193k Zaineman Comments

  • Boeing 757 Business Jet [N757AF] 3.9 years ago

    @realSavageMan I knew it was a joke, but it says a lot about the world we live in nowadays.

    +1
  • Boeing 757 Business Jet [N757AF] 3.9 years ago

    @realSavageMan Well that was very nice of you to tell me. I've played this game in VR a couple times, it's a ton of fun. I like the game VTOL, but I'm not a young man anymore and the game is freaking difficult to learn. I can fly, land and dog fight like it's nobody's business, but all the weapons, GPS, maps, targeting gets to be a little much. Lol

  • CHALLENGER CLOSED 3.9 years ago

    @BRAZUCA Please try my plane "The Yeet Detector" it has thrust vectoring ! And the Yeet detector Cannon.

    +1
  • F112 (variable geometry wing interceptor) 3.9 years ago

    @WinsWings Where are you WinsWings ? You HAVE to try our (your) plane ! A fun thing to do is keep the sweeping wings in the middle, and perform a "turn and burn" (roll the plane on its side and pull back to turn really fast) once you're in the middle of this turn, press the thrust vectoring button !!! You're going to love it ! ! Z

    +1
  • HUD Collection and a Radar (Parts) 3.9 years ago

    @Striderxxl Thank you so much for posting these. I didn't know where the radar I use came from so thank you. Mostly I wanted to say I appreciate how these three huds are floating in air so I can drag them cleanly into my sub assemblies. I use an Android tablet and every time I try to put a HUD into my sub assemblies even if the person is posting it for everybody to use it winds up going into pieces and I can't use it. I posted your radar with a sweeping line the other day and it got a lot of positive reviews, check it out. Also I have some pretty good builds for somebody who's only been at this for 2 months. (VR, thrust vectoring, the Yeet Detector (with the Yeet Cannon, self guiding rounds) Next gen air to air missiles,Nuclear Cleavers...etc

    +2
  • Soyuz FG Fixed by Zaine 3.9 years ago

    When you are finally at the parachute mode and your parachuting down, switch number 8 off. And you'll stop spinning like crazy.

    +1
  • Boeing 757 Business Jet [N757AF] 3.9 years ago

    @realSavageMan that is so strange, because of the other aircraft I have downloaded from you the yolks all work perfectly. As a matter of fact this is the first time I've ever seen this phenomenon. Oh well...no biggie.. The World keeps spinning right ?

  • Boeing 757 Business Jet [N757AF] 3.9 years ago

    @realSavageMan look at the video I just sent and look above my tablet so you can have a frame of reference which way I'm turning my tablet

  • Boeing 757 Business Jet [N757AF] 3.9 years ago

    @realSavageMan.

  • Boeing 757 Business Jet [N757AF] 3.9 years ago

    @realSavageMan sorry I know it's a yoke...

  • Boeing 757 Business Jet [N757AF] 3.9 years ago

    @realSavageMan I think we're having a miscommunication. When I turn right the aircraft of course turns right. When I turn left, same thing. The aircraft turns left. As it should. What I am saying is while that is happening. The steering wheel in the cockpit is spinning the wrong way. I just downloaded your Concorde Updated. This aircraft, However, the visible controls in the cockpit are turning the same way as I am turning. they that is they are correct. Do you follow what I'm saying ?

  • Boeing 757 Business Jet [N757AF] 3.9 years ago

    @realSavageMan That's fair.... I'm not an expert on foot pedals and won't pretend to be. But the steering is definitely backwards. Lol ...peace....Z

  • The Arsenalbird 3.9 years ago

    Now THAT was cool. If you have a chance to view the secondary airplane from an outside camera watch its wings fold in and out. It's pure art. Z

    +1
  • Boeing 757 Business Jet [N757AF] 3.9 years ago

    This is VERY nice. But the controls are backwards, whe you turn right the wheel in the cockpit turns left. Same with the foot pedals. Please, don't misinterpret my comment. This plane is fantastic I could never build something like this.

  • F112 (variable geometry wing interceptor) 3.9 years ago

    @WinsWings Done ! I've been working on it for about 12 hours give or take. It flies great if you fly it correctly, read my instructions. And definitely read my comment about the Yeet detector, it's a lot of fun to do what I suggested

    +1
  • Yeet Detector (Thrust Vectoring) 3.9 years ago

    FUN = Go to Wright Airport, don't take off. Turn on the Yeet Detector. Select the Yeet Detector in weapons list. Target aircraft carrier even though it may say obstructed. Select Yeet Detector camera. Press fire button only for a second to get about five rounds off. The Yeet Detector camera should ride on top of those rounds until they hit the carrier.

    +3
  • F112 (variable geometry wing interceptor) 3.9 years ago

    This is pretty cool, with your permission I'm going to work on her

    +2
  • Caribbean Dream 1 3.9 years ago

    @WinsWings Ha ! I love it ! I lost a lot of sleep playing Privateer... God I loved that game.

    +1
  • TETRIS 3.9 years ago

    What, no "Asteroids" ? Lol

    +2
  • Soyuz FG Fixed by Zaine 3.9 years ago

    @EasternPatrick @EasternPatrick Again, Sweet build !

    +1
  • Soyuz FG Fixed by Zaine 3.9 years ago

    @EasternPatrick First, incredible rocket ! So, to start off I added one VTOL engine and beefed it up a bit. That got the rocket off the ground. Then, I put a gyro on stage one and it worked fine, then when stage one was gone, it went crazy. So I put a gyro in every single stage. 150 speed, 150 stability, 100% yaw power. Also there was a lot, over 10 VTOL nozzles with no connections. I connected as many as I could then I just got tired of looking and couldn't find any more, but stuff still kept falling out. But I figured as long as I thing flies, who cares what it drops. When four was pressed, the section below the satellite accidentally kept sticking to it. So I put another VTOL engine in the satellite, beefed it up, and had it activate when 4 was pressed. So the last two pieces really had some power and it was easier for them to separate. I have a version saved on my tablet where there's a second parachute activated under 7. So after the capsule floats down under 6 (parachute), I will "Cut away" then activate the reserve chute 7. Big fun! Love this rocket.

    +2
  • Soyuz FG Fixed by Zaine 3.9 years ago

    If you were too high in the air 20,000 and press 4. Sometimes the two components will accidentally stick together. They are not connected, it's just physics. So you want to run through all your numbers 1 through 6 long before you hit 20,000 ft

    +1
  • Soyuz FG (Near 1:2) 3.9 years ago

    Eastern Patrick, I fixed your rocket and posted it. Check it out. You did a dynamite job on this my friend.

    +1
  • Animated Sweeping Radar with real time enemy tracking 3.9 years ago

    @LaylaSP1 nice job, first time I tried it it took me half the night. Lol

    +1
  • Animated Sweeping Radar with real time enemy tracking 3.9 years ago

    @CarrotSlicingCat , thank you ! I was up half the freaking night the other night just getting into work correctly.

    +1
  • Auto Cannon (Much easier to install) 3.9 years ago

    For some wierd reason pressing 5 will turn off cannon. You still need 2 to activate it but don't press 5. There's some really weird programming in the Canon aiming system itself I did not want to mess with.

  • Animated Sweeping Radar with real time enemy tracking 3.9 years ago

    Unlike most of the huds that can just be sort of floating, this one cannot. It's because there is a piston that's been modified to sweep a great distance. It is connected to a label. The label is nothing more than a line. So this piston creates the effect of this green line sweeping left to right and back. I laid this over the top of an actual working radar that tracks enemies, distances, and location in relation to you. The working radar itself has one connection to a fuselage (behind it) the left hand side of the radar contains the sweeping line (the Label). It is ONLY connected to the piston, this is critical. Finally the Piston itself it is connected to two things only the Label (the sweeping line) and the fuselage behind it. As long as you understand these connections you should be good to go. What I did is I disconnected the parts from the fuselage by going into connections and manually disconnecting the main radar and the piston from the fuselage which is behind them. Next, I used positioning x,y,z to move that piece of fuselage away from the 3 components of the radar. Once that was accomplished. I used x,y,z to position the three components of the radar onto the dashboard of my aircraft. Once this was done, I connected the piston to my dashboard, connected the main radar to my dashboard, and connected the label (sweeping line) to my piston only. Then I was just a matter of moving things around in relation to one another to make sure it looks good. the two last steps were, I went into the properties of the piston and set it to activate on 7 (so I can make a switch that said radar and it would make the line begin to sweep) finally the last step I used "Z" to hide the piston in my dashboard.That way all you see is a sweeping green line. Sorry this is so long...

    +3
  • I.A.N Challenge 1 3.9 years ago

    @DragoransEscarti I got the radar working but I'm already at my Max uploads for 24 hours. Isn't that a kick in the teeth ? I'll let you know when I post it.

  • I.A.N Challenge 1 3.9 years ago

    @DragoransEscarti I found the button when I looked at a newer member. Thank you. Last night I was up half the night creating and installing an active radar with a sweeping line that shows enemies in red, their distances and where they are in relation to you. It was a gigantic pain in the ass to get this thing to work. I'm going to tweak it a little bit more and post it. But, unlike most of the huds that can just be sort of floating, this one cannot. It's because there is a piston that's been modified to sweep a great distance. It is connected to a label. The label is nothing more than a line. So this piston creates the effect of this green line sweeping left to right and back. I laid this over the top of an actual working radar that tracks enemies, distances, and location in relation to you. The working radar itself has one connection to a fuselage (behind it) the left hand side of the radar contains the sweeping line (the Label). It is ONLY connected to the piston, this is critical. Finally the Piston itself it is connected to two things only the Label (the sweeping line) and the fuselage behind it. As long as you understand these connections you should be good to go. What I did is I disconnected the parts from the fuselage by going into connections and manually disconnecting the main radar and the piston from the fuselage which is behind them. Next, I used positioning x,y,z to move that piece of fuselage away from the 3 components of the radar. Once that was accomplished. I used x,y,z to position the three components of the radar onto the dashboard of my aircraft. Once this was done, I connected the piston to my dashboard, connected the main radar to my dashboard, and connected the label (sweeping line) to my piston only. Then I was just a matter of moving things around in relation to one another to make sure it looks good. the two last steps were, I went into the properties of the piston and set it to activate on 7 (so I can make a switch that said radar and it would make the line begin to sweep) finally the last step I used "Z" to hide the piston in my dashboard. That way all you see is a sweeping green line. Sorry this is so long...

  • I.A.N Challenge 1 3.9 years ago

    @DragoransEscarti hilarious. Sorry about the language thing, I just took what Brazuca said to me and put it in Google translate. Google said it was Spanish. So I used Google translate to send him a message ( I'm retarded) lol (I can say that cuz I am retarded) and thanks for explaining the spotlight thing. Is there a particular button I press I haven't seen anything related ? Also don't sweat the PC thing with me. I think too many people in this world are cry babies when it comes to that sort of thing.

  • Automatic Aiming Cannon ! 3.9 years ago

    This thing is giving me fits trying to install it on a tank or another aircraft. So I made another version of it with a much longer connecting beam and posted it. The idea is not to disturb the connections between the red beam and the black, gray, orange components of the gun. Once it's mounted and you verify that it's working, save your project, then go back and shorten the red beam. You can even launch it onto an airfield as it sits right now (the new post), press 2 and watch it jump around tracking targets. Lol

  • T-34 model 1940 by MyReaktorIsLeak 3.9 years ago

    @Captiandaves I just reloaded the auto Cannon with a very long beam to make it much easier to install correctly. It was even giving me fits a few minutes ago until I added this beam. As long as you don't disturb the connection between the red beam and the gray black and orange parts you'll be fine. You can even take it out to an airfield as is press 2 and watch it jump around pointing at targets. Lol

  • T-34 model 1940 (Bday Special) 3.9 years ago

    @MyReaktorIsLeak I put a different canon in one of your tanks and posted it giving you 100% credit. Hold down the fire button while turning the turret I hope it makes you laugh. Zaineman

    +1
  • Auto Aiming Cannon / Great VR Gunship 3.9 years ago

    @Captiandaves I wish I was that good CaptainDaves but unfortunately I am not, but I definitely like where your head is. Lol

  • I.A.N Challenge 1 3.9 years ago

    @BRAZUCA thank you for spotlighting my posts. If I wanted to spotlight something how would I do it ?

    gracias por destacar mis publicaciones. ¿Cómo destaco las publicaciones de otras personas?

    Lol

  • Automatic Aiming Cannon ! 3.9 years ago

    I checked it real quick. It works. First remove flight computer then drag into sub assemblies. Once your aircraft is pulled up, pull it out of sub assemblies. Next, be sure to grab it by the Yellow block. Next, drag it to beneath your plane. Press 2 to activate it, then select Canon under air to air or air to ground. If you have any problems comment and I will do my best to help you. Z

  • Automatic Aiming Cannon ! 3.9 years ago

    @Captiandaves lol no that's just luck I guess. Heck I didn't even notice. Too funny

  • Automatic Aiming Cannon ! 3.9 years ago

    @Captiandaves It is not an easy thing to deal with. You want to drag it into your sub assemblies in the upper left hand corner then name it. When you bring it out, grab it by the top of the structure, that is , the cannon would be below. Then drag it underneath the aircraft. Another thing I've been doing is taking the round fuselage shrinking it down pressing the button hard edges to create a small square. Next I bring it close to the rotator assembly that's on top (if you take the block on top off of the rotor assembly, you would do this by pressing attachment button and pressing the x next to the fuselage attachment) this allows that piece of fuselage to be dragged away from the rotator part of the cannon.) Now get it close to above the rotator but don't attach it. Use the manual attachment buttons to create your attachment from the top of the rotator to the bottom of the shape you made. Once you create your attachment, use the nudge buttons x y and z to bring your horizontal block down to the top of the rotator. Once this is complete drag the top box you just connected to the bottom of your plane. The entire assembly should come with you. It's not easy even for me, but if you make a mistake you have the original assembly inside of your sub assemblies to try again. The main thing is to be sure you don't accidentally take the entire assembly apart, and be sure it's mounted beneath your aircraft. If you did it successfully, once it's activated it should be pointing all over the place tracking a Target. I hope this helps. If you have a more specific problem, just contact me and I will help you. I'm sort of new to all this as well.

  • Zaine's First Car 3.9 years ago

    @Johnnyynf my original intention with that was to have some control over the car after a jump to get the thing to land somewhat correctly. Lol

  • Automatic Aiming Cannon ! 3.9 years ago

    @Captiandaves let me know how it goes. Once mounted below & activated, you should see it moving all over the place.

  • Zaine's First Car 3.9 years ago

    Brazuca, thank you. I actually flew the car off the ramp, climbed to 5000 ft,. Turned around, throttle down and landed safely with no damage back on the island. (No chutes ! )

  • EE Sparkle 3.9 years ago

    Once, re read the description (Big Red Truck) and put this on water,it was a lot fun. Like a giant hovercraft. Nice work, upvote. Z

    +1
  • Grunmman F-14 Tomcat 3.9 years ago

    The cockpit view is a little rough but boy can this thing turn ! Loads of potential ! Upvote... Z

  • F-18 Hornet VR 3.9 years ago

    @HaydarFB HaydarFB, brilliant thinking with the heads up radar on the right and weapon status on the left. I'm following you now and I gave you an upvote. Fyi, I'm using your radar and heads up design on one of my favorite planes and I will definitely give you credit ! Again,great stuff !

    +2
  • 00 KL-1016 natural killer 3.9 years ago

    Wow I love this plane !

    +2
  • B-29 SuperFortress 3.9 years ago

    The bomber station, or perhaps a navigator station behind the co-pilot, that is just off the hook ! I just love this plane.

  • Glider VR 2 no flicker 3.9 years ago

    @b00stJuNKy Thank you my friend.

  • Pilatus PC-12 NGX 3.9 years ago

    Wow ! I can't wait to fly this in VR ! Just incredible craftsmanship . Z

  • Glider VR 3.9 years ago

    @AndrewGarrison Andrew,I just reposted this and I have fixed almost all the flickering.

  • Cessna Citation X VR 3.9 years ago

    Fyi, in VR there is NO pitch movement in the yoke. So you can't pitch up or down in VR.