@xNotDumb
I said "Technically". Why? Because I'm sure there's someone else out there that can be better than Dream. Not that I know the person exists, but maybe there is.
Besides, people who really thinks Dream is the best are some Dream "Stans". Because, you know, community stuff.
This is, wow... It's beautiful.
It looks less draggy, I love it. The canopy is sleek, the amount of detail is beautiful, the wings, the root extensions, the elevators, the vertical stabilizers, the landing gear, hell even the cockpit are beautiful!
Unfortunately due to all the details, I just couldn't try it out... Very good though!
Simply put, Sideways Traction controls your "grip" when turning. And Forward Traction is the ability to move forward.
Although wheel physics kinda suck rn.
Have you ever heard of G r a v a t a r ?
Simply put, make an account at Gravatar through your "Manage Account", change your avatar in Gravatar, and your avatar here will change because of your Gravatar's avatar was changed just like my avatar at Gravatar.
I honestly tried to have as many "avatar" as I could, but now it kinda sounds cringe.
@Sakorsky
Just put it on semi-gloss. Or just, 60 and 40, Idk.
I don't usually put metallic style as a base color for my creations, because not only it looks bad, it's actually closer to what aircraft liveries looks irl.
Unless you're making a car or smth close, I don't recommend semi-gloss or gloss. Hell, in general, I don't recommend metallic colors.
In my opinion, I prefer an F/A-18. Specifically the E.
Simply because the fact that it's much more challenging, and it rewards you with such bullshittery when you finally merged with your opponent.
And to make it even cooler, you can put //maincamera>camera.set_fieldofview 30. 30 being the FoV that you set, you can set it to any FoV you want. I recommend 30, since it kind of works the best. Base value is 60.
If you mean custom AGs, you can do that by adding "interactionType" in the overload, and have "Toggle" as value. after that, you could put whatever you want on the input. But the input also needs to be used in a part, so it doesn't get pointless.
Seems like this guy is very new to how VR games work.
VR and PC's difference is like Mobile and PS' difference. Sure, they might have the same content, but their coding and engineering is alot more different.
@Vincent
+1can you remove the auto credit?
:O
+1dude
amazing.
@xNotDumb
+1I said "Technically". Why? Because I'm sure there's someone else out there that can be better than Dream. Not that I know the person exists, but maybe there is.
Besides, people who really thinks Dream is the best are some Dream "Stans". Because, you know, community stuff.
This is, wow... It's beautiful.
+1It looks less draggy, I love it. The canopy is sleek, the amount of detail is beautiful, the wings, the root extensions, the elevators, the vertical stabilizers, the landing gear, hell even the cockpit are beautiful!
Unfortunately due to all the details, I just couldn't try it out... Very good though!
Simply put, Sideways Traction controls your "grip" when turning. And Forward Traction is the ability to move forward.
+1Although wheel physics kinda suck rn.
@Bigman249
+1no lmao
he's just an ordinary guy who plays minecraft, just like us.
Have you ever heard of G r a v a t a r ?
+1Simply put, make an account at Gravatar through your "Manage Account", change your avatar in Gravatar, and your avatar here will change because of your Gravatar's avatar was changed just like my avatar at Gravatar.
I honestly tried to have as many "avatar" as I could, but now it kinda sounds cringe.
@Sakorsky
+1Just put it on semi-gloss. Or just, 60 and 40, Idk.
I don't usually put metallic style as a base color for my creations, because not only it looks bad, it's actually closer to what aircraft liveries looks irl.
Unless you're making a car or smth close, I don't recommend semi-gloss or gloss. Hell, in general, I don't recommend metallic colors.
@Korzalerke
+1nothing tbh, just try to match the shape of the blueprint.
Mobius 1, missile! Missile!
+1Sorry to break it to you, but I think we all pretty much know.
+1Good for you to know though :)
that is...
+1That's beautiful.
aww I thought it was an F-15X :(
+1@Gro
+1Not mine. As you can see from the comment below.
@Mekomara
+1no prob, happy to help.
"Please upvote"
+1hmm, I sense a rule breaker.
@Korzalerke
+1finally.
@Korzalerke
+1again, no.
@Korzalerke
+1again, no.
@Korzalerke
+1again, no.
@Korzalerke
+1again, no.
In my opinion, I prefer an F/A-18. Specifically the E.
+1Simply because the fact that it's much more challenging, and it rewards you with such bullshittery when you finally merged with your opponent.
Sorry, but the F-4 is not British made. The F-4 is American made.
+1net, there's nothing about it yet.
+1@IceCraftGaming
+1Yes, a recent beta just dropped containing features mentioned. The full 1.12 is already out, but it's basically just 1.11.2.
It's been since a long time... Like a month ago, probably.
+1@CarrotSlicingCat
+1what?
What do you mean?
what?
+1How did you not know this? It's a basic thing in SP
Idfk, why ask when the 1.3 beta hasn't even been announced?
+1@idontknow8b
+1Thanks. I'm not sure if I can reach gold that fast though... Building these kinda things took a long time.
Oof!
+1Sorry to dissapoint you, but this aircraft exceeded the maximum performance cost requirement.
Please post a below 2000 performance cost version!
Personally, I think it's a cone.
+1Well, it must be a successor, but can I enter this with my just released Eurofighter Typhoon?
+1And to make it even cooler, you can put //maincamera>camera.set_fieldofview 30. 30 being the FoV that you set, you can set it to any FoV you want. I recommend 30, since it kind of works the best. Base value is 60.
+1Why?
+1Why are people upvoting this again?
Yeah, I'm sure it isn't other guy's work with an effortless addition of a hook, I'm sure
@Mekomara
+1No prob, glad I could help.
If you mean custom AGs, you can do that by adding "interactionType" in the overload, and have "Toggle" as value. after that, you could put whatever you want on the input. But the input also needs to be used in a part, so it doesn't get pointless.
+1hello Tom, nice seeing you here!
+112 hours from now, maybe?
+1Quite simple, yet beautiful.
+1Have some updoot.
@FlyRaker
+1oh ok
You should look up what they look like first though, one blueprint might have the wrong model.
no? ok
+1so HOBS (High Off Boresight) shot is basically shooting a missile that is locked via looking at the target
@AndrewishFollower
+1couldn't you just, you know
look it up?
what?
+1I actually never heard of this before...
and no, it's not just some huge maxTargetingAngle stuff, if yes I would have locked it first
+1@AndrewishFollower
+1I have achieved hobs shot
@AndrewishFollower
+1look closer
Also, maybe tune down your words a bit next time and try to actually use signs.
+1Seems like this guy is very new to how VR games work.
+1VR and PC's difference is like Mobile and PS' difference. Sure, they might have the same content, but their coding and engineering is alot more different.
@Korzalerke
+1Figured. He's the only one I see who's done it so far.