@Kerbango huh wierd. What platform? I wonder if it's steam syncing your game files including the mods, that would tally with some people complaining about planes refusing to delete. Try going into steam>settings>cloud> then disable steam cloud sync. Restart steam, and re-update the mod. See if that makes a difference, that's my suspicion.
@CarnationRED SP seems to use what's kind of it's own audio system. I haven't really looked into it that much. Sorry I didn't respond to your comment yesterday, I went to look at it, found nothing and forgot.
@randomusername you don't turn with yaw. You turn with roll. Airplanes aren't cars. Cars don't roll to turn. In a coordinated turn, there is no "slip" or "skid" meaning no sideways velocity - the air meets the aircraft head on. As to coordinating the rudder, the input required depends on several factors including your speed. One solution people have come up with involves changing the ailerons so the aileron on the side going up doesn't deflect as much as the one going down. Automated coordination of the rudder is mainly confined to games. Adverse yaw is not very defined on most aircraft - it's almost undetectable on something like a fighter jet, but on a glider (which I also fly btw but I have more flights than James haha) the ailerons are larger and further out so the effect is more pronounced. Hence a lot of gliders have quite big rudders. Trying to turn with the rudder is very inefficient. In fact it's called sideslipping and it's quite a good way of losing height in a rush.
@randomusername I take it you're on about landing in a crosswind, since that's the time when you'd be needing the rudder.
You want to be facing in the same direction you are travelling when you touch down for a proper crosswind landing. This is achieved by pointing the nose into wind on the approach and roundout, then during the "float", you "kick off" the drift with the rudder. Doing this too early would mean that your velocity starts to change, and you begin to drift downwind and touchdown going sideways, causing stress to the LG. Too late, and you'll touch down before you get pointing forwards, again touching down sideways. So, increasing the "fuselage lift" effect would speed up this effect, making it a lot harder. You need to be able to maintain a high lateral angle of attack without changing your movement, direction - and the "front stabiliser" will make your direction change faster. Yaw changes which way the nose is pointing, not which way you're going. Unless you put a load of wings in your fuselage that is.
(also, nothing about trying to make it rip itself apart. Just ending up going backwards would be the problem. Much alike having your main wing too far forward.)
@randomusername "at the front", "about the same size", "turning becomes easier", "slower landings".
You've obviously been researching your aerodynamics, but allow me to set a few things straight.
1. Having something at the front with the same size is way too much, you could end up with something unstable depending on where your CoM is and how long the tail is.
2. SP also calculates drag from the side, and that drag is enough to replicate the kind of side-slip effect you'd get. The lift produced is very small, as the shape of the fuselage is not an effective aerofoil, hence why pilots don't just turn with the rudder (also leads to other problems).
3. What does that have to do with landings?
@MrTyTheGreat nope not at all just memory leak from the graphics card into the audio buffer. The image, as you can see, makes no sense at all and is a pure coincidence.
Dude seriously that's a terrible decoding, I just opened MMSSTV and ran the video, it's clear as day. Also that's probably a stage somewhere in an easter egg, which was triggered by you breaking the game instead of finding it properly like a god damn normal person.
@Chancey21 modding drag is disallowed, so I'd certainly ask. It says "We consider it a serious offense to submit an XML modded plane into a tournament which prohibits them. Any violation will result in an immediate and permanent ban from all future Sky Cup tournaments.". In the tournament rules. Modding maxDeflectionDegree is just as severe.
@Chancey21 not sure if that's actually allowed in this tournament. Though the rules mentions engines and fuel tanks, it says "includes". I'd check first definitely, as it's basically modding drag
yeah I was planning a drag painter alongside some other editor tools I've been putting together... though for now, you can use something with regex replace functionality such as notepad++ and replace: (<Part [^>]*?)(\/?>)
with: $1 calculateDrag="false"$2
which would disable drag on all parts (make sure there isn't any set beforehand)
#
hey wait a minute, that's not what I clicked...
@23mtalbot1 @Jacobdaniel I have updated the mod, try redownloading and see if it's fixed.
@23mtalbot1 @Jacobdaniel I'm working on a fix to this bug but for the mean time the solution @Frazzled mentioned here apparently works.
@Jacobdaniel unless I'm mistaken you haven't told me what I need to fix.
@Mattangi2 lots. I totally redesigned it. You can see most of the update stuff on the beta post
+1@Caveman999 yes I think he realised that's why he said "Stupid Apple"
@Kerbango huh wierd. What platform? I wonder if it's steam syncing your game files including the mods, that would tally with some people complaining about planes refusing to delete. Try going into steam>settings>cloud> then disable steam cloud sync. Restart steam, and re-update the mod. See if that makes a difference, that's my suspicion.
+1You have a lot of wing segments connected to each other. Instead, replace it with one long wing and it will be a lot stronger.
+1Hey @Chancey21 the website requires 1280x720 screenshots and that's a mobile bug that I've reported.
There's a new test version of Overload that allows you to do this. I haven't updated the mod post because I'm not sure it's completely bug-free
No it's not in simplelandia that doesn't exist
Helicopters are cool and all that, but this isn't facebook.
+1@CarnationRED SP seems to use what's kind of it's own audio system. I haven't really looked into it that much. Sorry I didn't respond to your comment yesterday, I went to look at it, found nothing and forgot.
@robloxweponco kind of, it's sort of in testing right now
@DuckMintnewprofile "easy points" haahhahahaahahahaaaa no
+9@DPSAircraftManufacturer I'm not quite sure what you mean.
+1@randomusername yup, you can turn with yaw. Very inefficient and ends up with you rolling a bit too (depending how fast you're going)
+1@randomusername dunno if I flew more.... more launches, sure, but the weather's not too good here so my flights tend to be rather short ;)
+1@randomusername you don't turn with yaw. You turn with roll. Airplanes aren't cars. Cars don't roll to turn. In a coordinated turn, there is no "slip" or "skid" meaning no sideways velocity - the air meets the aircraft head on. As to coordinating the rudder, the input required depends on several factors including your speed. One solution people have come up with involves changing the ailerons so the aileron on the side going up doesn't deflect as much as the one going down. Automated coordination of the rudder is mainly confined to games. Adverse yaw is not very defined on most aircraft - it's almost undetectable on something like a fighter jet, but on a glider (which I also fly btw but I have more flights than James haha) the ailerons are larger and further out so the effect is more pronounced. Hence a lot of gliders have quite big rudders. Trying to turn with the rudder is very inefficient. In fact it's called sideslipping and it's quite a good way of losing height in a rush.
+1@randomusername I take it you're on about landing in a crosswind, since that's the time when you'd be needing the rudder.
+2You want to be facing in the same direction you are travelling when you touch down for a proper crosswind landing. This is achieved by pointing the nose into wind on the approach and roundout, then during the "float", you "kick off" the drift with the rudder. Doing this too early would mean that your velocity starts to change, and you begin to drift downwind and touchdown going sideways, causing stress to the LG. Too late, and you'll touch down before you get pointing forwards, again touching down sideways. So, increasing the "fuselage lift" effect would speed up this effect, making it a lot harder. You need to be able to maintain a high lateral angle of attack without changing your movement, direction - and the "front stabiliser" will make your direction change faster. Yaw changes which way the nose is pointing, not which way you're going. Unless you put a load of wings in your fuselage that is.
(also, nothing about trying to make it rip itself apart. Just ending up going backwards would be the problem. Much alike having your main wing too far forward.)
@randomusername "at the front", "about the same size", "turning becomes easier", "slower landings".
You've obviously been researching your aerodynamics, but allow me to set a few things straight.
+21. Having something at the front with the same size is way too much, you could end up with something unstable depending on where your CoM is and how long the tail is.
2. SP also calculates drag from the side, and that drag is enough to replicate the kind of side-slip effect you'd get. The lift produced is very small, as the shape of the fuselage is not an effective aerofoil, hence why pilots don't just turn with the rudder (also leads to other problems).
3. What does that have to do with landings?
@Chancey21 pah I fitted it out with a load of custom avionics & instruments yesterday
My, that's a lot of wheels
It flies nicely.
+2@jamesPLANESii slowing them down by 30 knots, not to 30 knots xD
@Z3RO 1. You're still seeing drag in the drag view?
2. when did you download it?
3. what part is it on?
@Chancey21 so.... What was the purpose of that comment?
@MrTyTheGreat nope not at all just memory leak from the graphics card into the audio buffer. The image, as you can see, makes no sense at all and is a pure coincidence.
Move along
No, this is just clearly a game glitch
I'm totally not angry because nobody found that easter egg I made 2 months ago and the ones that did found it wrong.
Dude seriously that's a terrible decoding, I just opened MMSSTV and ran the video, it's clear as day. Also that's probably a stage somewhere in an easter egg, which was triggered by you breaking the game instead of finding it properly like a god damn normal person.
@FastDan read the first 12 words of the post above. It might give you a clue.
@FastDan take a wild guess
You downloaded an old version, with a bug that I clearly stated on the post and fixed yesterday. Then somehow tagged me twice....
@RailfanEthan I found an old backup
Settings.xml
. Yeager was Murphy. This is the location entry:Put this in your
+1CloudSettings.xml
and you'll find it takes you to Yeager.I think Yeager was Murphy (Kevin) and Wright was Tarpley (Philip)
They used to be named after developers but they felt modest and changed them in an update.
+4@Brields95 @Delphinos I recommend you use Mod Settings to change the UI scale
@AdlerSteiner @jamesPLANESii try again, this bug is probably fixed
@Chancey21 "we"
@Chancey21 modding drag is disallowed, so I'd certainly ask. It says "We consider it a serious offense to submit an XML modded plane into a tournament which prohibits them. Any violation will result in an immediate and permanent ban from all future Sky Cup tournaments.". In the tournament rules. Modding
maxDeflectionDegree
is just as severe.@Chancey21 not sure if that's actually allowed in this tournament. Though the rules mentions engines and fuel tanks, it says "includes". I'd check first definitely, as it's basically modding drag
@jamesPLANESii
1. it doesn't disappear, it moves up in the list
2-4. these observations are all caused by the bug I just put in the forum post
airships are more like submarines for air. They regulate their height using buoyancy
+1@TheEpicMOONHAWK have a look in the learn about modding section.
+1@jamesPLANESii RIP
yeah I was planning a drag painter alongside some other editor tools I've been putting together... though for now, you can use something with regex replace functionality such as notepad++ and replace:
(<Part [^>]*?)(\/?>)
with:
$1 calculateDrag="false"$2
which would disable drag on all parts (make sure there isn't any set beforehand)
@Delphinos it should be fixed now