and how did you do it with absoloutely ZERO mistakes (no deleted blocks, max part ID is perfectly equal to part count), perfect structure, with perfect connections and perfect block arrangement?
@Cajunking13 sorry, you're saying you didn't use a script? Cmon... You clearly showed interest in my craft generator script and as you couldn't get that to work this was the next best option. You're trying to tell me you placed 9000 parts by hand?? and painted them?? and managed to use 48 colours despite the SP colour palette only having 15? That would require constant changing the XML - as using more than 15 colours is not supported by the ingame editor. It would take months, and not look anywhere near as realistic.
Essentially it's the same reason you can't run a PC application like Microsoft word on your phone. Sure you can download a mobile version, but you can't just copy on the PC version. They are two vastly different platforms. What happens when a mod is exported is the code is compiled. This means turning source code (which is readable by humans, and makes sense to programmers - however computers don't understand it) into machine code, which is a lot less human readable, but a computer can easily understand. However some platforms such as android vs pc have different "languages", if you will, and the same source code needs to be compiled separately to run on each platform. Sorry if it was too long.
Stonehenge was put up by cranes in the 70's. Before that, it was a pile of stones on the floor. Then some archaeologists come along and say, well it could have looked like that. So they set them in concrete like that. And then totally rip off everyone that goes to see them. You can't even get close any more, you just walk in a circle around them. Cranes picture Streetview showing how close you get
Avebury is nearby and cool, they are also set in concrete but there's much more of them and you can go up to them and touch them, all for free on public right of way. Avebury (3d) on google maps
@EternalDarkness if there were some sort of automation system for SP you could make the guidance yourself! Of course, that doesn't exist.... Does it? Or does it?
@ICANTFLY that can happen if they are set to activate on an activation group. Sometimes people set them to activation group 9 (which doesn't exist), disabling the bomb so it can't be dropped. This is often done on custom missiles which use bombs attached to them (the bombs are part of the missile and not intended to be dropped independently)
@Strikefighter04 you clearly signed off as "-Strikefighter04". Obviously you have access to the account. So, I would consider it an alt. It's your post, and you upvoted it.
I just tested and my calculations were perfect. After disabling drag (yes, I'm a cheater, but technically you could go really high up......) it accelerated quickly to 838 mph then stopped.
@Gestour theoretical maximum speed without XML:
max wheel radius: 1.25m
circumference: 7.85m
max angular velocity: 300 radians/sec = 17188.7 degrees/sec = 47.7463888889 revs/sec
1 rev = 7.85m
7.85 * 47.746 = 374.81 m/s = 838.4 mph
This is a theoretical maximum, with the largest wheels.
@Type2volkswagen I guess. You could also use some contraption of airbrakes (with a negative one in the centre to balance out ones on the edge) but a brake would be far more effective.
@jamesPLANESii @14ROVI that's advanced weather. In fact I was working on a procedural 3d cloud generator..... somehow it ended up as a procedural terrain generator tho....
The thing is you'd have had to manually XML about 2/3rds of the parts. On a tablet? In 4.5 hours?
@Caveman999 thing was that was before automated scripts came along. Don't think it will myself.
and how did you do it with absoloutely ZERO mistakes (no deleted blocks, max part ID is perfectly equal to part count), perfect structure, with perfect connections and perfect block arrangement?
so, tell me, how did you get 48 colours in just the editor when there's 15 slots?
@Cajunking13 are you saying you made this with just the editor and paper?
so, you used just the editor and paper?
@Cajunking13 right.
@Cajunking13 HAHAHAHAAH
To be honest I can't believe anyone believed you....
@Cajunking13 sorry, you're saying you didn't use a script? Cmon... You clearly showed interest in my craft generator script and as you couldn't get that to work this was the next best option. You're trying to tell me you placed 9000 parts by hand?? and painted them?? and managed to use 48 colours despite the SP colour palette only having 15? That would require constant changing the XML - as using more than 15 colours is not supported by the ingame editor. It would take months, and not look anywhere near as realistic.
In case you can't find the rules yourself
@Lilsmok can confirm you are breaking the rules. I don't think you'll be able to find many people who will take your side...
@DemonSniper8 is that sarcasm?
Essentially it's the same reason you can't run a PC application like Microsoft word on your phone. Sure you can download a mobile version, but you can't just copy on the PC version. They are two vastly different platforms. What happens when a mod is exported is the code is compiled. This means turning source code (which is readable by humans, and makes sense to programmers - however computers don't understand it) into machine code, which is a lot less human readable, but a computer can easily understand. However some platforms such as android vs pc have different "languages", if you will, and the same source code needs to be compiled separately to run on each platform. Sorry if it was too long.
@RailfanEthan yes it is, see the last section
See the last section
@KingHandspider if I remember correctly there's some example mods.
here
@jamesPLANESii sure, but you wouldn't believe the amount of people who come here and don't know they've even been touched...
Stonehenge was put up by cranes in the 70's. Before that, it was a pile of stones on the floor. Then some archaeologists come along and say, well it could have looked like that. So they set them in concrete like that. And then totally rip off everyone that goes to see them. You can't even get close any more, you just walk in a circle around them.
Cranes picture
Streetview showing how close you get
Avebury is nearby and cool, they are also set in concrete but there's much more of them and you can go up to them and touch them, all for free on public right of way.
Avebury (3d) on google maps
@GlargiBoo you mean, make it grey?
@Dimkal gotta love the TSR2. And hate whoever's idea it was to so brutally murder what was left.
You keep making TSR2s. It's great! but nothing can blot out the pain, the tragedy
@EternalDarkness if there were some sort of automation system for SP you could make the guidance yourself! Of course, that doesn't exist.... Does it? Or does it?
I haven't found a max depth for rockets, and I've tried them several thousand feet under water. And they continue to provide thrust.
@EternalDarkness yes, I have been flying planes powered by rockets underwater for ages.
Yes it's due to the normals being smoothed over the edge. Lesson: however simple, never ever let hellfire do modelling
@ICANTFLY that can happen if they are set to activate on an activation group. Sometimes people set them to activation group 9 (which doesn't exist), disabling the bomb so it can't be dropped. This is often done on custom missiles which use bombs attached to them (the bombs are part of the missile and not intended to be dropped independently)
Missiles don't work if they've touched water. "sit there and create smoke" sounds like that...
@Oski oh, I'll be looking at everything I can, the second I get my hands on it
@Oski who knows
@JohnnyBoythePilot well, you could read the bit at the top...
Refer to this comment:
I haven't tried it with parachutes but negative airbrakes are a common way to remove excessive drag form an aircraft
@Strikefighter04 you upvoted your own post. I wonder what @Tully2001 thinks about this?
@Strikefighter04 you clearly signed off as "-Strikefighter04". Obviously you have access to the account. So, I would consider it an alt. It's your post, and you upvoted it.
The correct image link to use would be
https://c1.staticflickr.com/1/905/39705514260_f7832f7674_h.jpg
@Tully2001 yay
I'm pretty sure when a moderator removes a post you can still see it but with a red 'removed' tag. But not when you delete them by accident... :\
@CaesiciusPlanes or FFFFFF if you want white :)
@Minecraftpoweer yeah I used FSU initially but then I went up to 33000ft to reduce it...
I just tested and my calculations were perfect. After disabling drag (yes, I'm a cheater, but technically you could go really high up......) it accelerated quickly to 838 mph then stopped.
@Gestour theoretical maximum speed without XML:
max wheel radius: 1.25m
circumference: 7.85m
max angular velocity: 300 radians/sec = 17188.7 degrees/sec = 47.7463888889 revs/sec
1 rev = 7.85m
7.85 * 47.746 = 374.81 m/s = 838.4 mph
This is a theoretical maximum, with the largest wheels.
@jamesPLANESii it's disappointing nobody noticed that on April Fool's day, when I released it...
@Strikefighter04 I think so. There are reportedly ways to use python on android but I haven't looked into them.
@Type2volkswagen I guess. You could also use some contraption of airbrakes (with a negative one in the centre to balance out ones on the edge) but a brake would be far more effective.
@TMach5 what python version are you using?
did you know you can't actually make a smooth shape in SP without code. Because SP wouldn't work without code. SP is code (and some assets too).
@14ROVI yes that would be advanced as opposed to dynamic
not quite sure how that happened to be honest
@jamesPLANESii @14ROVI that's advanced weather. In fact I was working on a procedural 3d cloud generator..... somehow it ended up as a procedural terrain generator tho....
@BACconcordepilot that's not really the most mobile friendly approach.