Unfortunately, there is no way to increase the brightness of a Beacon Light other than ruining it's looks. I swear to god, Jundroo needs to update their lighting on the beacons. Or just make a separate light for landing gears.
Me, it's so weak that it can't even handle NFS:C at medium graphics lmao
Hell, even AC2 is lagging
And AC3
So much so I had to play it on my old phone and my old phone is way less laggy, it only got like 2GB of RAM bruh
Definitely need to re adjust my Typhoon's cockpit... It looks like a mess.
And I definitely had to redo my F-15, I feel like it's a little meh due to a deadline I set...
funky tree time
I usually use GuyFolk's code to smoothen out my pitch but it starts breakdancing at high speed so recommend setting up multiple at different speed levels
@Korzalerke
Heading determines how much your missile can point it's nose.
Velocity determines how fast your missile can turn. Heading will always override Velocity.
@Korzalerke
Depends on what you want. What do you want? A close range high maneuverability missile or medium range semi active missile or long range fast low maneuverability missile?
@RAAFAce2
I agree that the Radar in game is a bit dull, but you could've said "rework the Radar guided missiles to work with actual Radar and actually behave like a Fox-1/3"
since you're brazilian... Can you double jump?
@Korzalerke
I mean...
Nothing... Do you get what I mean?
This is how the old one looked like, before 1.11
@Korzalerke
haven't you look?
@Korzalerke
new as in 1.11 new.
Unfortunately, there is no way to increase the brightness of a Beacon Light other than ruining it's looks. I swear to god, Jundroo needs to update their lighting on the beacons. Or just make a separate light for landing gears.
Me, it's so weak that it can't even handle NFS:C at medium graphics lmao
+2Hell, even AC2 is lagging
And AC3
So much so I had to play it on my old phone and my old phone is way less laggy, it only got like 2GB of RAM bruh
@RedFox65
try putting | instead of +
@RedFox65
oh, ok.
Put this then:
SelectedWeapon="Missile" + SelectedWeapon="Bombs"
yeah, it's that simple
they can just...
+1Go around the winner's profile and upvote the other stuff.
Well, what you want it to react to?
I
+1fucking
want
this
thumbnails, they look gud when used correctly
+1goddamn, looks hella sick.
+3Tag.
I did the same thing when I was bronze, I don't think you can have too much forums.
+1@UmbrellaCorporation
+2that's how it's supposed to be though?
dude
+1nice maverick models
also wow
updoot
@JustLookingForFriends
+4ok the mach 2.8 kinda does point that he wants a MiG, and @ValkyrieXB71, I suggest you change that to mach 1.6
Definitely need to re adjust my Typhoon's cockpit... It looks like a mess.
+1And I definitely had to redo my F-15, I feel like it's a little meh due to a deadline I set...
Dude
+1How do you do the intakes?
funky tree time
I usually use GuyFolk's code to smoothen out my pitch but it starts breakdancing at high speed so recommend setting up multiple at different speed levels
@LegoJoe
+1Almost everything.
@Korzalerke
+1I mean, you can just make them look prettier.
@Korzalerke
+1Better custom geometry, I guess.
Better custom missiles.
+1recommend using blueprints next time... Because that looks nothing like the F/A-18 and looked more like a Сухой Су-75.
+1yak-38?
+2@WiniMii
oh ok.
literally R-27ER lmao
+2but it's long range
@Mlancer
Not right now, I have my F-16C still in WIP.
@WiniMii
device problem?
it says
at least 100 parts
thoughSo many people are making MiG-29s now, what the heck?
So basically...
My challenge, but more proffesional.
I'll take it.
And I'll be particpating.
air combat intensifies
+1Idk
@Korzalerke
Alright, cool.
@Korzalerke
3 is pretty long. In my opinion.
@Korzalerke
I personally like to put it on 0.8, but if you want to make it more balanced, I'd say 1.6.
@Korzalerke
maybe.
@Korzalerke
Heading determines how much your missile can point it's nose.
Velocity determines how fast your missile can turn. Heading will always override Velocity.
@Korzalerke
Improves the maneuverability on your missile.
@Korzalerke
By high maneuverability, I mean the velocity adjustment and heading adjustment more than 60.
@Korzalerke
Depends on what you want. What do you want? A close range high maneuverability missile or medium range semi active missile or long range fast low maneuverability missile?
canopy?
I mean I could do that, along with the cockpit.
I could also do the wings.
And I could also make some livery.
I mean, you could use a missile with finite fuel that still tracks, Dunno how though
@RAAFAce2
I agree that the Radar in game is a bit dull, but you could've said "rework the Radar guided missiles to work with actual Radar and actually behave like a Fox-1/3"
@FeatherWing
Honestly, yeah.
Also, we need more "Generic" Gauge faces.
@GorillaGuerrilla
and?
better not have both than having a huge ass clock.
@Dragorans
Thanks, also cool.
Technically 0ft is the highest.