying
Can’t you give a gauge two needles? Idk about 3 but I know the altimeter has 2
+1@iPilot yeah for sure. The collective drag would theoretically be fine because wings you put in it would end up creating drag too. The only problem is I’m not gonna be using a jet since for some reason the rpm ends up being really low regardless of how much power you put on them. So realistically idk what rotor drag would do
@iPilot sometimes close parts will automatically disable their collisions. Rotators and an FT code wouldn’t be able to respond quickly enough without being really jerky/shaky. You wouldn’t get enough deflection out of the rotators unless they were also super fast at which point the torque would cause pretty bad vibrations. You also might not be able to make odd-number bladed helis. I’m gonna work on my own version and see if it works
@iPilot you gave me an idea actually and I was thinking I could do it where the only thing controlled by a piston is the collective, so it wouldn’t be quite as wobbly. Getting the plates to slide would be a little difficult though, unless I just did away with the bottom plate and cheated a little. There’s probably a way to do it with FT but you wouldn’t be able to have the rotors spin at a believably fast speed
Not really, it’s kind of hard to make stuff slide in SP and making a rotor spin at a high speed using engines is very difficult. It’s possible with rotators but it creates a ton of torque, but I guess so does a real heli blade
+1My giant flying wing gun is more of a meme
+1@BeastHunter I’d do both tbh
+3Disabling collisions on it should work
+2There is nothing going on here
+1So basically I should make some kind of suspension system that keeps a car super smooth with a ton of wheels, probably not hydropneumatic though. I could make something with like 6 wheels that is amazing at traversing off road areas
Wow penis plane very funny definitely breaks no rules
@offiry anything made in SimplePlanes cannot be monetized
+1JamesieMcPlanesieThe3nd
+3You can't make money off them or 3d printed models of them. Some guy was trying to sell CADs of SP builds and that got shut down
+3I am living in your walls
+2Me when I blow one up with RPG in Ukraine
+4Yeah if you change the activation group to something like
+3floor(smooth(Activate1, 1/2))
, it’ll delay 2 seconds@Reworkable nice
+2The 1904 News of the World Match Play was the second News of the World Match Play tournament. It was played from Tuesday 4 to Thursday 6 October at Mid-Surrey Golf Club. 32 players competed in a straight knock-out competition, with each match contested over 18 holes, except for the final which was over 36 holes. The winner received £100 out of a total prize fund of £240. J.H. Taylor defeated Alfred Toogood 5 & 3 in the final to win the tournament.
Entry was restricted to members of the Professional Golfers' Association (PGA). Qualification was by a series of 36-hole stroke-play competitions; one for each of the five PGA sections. The Southern section had 16 qualifiers, the Northern section had 6, the Midland 5, the Scottish section 3 and the Irish section 2.[1] In the event of a tie for places there was a playoff. Compared to 1903 the Northern section had one additional qualifier and the Scottish section one less.
The qualifiers were:
Irish section: George Coburn, Johnnie McKenna
Midland section: George Cawsey, William Hutchings, Willie Lewis, Wilfrid Reid, Tom Williamson
Northern section: Fred Collins, Phil Gaudin, Sandy Herd, George Pulford, Ted Ray, Tom Simpson
Southern section: James Braid, Harry Chestney, Ernest Gray, James Hepburn, Willie Hunter, Sr., Rowland Jones, James Kinnell, Arthur Mitchell, Jack Ross, Jack Rowe, J.H. Taylor, Robert Thomson, Albert Tingey, Sr., Alfred Toogood, Harry Vardon, Tom Yeoman
Scottish section: Willie Fernie, Arnaud Massy, Ben Sayers
Did you actually go to a restaurant and say your name was reworkable and then they spelled it weird
+3@Kangy oh yeah lmao
+2I feel like these are stolen but idk
+2@MasterPlanes101 I do not
@Ren ah. I don’t know if the search function scans all the text on a page including the tags, but it might idk. I just don’t think anyone has made a VR MiG-25 yet
Probably make some kind of looping input that displays nothing for a certain amount of time and then displays the text for a certain amount of time
Bot moment
+2