@Delphinos ah, I had a suspicion. I take it you don't have mod settings installed? It was a simple mistake, and it causes it to not work only when mod settings is not installed. Of course I have nod settings installed so I didn't notice. I'll be able to fix it tomorrow but for now I'll have to put a note up. You can fix it temporarily by installing Mod Settings
Without XML modding the wheel, it is impossible to get over 375 m/s (838.95mph) ground speed with resizable wheels without losing traction. This is due to the maxAngularVelocity parameter, and the maximum diameter of wheel.
See here
I played around with procedural terrain a while ago. I never finished it because I moved on to other projects first. I had fairly decent speed on a PC with the terrain generating in the background. Here's some images of what it's like. Note that the biomes are quite small. They are scaled down so I don't have to spend ages flying between them across tiles to see them all. Also the mountains look pretty horrible :\
@TheOwlAce so, assuming you're on windows (which your builds suggest), first you need to find your appdata folder (try putting %APPDATA% into the search box thingy). It might take you to a folder in AppData\Roaming, or just to AppData. You need to go to AppData\LocalLow, then Jundroo then SimplePlanes then AircraftDesigns. Find and delete all unneeded aircraft.
No, uservoice is a very useful platform, and the rule is there for a reason. Otherwise you'd get lots of "im-more-important-than-everyone-else-so-im-going-to-put-all-my-ideas-into-one-post-so-that-then-people-vote-for-it-and-they-all-get-added" posts with a load of votes, and the devs have no idea how they are to be prioritised. It also means people have to choose wisely where they put their votes instead of just blindly seeing something on the forums and thinking "huh, that sounds cool" and upvoting. As well as this, it keeps everything in one place and frankly, I'm getting quite annoyed (and I'm not even on the dev team lol) at all the posts complaining about x and y and asking things of the developers which would take months to implement fully instead of putting it on uservoice like all the other people because my idea is better and it needs attention on the forums.
@Brields95 I'm working on an update which should allow for editing the new ones, and also allows for all future attributes to be added. I've also reworked the GUI to make it less buggy (the part under the button doesn't get selected) and it is fully resizable and draggable. If only the scrollbars would work, it would be ready to release.
@highlander1337 oh, it would only be a water gun... I'm not sure if serial ports are the best way, but you need to find a way to do local IPC (inter-process communication) between Unity 5.3.6 and whatever your ANN process is. I can help with obtaining the required data from SimplePlanes inside a mod, but then it needs to be sent to the other process.
@Caveman999 don't listen to Caveman999 or any of the other RPers. They really badly spammed our SimplePlanes (not SimpleRolePlay) forums. He was later denounced for repeated roleplay posts. If you see anyone else doing it, please link them here.
Machine learning has always interested me - my only project involving it was trying to build a thing to read a camera and detect a specific colour of cat in my garden and provide it's location to a couple servos, then flip a solinoid >:) - but I feel like takeoff is kinda simple in terms of SP and very aircraft specific. It's just wait until you have sufficient speed (which is craft-dependent, so it wouldn't be universal) and the pull up. Perhaps a better thing to try would be maybe maintaining a heading/pitch or terrain avoidance? In terms of answering your question, I'm not too familiar with the concept of memory pointers as I deal with the C# that the game runs on. The way I'd do it would be to create a mod which reads out the data, and sends it somehow (serial, idk) to your ML process. Most of the data could be obtained by the ServiceProvider's PlayerAircraft class, however some may require using reflection to access SimplePlanes' code directly. Let me know how it goes. By the way, are you new? If so, welcome.
and how did you do it with absoloutely ZERO mistakes (no deleted blocks, max part ID is perfectly equal to part count), perfect structure, with perfect connections and perfect block arrangement?
@Cajunking13 sorry, you're saying you didn't use a script? Cmon... You clearly showed interest in my craft generator script and as you couldn't get that to work this was the next best option. You're trying to tell me you placed 9000 parts by hand?? and painted them?? and managed to use 48 colours despite the SP colour palette only having 15? That would require constant changing the XML - as using more than 15 colours is not supported by the ingame editor. It would take months, and not look anywhere near as realistic.
argh, this idea has been put forward so many times..... It would have been done by now if it was gonna improve performance that much. Oh wait. The game already does that, you just don't notice, because it's clever and does it in the background...
@Gravity what part did you experience that on?
@Chancey21 did you read the bit just above the download links there?
@CruzerBlade you can move that with the button offset setting (X axis) in mod settings
+1@Chancey21 did you actually read the forum post?
@DemonSniper8 no, that's how responsive the steering is afaik.
@Roswell have you installed a mod before?
@Delphinos ah, I had a suspicion. I take it you don't have mod settings installed? It was a simple mistake, and it causes it to not work only when mod settings is not installed. Of course I have nod settings installed so I didn't notice. I'll be able to fix it tomorrow but for now I'll have to put a note up. You can fix it temporarily by installing Mod Settings
Without XML modding the wheel, it is impossible to get over 375 m/s (838.95mph) ground speed with resizable wheels without losing traction. This is due to the
maxAngularVelocity
parameter, and the maximum diameter of wheel.See here
@Delphinos oh. Hang on a minute. Does it fail just as you enable it? And do you not have mod settings installed?
here it be
+4Not only did you set the links to the upvote button, but you did it wrong xD
@JetFly I'm just on about the title xD
Also you can't assign to the result of a method xD
+1I played around with procedural terrain a while ago. I never finished it because I moved on to other projects first. I had fairly decent speed on a PC with the terrain generating in the background. Here's some images of what it's like. Note that the biomes are quite small. They are scaled down so I don't have to spend ages flying between them across tiles to see them all. Also the mountains look pretty horrible :\
+1@TheOwlAce so, assuming you're on windows (which your builds suggest), first you need to find your appdata folder (try putting
%APPDATA%
into the search box thingy). It might take you to a folder inAppData\Roaming
, or just toAppData
. You need to go toAppData\LocalLow
, thenJundroo
thenSimplePlanes
thenAircraftDesigns
. Find and delete all unneeded aircraft.No, uservoice is a very useful platform, and the rule is there for a reason. Otherwise you'd get lots of "im-more-important-than-everyone-else-so-im-going-to-put-all-my-ideas-into-one-post-so-that-then-people-vote-for-it-and-they-all-get-added" posts with a load of votes, and the devs have no idea how they are to be prioritised. It also means people have to choose wisely where they put their votes instead of just blindly seeing something on the forums and thinking "huh, that sounds cool" and upvoting. As well as this, it keeps everything in one place and frankly, I'm getting quite annoyed (and I'm not even on the dev team lol) at all the posts complaining about x and y and asking things of the developers which would take months to implement fully instead of putting it on uservoice like all the other people because my idea is better and it needs attention on the forums.
+8@AdlerSteiner not yet, there's a slight complication. Technically what I'm doing shouldn't work but apparently it does.
@sheepsblood thanks!
@Caveman999 this mod by mushr0om
@Brields95 I'm working on an update which should allow for editing the new ones, and also allows for all future attributes to be added. I've also reworked the GUI to make it less buggy (the part under the button doesn't get selected) and it is fully resizable and draggable. If only the scrollbars would work, it would be ready to release.
@EternalDarkness I haven't managed to die yet lol
+1SUBTLE HINT AHOY
This will make a good testbed for one of my mods.
+1It has a nice space for a screen.
@JakeTheDogg I'd rather not implement it twice.
@Shawnthebuilder if they did they wouldn't have much luck because mods aren't supported on iOS
@highlander1337 oh, it would only be a water gun... I'm not sure if serial ports are the best way, but you need to find a way to do local IPC (inter-process communication) between Unity 5.3.6 and whatever your ANN process is. I can help with obtaining the required data from SimplePlanes inside a mod, but then it needs to be sent to the other process.
overlord xD
@Caveman999 don't listen to Caveman999 or any of the other RPers. They really badly spammed our SimplePlanes (not SimpleRolePlay) forums. He was later denounced for repeated roleplay posts. If you see anyone else doing it, please link them here.
+5Machine learning has always interested me - my only project involving it was trying to build a thing to read a camera and detect a specific colour of cat in my garden and provide it's location to a couple servos, then flip a solinoid >:) - but I feel like takeoff is kinda simple in terms of SP and very aircraft specific. It's just wait until you have sufficient speed (which is craft-dependent, so it wouldn't be universal) and the pull up. Perhaps a better thing to try would be maybe maintaining a heading/pitch or terrain avoidance? In terms of answering your question, I'm not too familiar with the concept of memory pointers as I deal with the C# that the game runs on. The way I'd do it would be to create a mod which reads out the data, and sends it somehow (serial, idk) to your ML process. Most of the data could be obtained by the ServiceProvider's PlayerAircraft class, however some may require using reflection to access SimplePlanes' code directly. Let me know how it goes. By the way, are you new? If so, welcome.
@FastDan yes
+2yes, to clarify, I am updating overload to take these into account.
+3@DarthAbhinav did you happen to not check the "Android Build Support" box when installing unity? That would have been really silly.
+2hmmm
But have you flown a glider solo, driven a little glider tow-y thing, and driven a big boat with a V8?
@The1Big1Finger1111 nope.
@TheOwlAce appdata / locallow
I guess you could just delete the files manually out of the AircraftDesigns folder. Would probably be quicker too.
+2The thing is you'd have had to manually XML about 2/3rds of the parts. On a tablet? In 4.5 hours?
@Caveman999 thing was that was before automated scripts came along. Don't think it will myself.
and how did you do it with absoloutely ZERO mistakes (no deleted blocks, max part ID is perfectly equal to part count), perfect structure, with perfect connections and perfect block arrangement?
so, tell me, how did you get 48 colours in just the editor when there's 15 slots?
@Cajunking13 are you saying you made this with just the editor and paper?
so, you used just the editor and paper?
@Cajunking13 right.
@Cajunking13 HAHAHAHAAH
To be honest I can't believe anyone believed you....
@Cajunking13 sorry, you're saying you didn't use a script? Cmon... You clearly showed interest in my craft generator script and as you couldn't get that to work this was the next best option. You're trying to tell me you placed 9000 parts by hand?? and painted them?? and managed to use 48 colours despite the SP colour palette only having 15? That would require constant changing the XML - as using more than 15 colours is not supported by the ingame editor. It would take months, and not look anywhere near as realistic.
argh, this idea has been put forward so many times..... It would have been done by now if it was gonna improve performance that much. Oh wait. The game already does that, you just don't notice, because it's clever and does it in the background...
+10Window>Lighting
+1Disable "Baked GI" and "auto"
And the reward for the most useless forum post ever goes to.....
+5In case you can't find the rules yourself
@Lilsmok can confirm you are breaking the rules. I don't think you'll be able to find many people who will take your side...