Oh btw
here are all the armaments:
BVRAAM: Meteor
SRAAM: AIM-132
LGB: GBU-16 (Paveway IV on the CAS)
AGM: Brimstone
Pod: LITENING (doesn't actually work)
Did you put a wing on the flaps? If yes, then add "liftScale" to it, preferably 2.5.
One of the reason why is if a wing is in front of another wing, and that front wing produces less lift, then the back wing will invert it's input effects. This is why flaps are pitching you up instead of pitching you down.
If you haven't put a wing in the flaps, then you should do it.
If you mean custom AGs, you can do that by adding "interactionType" in the overload, and have "Toggle" as value. after that, you could put whatever you want on the input. But the input also needs to be used in a part, so it doesn't get pointless.
@IMULAerospaceIndustries
Reply:
1. That's why you don't use air traffic. It's annoying anyway. Besides, Air traffic adds more part count to your sandbox and if you play on a low end phone like me, you'll suffer when playing with a high part count craft.
2. Having more convenience is fine, but then again you could just restart the level if you want to just play with your plane. And changing time doesn't take too long either.
3. While I do agree on this, it's kinda pointless now that I think about it. Unless they're adding more stuff on the underwater world, it's just pointless.
Bonus note:
I JUST WANT A FOX 2 PLEASE
@GorillaGuerrilla
Well, better make it a lot more stable. If it performs like my Su-35, then you might not get good points.
Also, that's why G-limiters exists. My NF-15B does not have one however, but it does fly and psm well.
Seems like this guy is very new to how VR games work.
VR and PC's difference is like Mobile and PS' difference. Sure, they might have the same content, but their coding and engineering is alot more different.
I honestly don't mind about this too much
What I mind about though is the duration of the fire, it's short as hell and it's less satisfying, there's like no feeling to "Goddamn, that burned alot of fuel", and there's this sense to it that it has an automatic fire extinguisher, which is just kind of a bs tbh
It's fine on airline engines, but not like every other parts
@WormWithLegs
It's kind of impossible. Especially when you have countermeasures [1]. SP does not have TWS mode [2], which means you will always know if someone locks you or not. Hence why you can't have an aircraft shoot you down before you notice them. Furthermore, SP will always highlight any targets, no matter the range and the direction [3], and it will always select any target that is close to you when you just activated the targeting mode [4]. Sure, SP does have guns, but guns don't work above certain range depending on the velocity [5]. And keep in mind that bots won't shoot their guns unless below 1nmi [6].
there's a behaviour setting for it. The base behaviour is "Default" which is "if you lock me, I'll shoot you, unless I don't have weapons", and the 2nd option is "Agressive", which is "nah f*ck it, I'll shoot anything"
Don't think that's possible currently. Although I would love it if they add it! Especially since it can increase situational awareness and some RIO bullshittery.
Let me remind you, this is not a fighter jet.
Common misconceptions about fighter jets is that the word "jet" comes with the fighter. But no, the word "jet" comes from the engine used in the fighter. Such example is the F-16 Viper that used the F110-GE-129 afterburning jet engine.
Thus, most WWII fighters are not fighter jets, rather prop fighters. There is such thing as WWII Fighter Jet, like the Messerschmitt Me-262, but they are very rare. Hence why the jet engine is banned fron the WW2 challenges in SimplePlanes.
@Mekomara
+1No prob, glad I could help.
Oh btw
here are all the armaments:
BVRAAM: Meteor
SRAAM: AIM-132
LGB: GBU-16 (Paveway IV on the CAS)
AGM: Brimstone
Pod: LITENING (doesn't actually work)
Did you put a wing on the flaps? If yes, then add "liftScale" to it, preferably 2.5.
One of the reason why is if a wing is in front of another wing, and that front wing produces less lift, then the back wing will invert it's input effects. This is why flaps are pitching you up instead of pitching you down.
If you haven't put a wing in the flaps, then you should do it.
If you mean custom AGs, you can do that by adding "interactionType" in the overload, and have "Toggle" as value. after that, you could put whatever you want on the input. But the input also needs to be used in a part, so it doesn't get pointless.
+1uhm these are great suggestions
+10but maybe, just maybe tune down the caps a bit
hello Tom, nice seeing you here!
+112 hours from now, maybe?
+1Quite simple, yet beautiful.
+1Have some updoot.
@IMULAerospaceIndustries
Reply:
1. That's why you don't use air traffic. It's annoying anyway. Besides, Air traffic adds more part count to your sandbox and if you play on a low end phone like me, you'll suffer when playing with a high part count craft.
2. Having more convenience is fine, but then again you could just restart the level if you want to just play with your plane. And changing time doesn't take too long either.
3. While I do agree on this, it's kinda pointless now that I think about it. Unless they're adding more stuff on the underwater world, it's just pointless.
Bonus note:
I JUST WANT A FOX 2 PLEASE
More than a Gripen, this looks alot more like the Jeff, with Canards.
change of plans, goodbye HMCS.
@GorillaGuerrilla
Well, better make it a lot more stable. If it performs like my Su-35, then you might not get good points.
Also, that's why G-limiters exists. My NF-15B does not have one however, but it does fly and psm well.
@FlyRaker
+1oh ok
You should look up what they look like first though, one blueprint might have the wrong model.
@FlyRaker
what?
This looks more like a GBU-24 tbh...
But nice work.
what
why waste your time
just why
no? ok
+1so HOBS (High Off Boresight) shot is basically shooting a missile that is locked via looking at the target
@AndrewishFollower
+1couldn't you just, you know
look it up?
what?
+1I actually never heard of this before...
and no, it's not just some huge maxTargetingAngle stuff, if yes I would have locked it first
+1@AndrewishFollower
+1I have achieved hobs shot
@SCPCalebkid
jk lmao
@AndrewishFollower
+1look closer
@SCPCalebkid
+3hmm yes
the age of peak cringe
Guy a certified 9 year old.
+5Can we all agree?
simply insert this:
+2
Not a rickroll, I swear
Read through all of it this time, and...
+2Yeah, definitely sounded like a 9 year old.
Also, maybe tune down your words a bit next time and try to actually use signs.
+1Seems like this guy is very new to how VR games work.
+1VR and PC's difference is like Mobile and PS' difference. Sure, they might have the same content, but their coding and engineering is alot more different.
I honestly don't mind about this too much
+4What I mind about though is the duration of the fire, it's short as hell and it's less satisfying, there's like no feeling to "Goddamn, that burned alot of fuel", and there's this sense to it that it has an automatic fire extinguisher, which is just kind of a bs tbh
It's fine on airline engines, but not like every other parts
basic tutorial, nothing complicated
although alot of missing details like Phoebe said, but it's still very fine for a beginner's tutorial
@WormWithLegs
It's kind of impossible. Especially when you have countermeasures [1]. SP does not have TWS mode [2], which means you will always know if someone locks you or not. Hence why you can't have an aircraft shoot you down before you notice them. Furthermore, SP will always highlight any targets, no matter the range and the direction [3], and it will always select any target that is close to you when you just activated the targeting mode [4]. Sure, SP does have guns, but guns don't work above certain range depending on the velocity [5]. And keep in mind that bots won't shoot their guns unless below 1nmi [6].
@Technodium
complete random. You just kinda need to deal with it.
@Korzalerke
+1Figured. He's the only one I see who's done it so far.
@Technodium
it's in the top left of the spawn tab.
Oh also, if you set their spawn location into anything but Default, then they appear as allies.
Dude. This is amazing.
+1I mean, ReinMcDeer does this, and it doesn't really annoy anyone, so I don't really think you should. Besides you could rename it anyway.
+1there's a behaviour setting for it. The base behaviour is "Default" which is "if you lock me, I'll shoot you, unless I don't have weapons", and the 2nd option is "Agressive", which is "nah f*ck it, I'll shoot anything"
+1fellow indonesian I see
Don't think that's possible currently. Although I would love it if they add it! Especially since it can increase situational awareness and some RIO bullshittery.
@Kan1i3jfu47284
says the guy who can't even make good shit and only rants about shit.
It do be like that tho
@Numbers2
Ok, cool.
@Numbers2
Y'mean the elevators?
Why do you need to bring that up though? Almost everyone knows how to make it.
Let me remind you, this is not a fighter jet.
+1Common misconceptions about fighter jets is that the word "jet" comes with the fighter. But no, the word "jet" comes from the engine used in the fighter. Such example is the F-16 Viper that used the F110-GE-129 afterburning jet engine.
Thus, most WWII fighters are not fighter jets, rather prop fighters. There is such thing as WWII Fighter Jet, like the Messerschmitt Me-262, but they are very rare. Hence why the jet engine is banned fron the WW2 challenges in SimplePlanes.
unfortunately, mp is disabled due to the complex codes, so complicated that I heard the devs need to rewrite the codes again just to get mp working.
+2@BlackThuNDR
Aww. Sorry. Maybe next time!
@Typhoon03
Is it?
I guess my knowledge about "lag" is very limited.