@MechWARRIOR57 yes, it is :P. Didn't I mention it? It's probably a good idea to use main control surfaces which you can deactivate and smaller ones that stay on, for fine adjustments.
Hey, why not just comment on the post? But yeah, that's pretty much what it does. Point, activate and switch to Air to Ground mode and you'll see a target which you can fire air to ground missiles at.
@AstleyIndustries if you go into file>build settings>android>player settings and look for the bundls identifier, just make sure that it doesn't have spaces/symbols in it and try again.
You'll need to get the android sdk. There is probably a link somewhere. It takes a while to download at first (I have terrible internet) but I haven't updated mine in years. Also, using SP on PC is soooo much easier when modding. And a normal block in SP is 0.5x0.5x0.5 in unity units.
As a matter of fact, you can add as many as you like in the XML, but you can't access/modify them or paint with them from the designer. More than 255 (i think? Experimentation shows its somewhere near there) will glitch it out though. This is not that useful for building but it's great for the pixel art script thing.
@MrMecha I see you've been messing with duplicate spotlights in my Jetstream eh? I guess its just copying the url. It was worse when it worked for upvotes ;)
@Cerdon that is not the purpose of this mod. This mod is designed to modify individual parts with more detail. The Fine Tuner Mod is capable of what you are saying. Select scale tool, enter the scale you want and deselect "Scale only selected part".
@ChiChiWerx similar replies have been put on your forum post but I'll reply here for reference's sake.
If you scroll down a few comments you'll see "Bdog04"'s question, which was similar in nature to this one. It is that the part's mesh needs to be updated with the new settings. This normally happens when you change a setting normally, however it doesn't realise it changed when you modify it via overload. So doing something like mirroring or duplicating it would work, as well as saving and opening the file or reloading the designer. Maybe I'll make a fix for it when I've cleared out my existing projects.
@MechWARRIOR57 yes, it is :P. Didn't I mention it? It's probably a good idea to use main control surfaces which you can deactivate and smaller ones that stay on, for fine adjustments.
@EternalDarkness haha! This is why I have them turned off. Maybe I should put them on again.
@Smasher you're not alone. The atlas is louder.
@MethaManAircraft strange. I'm not getting any problem like that. Which probe is it?
@aircraftarsenal123 @saturn28 @MemeKingIndustriesAndMegaCorporation tada!
@MailboxIsMyGender not currently. Maybe something like that in the future
@MailboxIsMyGender very!
Hey, why not just comment on the post? But yeah, that's pretty much what it does. Point, activate and switch to Air to Ground mode and you'll see a target which you can fire air to ground missiles at.
@DEATH2REVIVE The "Part" thing is a dropdown list, click it
@sexylips35 uh, it changes really. All the time. But that's not gonna be the most challenging thing
40000 feet is very high for cloud base... I had an experiment with something similar but I've got so much other projects right now..
Is it a whale?
@AstleyIndustries if you go into file>build settings>android>player settings and look for the bundls identifier, just make sure that it doesn't have spaces/symbols in it and try again.
You'll need to get the android sdk. There is probably a link somewhere. It takes a while to download at first (I have terrible internet) but I haven't updated mine in years. Also, using SP on PC is soooo much easier when modding. And a normal block in SP is 0.5x0.5x0.5 in unity units.
@belthazor170 it's for modifying parts in a way that only used to be achievable by editing the save files directly. And yes.
try adding An IgnoreFloatingOrigin script to your UI from the mod tools. and we can't see mods until you post them
fix:

@JustFly Currently using 5.3.4f1 personal. It works, but I don't know whether it is the version SP uses.
@grtgmzlol tech/code. Didn't I say I suck at art?
@Tully2001 ...... "oh"
@jamesPLANESii yeah, I got that one :)
@Sauce wow, I never saw that! Any idea about the other ones?
@BirdOfSteel Spelling/grammar corrections:
comming => coming
Garisson => Garrison
worlds => world's
Huston => Houston
here => hear
cant => can't
i => I
eastereggs => easter eggs
@HellFireKoder the number two comes before three, silly!
Great to see new modders. Hope you get onto more ambitious projects in the future!
@Moronindustries The button is there on android as well as PC, at least it should be
@Moronindustries .......... appropriate name. Click the android button.
@EliteIndustries1 as far as I can tell this is just a waste of time as you could just download the exported mod. Not sure what the point of it is.
@EliteIndustries1 these are instructions for building and loading the simple continent map, which will just take a while.
step five is not needed. The mod tools are 'unzipped' into your mod source when you import them.
@Joco80
To be clear, I'd like to thank Joco80 for testing my script and hope someone else finds it useful or builds on it.
@Creeperslayerz that's really up to the devs on how they implement stuff. This is just a way of editing the data.
@Joco80 what?
@AudioDud3 look no further
@Cadin it was actually released before he said that
@MrMecha yeah, I guess the community will get used to it and the upvotes a piece gets will go down.
As a matter of fact, you can add as many as you like in the XML, but you can't access/modify them or paint with them from the designer. More than 255 (i think? Experimentation shows its somewhere near there) will glitch it out though. This is not that useful for building but it's great for the pixel art script thing.
@MrMecha you could do it that way, too.
@MrMecha I see you've been messing with duplicate spotlights in my Jetstream eh? I guess its just copying the url. It was worse when it worked for upvotes ;)
@MeawkQ select the engine and open overload, click the dropdown at the top and press CarEngine. change the power and press the tick/check
@jamesPLANESii oh, I'm not sure. its 3700 pixels, so... something like 50x74?
@jamesPLANESii I think I fixed that in an update.....? Who knows.
@FarrowAirlines you set
input
toLandingGear
in theInputController
section.@Joco80 in all my projects, I have forgotten this. I'll try to remember, sorry
@Cerdon that is not the purpose of this mod. This mod is designed to modify individual parts with more detail. The Fine Tuner Mod is capable of what you are saying. Select scale tool, enter the scale you want and deselect "Scale only selected part".
Shame they're focusing on boats when helicopters are so officially under-explored...
@ChiChiWerx similar replies have been put on your forum post but I'll reply here for reference's sake.
If you scroll down a few comments you'll see "Bdog04"'s question, which was similar in nature to this one. It is that the part's mesh needs to be updated with the new settings. This normally happens when you change a setting normally, however it doesn't realise it changed when you modify it via overload. So doing something like mirroring or duplicating it would work, as well as saving and opening the file or reloading the designer. Maybe I'll make a fix for it when I've cleared out my existing projects.
@ReindeerNevve as long as you don't have the mac app store version, see here.
@ReindeerNevve the button says "PC / Mac"