How many times are people going to ask about this?
Also, leave the mods alone. They don't work for the development of the game, they are moderators on the site.
So anyway, I kindly ask to please stop asking what the next update is. Even if they answered, I'm confident they'll just say "Oh it's a secret" until they teased it like months later.
Spam prevention.
Public limit 3, and unlisted limit 10, as both MrShenanigansSP and ReinMcDeer stated below.
However I did post above 3 in a day that one time, but I'm not gonna tell you how.
@ElevatorEnthusiast747
Ah. I understand now.
For that, you don't go to the multi edit tool.
Here are the steps for making a perfect gear door using fuselage cutting:
Step 1:
Cut the pieces to your desire.
Step 2:
Get another fuselage piece, recommend the hollow ones. Position it, match the block with what you want to have the doors on, and cut it. Don't forget to make it massless.
Step 3:
Grab a small rotator, make sure it's facing forward, put it on the doors, position it to be at the tip of the door, and auto reconnect it. If you have problems with reconnecting, nudge the rotator and the doors down far enough from any block, reconnect the back of the rotator to any of the fuselages (do not auto reconnect), make sure that the rotator is positioned behind the doors, and then nudge it back to where it was.
Step 4:
Set up your rotators. Add disableBaseMesh to your rotator to get that annoying base model out of the way.
What style do you want the gears to have?
Style A: Delaying after the gear is up/down
Select the rotator (if you're using multi edit, select the doors as well, or if you're using the base nudging tool, you can go to the part where it says "Selected", and tap it), rotate it about 90° in Y (if you're using fine tuner and you want it to rotate the other way, then use "320" in the Y, or -90 if you're using the base nudging mechanic), and put this in the input:
floor(smooth(clamp01(LandingGear), 1/X))
X being the delay in seconds.
Style B: Open only when the gear is moving.
For this, you don't need the complicated rotating part, and it's much cooler.
You just need to put this input:
((clamp01(smooth(clamp01(LandingGear), 1/X)) < 1) & (clamp01(smooth(clamp01(LandingGear), 1/Y)) > 0.025))? 1 : 0
Here's one problem though... I don't know what the X or Y do. But basically, set it up to your desire.
@ReinMcDeer oh I guess I didn't pay attention enough
When I looked at the blk 30/32 again I see something like: "From now on, F-16s with block ending 0 will be outfitted with GE engines and block ending 2 will be outfitted with Pratt & Whitney engines"
As for why they decided to put the GE engines, probably because it's more efficient despite the lower thrust
@ReinMcDeer
Blk 52s are 2 seaters
Blk 50s are single seaters
if the Block number ends with 2 it's a two seater, and 2 seaters use a different engine (which is the F100-PW-129)
if the Block number ends with 0 it's a single seat with the F110-GE-129 engines (for C models, for A models it's the same as the B/D models)
I'm sure there is. It just needs some floppy rotators... shocks... pistons... a small rotator for controlling the steer... and a wheel or two. Oh and, don't forget the fuselages.
I mean... In both worlds, it is possible. There are still some countries operating the MiG-21. China included. Though China doesn't operate it, but it "operates" it. Confusing, I know.
In SP, yeah. I'm sure it could. I mean it's not even "could" anymore, I'm sure someone out there's crazy enough to dogfight a Viper in a Fishbed.
I could be here trying to defend this game. I could make a whole ass comment about why this game's not as dead and suck as you might think.
I'm not going to say SP excels at everything. There's a lot of things lacking in SP, but cmon. It's a building game. You make, you test, you share. That's what makes SP fun, despite being a singleplayer game.
Mobile players are still playing to this day, even with their shortcomings of, for example: no mods, no multiplayer mod, and limited exploration. But that doesn't keep away the players, we still play for the builds, for the creations. When we get bored, we can dogfight AI and complain about it. We can fix AI dogfight behaviours. Then we play, and have fun.
How many times are people going to ask about this?
+3Also, leave the mods alone. They don't work for the development of the game, they are moderators on the site.
So anyway, I kindly ask to please stop asking what the next update is. Even if they answered, I'm confident they'll just say "Oh it's a secret" until they teased it like months later.
Spam prevention.
+3Public limit 3, and unlisted limit 10, as both MrShenanigansSP and ReinMcDeer stated below.
However I did post above 3 in a day that one time, but I'm not gonna tell you how.
I'm still buying SR2 anyway.
Bill Wurtz.
Cool song and all, but I don't think this should be here.
@BMilan
Just to be sure.
Check if their name is still in the users list. If yes, they're most likely banned. Similar to how Wii is currently experiencing.
+1I think.
just to be clear
+2I don't think anyone gives a damn about the war when they're making something
@ElevatorEnthusiast747
Ah. I understand now.
For that, you don't go to the multi edit tool.
Here are the steps for making a perfect gear door using fuselage cutting:
Step 1:
Cut the pieces to your desire.
Step 2:
Get another fuselage piece, recommend the hollow ones. Position it, match the block with what you want to have the doors on, and cut it. Don't forget to make it massless.
Step 3:
Grab a small rotator, make sure it's facing forward, put it on the doors, position it to be at the tip of the door, and auto reconnect it. If you have problems with reconnecting, nudge the rotator and the doors down far enough from any block, reconnect the back of the rotator to any of the fuselages (do not auto reconnect), make sure that the rotator is positioned behind the doors, and then nudge it back to where it was.
Step 4:
Set up your rotators. Add disableBaseMesh to your rotator to get that annoying base model out of the way.
What style do you want the gears to have?
Style A: Delaying after the gear is up/down
floor(smooth(clamp01(LandingGear), 1/X))
X being the delay in seconds.
Style B: Open only when the gear is moving.
You just need to put this input:
((clamp01(smooth(clamp01(LandingGear), 1/X)) < 1) & (clamp01(smooth(clamp01(LandingGear), 1/Y)) > 0.025))? 1 : 0
Here's one problem though... I don't know what the X or Y do. But basically, set it up to your desire.
Step 5:
Profit.
awh gaddam sum1 already did it first
@SCPCalebkid
So? what does that have to do with me?
Just go buy one. No money? Shame. Save up some.
@SCPCalebkid
You have not seen jamesplanesii.
I'm boutta end this challenge's whole competition
+2hopefully, Idk
@Brayden1981
Heavy Prospective Frontline Fighter
@ExpMC
yeah it never did but it's still a "skin" of the hades nonetheless
what, you think the hades has 3 barrels?
Haram.
+1@ReinMcDeer
+2oh
I guess I didn't pay attention enough
When I looked at the blk 30/32 again I see something like: "From now on, F-16s with block ending 0 will be outfitted with GE engines and block ending 2 will be outfitted with Pratt & Whitney engines"
As for why they decided to put the GE engines, probably because it's more efficient despite the lower thrust
@ReinMcDeer
Blk 52s are 2 seaters
Blk 50s are single seaters
if the Block number ends with 2 it's a two seater, and 2 seaters use a different engine (which is the F100-PW-129)
if the Block number ends with 0 it's a single seat with the F110-GE-129 engines (for C models, for A models it's the same as the B/D models)
@ReinMcDeer
You called?
Also this is not a Blk52 blin >:(
You could also just put damperMultiplier on 10 or more.
+3@Diloph
nah nrn
You do know it's a reskin of the F-5, right?
+1Oh and also, I don't think that's how "bleeding energy" works.
Gallardo. 100%, Gallardo.
Oh god. Now I want to completely redo my Viper.
Although, you got the left side of the nozzle wrong, so I suggest fixing it.
Yep, it's weird.
+2But it's cool.
mad
+1but very cool
hmm BO4 Hades?
That has to be a skin of the Hades from BO4
Never played BO4 but the gun exists in CoDM and I play CoDM so I know the gun
Yes.
Anyone could to be honest.
You just need SPVR. Yeah.
@Brayden1981
Wrong tag, блять.
@xNotDumb
+1yep
+ missiles
yepyepyep
@xNotDumb
+1haha... Now try it realistically.
@IceCraftGaming
+2it's a T-10
@IceCraftGaming
+2more hint:
the reporting name is the same as the finished product
@IceCraftGaming
+2no
hint:
something to do with Flanker
I'm sure there is. It just needs some floppy rotators... shocks... pistons... a small rotator for controlling the steer... and a wheel or two. Oh and, don't forget the fuselages.
+1I mean... In both worlds, it is possible. There are still some countries operating the MiG-21. China included. Though China doesn't operate it, but it "operates" it. Confusing, I know.
+1In SP, yeah. I'm sure it could. I mean it's not even "could" anymore, I'm sure someone out there's crazy enough to dogfight a Viper in a Fishbed.
big dreams my man
+1updoot
HUD colors.
+1You know how HUD colors are green? Yeah, crazy, I know.
@SCPCalebkid
+1нет it looks completely different lmao
@ALTMTR
Still, I see it as a successor more than anything else.
Let me list why.
You know how the F/A-18E/F is a redesign of the F/A-18C/D? Yeah, that's what this feels like.
+3@X99STRIKER
+1It's sad that it's not able to fly... Yet.
@BeastHunter
+3I, uh... Don't think this is even a variant anymore. I feel like this is a successor more than a variant.
Oh also:
+2DSI intakes.
hmm good Idea
+2they also need to ACTUALLY spawn on the carrier if they are told to
aeugh that teeth
+7блять
If I could do a simple modification, I'd add:
+2- 2 ventral fins canted about 7°. To increase stability by a little bit,
- And slats.
epic embed fail
His plane...
I could be here trying to defend this game. I could make a whole ass comment about why this game's not as dead and suck as you might think.
+3I'm not going to say SP excels at everything. There's a lot of things lacking in SP, but cmon. It's a building game. You make, you test, you share. That's what makes SP fun, despite being a singleplayer game.
Mobile players are still playing to this day, even with their shortcomings of, for example: no mods, no multiplayer mod, and limited exploration. But that doesn't keep away the players, we still play for the builds, for the creations. When we get bored, we can dogfight AI and complain about it. We can fix AI dogfight behaviours. Then we play, and have fun.
dayyummm
+4updooot
@Brayden1981
ok but pls no spam