@Awsomur so you're saying that because you're planning to be "cancerous", start "meme wars" and post "stupid comments" then everyone over 25,000 points does too? I take it that includes Devs and mods who of course always make stupid comments and start meme wars. Yes, and also I might note that "stereotype" is the wrong word here, I consider you hypocritical because you were openly critising a group which you may soon be a part of if people are irresponsible enough with their upvotes which I'm sure will happen at some point.
@Awsomur "...totally cancerous, because plats always make stupid comments and start meme wars."
I've screenshotted that and am waiting till you turn platinum. Don't stereotype a whole large group of people, especially when you may join it in the future.
Shiny terrain can be fixed by setting some shader or something to legacy (it's been a long time since I made a map). The white box, I honestly have no clue, does it happen in the default map? The only thing I can think of is as gestour said to get 5.3.6
@L0NGSW0RDPIL0T that was just notifying everyone that it had been posted. To actually get the update, redownload the mod and replace the current version. (Unless you got it via steam workshop, in which case it will update by itself).
@MEERKAT978 yeah, the units used in code and XML are unity's standard units, (distance: meters, time: seconds, speed: meters per second, and I'm not sure about weight as I think sp does some sort of mass scaling to speed up the calculations...
@DarthAbhinav no. That is most certainly not how you do it. You can try it if you like. It won't work. I have a good recollection of saying "no". It is a python script that you have to run with python (link is in my comment).
@Drobot432 these values control the way the tire slips, skids or has traction. You can read more about the values here if you scroll to the bottom and look at "Wheel Friction Curves". But basically they control the traction for the wheel moving forward/sideways
@masterhunter you can't get 1.7 off Amazon underground. It was discontinued. Clearly, you have not got an official version of the game and I'm really not surprised it has adware.
@Oski try adding it in overload. If you don't want to though, make sure you are:
- editing the right part
- editing the RocketWeapon.State element
- using correct syntax (selfDestructTimer="1")
- saving the file
- loading the right file
It's also to do with how much thrust/drag you have. If you have a lot of drag, but have compensated for it by adding a lot of thrust, your acceleration will be faster.
@RedstoneAeroAviation uh, you don't want to be importing spmod files into unity.... are you on about importing the mod tools?
@Awsomur so you're saying that because you're planning to be "cancerous", start "meme wars" and post "stupid comments" then everyone over 25,000 points does too? I take it that includes Devs and mods who of course always make stupid comments and start meme wars. Yes, and also I might note that "stereotype" is the wrong word here, I consider you hypocritical because you were openly critising a group which you may soon be a part of if people are irresponsible enough with their upvotes which I'm sure will happen at some point.
@Awsomur "...totally cancerous, because plats always make stupid comments and start meme wars."
I've screenshotted that and am waiting till you turn platinum. Don't stereotype a whole large group of people, especially when you may join it in the future.
same as rockets. firingDelay="0.1"
Shiny terrain can be fixed by setting some shader or something to legacy (it's been a long time since I made a map). The white box, I honestly have no clue, does it happen in the default map? The only thing I can think of is as gestour said to get 5.3.6
Grass strip ftw.
You can't, if you pay attention to what the writing says.
@L0NGSW0RDPIL0T that was just notifying everyone that it had been posted. To actually get the update, redownload the mod and replace the current version. (Unless you got it via steam workshop, in which case it will update by itself).
@L0NGSW0RDPIL0T click download... (PC/Mac or android) the big blue buttons.
@user49989 scaling the bomb scales the explosion size (but not the force), but that's it unfortunately.
@MEERKAT978 yeah, the units used in code and XML are unity's standard units, (distance: meters, time: seconds, speed: meters per second, and I'm not sure about weight as I think sp does some sort of mass scaling to speed up the calculations...
@MEERKAT978 that should make the missile work at a range of up to 10km..
@shipster you just add them in the XML and set them via xml too.... It's rather awkward to use when designing by hand
@TFM8 I just did, 4 days ago. Re-download the mod for the update.
@DarthAbhinav no. That is most certainly not how you do it. You can try it if you like. It won't work. I have a good recollection of saying "no". It is a python script that you have to run with python (link is in my comment).
@DarthAbhinav no, it's a python script.
@DarthAbhinav if they aren't already there, click the add button and type them in.
@5stars unfortunately not... you can use "bomb cannons" (which fire bombs at very high speeds with modded detachers) but not on guns.
@Drobot432 these values control the way the tire slips, skids or has traction. You can read more about the values here if you scroll to the bottom and look at "Wheel Friction Curves". But basically they control the traction for the wheel moving forward/sideways
@DemonSniper8 if it's not there, add it yourself.
@Thomasj041 you haven't set the activation group to 1 as well, have you?
When they are "on fire" that's leaking fuel. You can see the fuel indicator decreasing.
@MartyMcfly just read the iOS section in the link below.... or I'll sum it up for you: YOU CAN'T GET MODS ON iOS
@MartyMcfly is this a joke or not? Just read this.... And look at the other people who commented before you asking the same thing.
@Thomasj041 it should do exactly that
@Thomasj041 set the input to "Activate1"
@Awsomur wrong. You can do it like this
@Alienbeef0421 no, you need to mount them on detachers or pylons
@masterhunter more details here
@masterhunter you can't get 1.7 off Amazon underground. It was discontinued. Clearly, you have not got an official version of the game and I'm really not surprised it has adware.
@masterhunter definitely no ads in the stock game... That's amazon store and not amazon underground right?
@Oski I just tested.... negative damage works!!!
that is some initiative. Now, what else can we put negative values into...?
@Oski try adding it in overload. If you don't want to though, make sure you are:
- editing the right part
- editing the
RocketWeapon.State
element- using correct syntax (
selfDestructTimer="1"
)- saving the file
- loading the right file
@RussianAS I'm not quite sure what you mean, I haven't investigated the damage property, all I know is it exists.
@Oski make sure you've definitely spelled it right (copy paste), and that it's on the rocket modifier and that you have entered a valid number.
build the cockpit huge, then scale the whole thing down afterwards.
Here's something for future reference
the name is
selfDestructTimer
put the time in seconds for the value@RussianAS add
health="100"
or however much in the XML. It won't appear in overload.@Botfinder you click the add button....
It's also to do with how much thrust/drag you have. If you have a lot of drag, but have compensated for it by adding a lot of thrust, your acceleration will be faster.
Basically what @jamesPLANESii said.
@Awsomur it's debatable which finger that is.
@Awsomur he put a winking face there for a reason.
@Oski uh, what? Flak guns don't have XML properties...
@Oski the bullet will not explode after it's lifetime, unfortunately. But you could use scaled down rockets with a self destruct timer.
If the game does not have weapons when it comes out, that will be the first thing I will do,
Sounds fun
preview
if you have TamperMonkey installed as a browser extension, you can use this script I made.