@DerekSP I'm searching all over the net, and the only thing I found was an offhand comment in this extremely old thread which lead to that's discovery. I've got the NGUI docs here, but can't find anything to do with rich text... there could be more, I don't know. As for when I asked Andrew, we were already discussing something else and I brought it up as a sidenote, so he was online and there, I don't know how long they usually take to respond but probably not on a weekend?
@DerekSP why not make a mod? :P I made a python script for something for a few months afterwards I was bombarded by people trying to install python, installing the wrong version, getting random script errors....
Just to check, you did ask about automated access beforehand? It states in the Terms Of Use (sec 3B) that you agree to when Registering an account, that you must. I've also talked to andrew about implementing the web notification API, like this - predictably, it was something he wanted to do but just didn't have time.
@KingHandspider in the game world, there is this thing called floating origin which will mese up your UI by moving it off screen. To fix it, try adding an "ignore floating origin" script from the mod tools. If that doesn't work, make a script to set your canvas to the right position every frame.
@KingHandspider the SimplePlanes UI uses NGUI, which is a paid Unity Asset. I once asked why they didn't use Unity's built in system "uGUI", and the response was that back when SP was being developed, uGUI was not as mature as it is now, but I have it on good authority that SR2 will use uGUI.
@InternationalAircraftCompany the way minecraft does it is through the appstore. And even if you're publishing a free app, publishing through the appstore is not free. No thanks. Unless of course, we put ads in them. That could work.
@Chancey21 It's really hard to say when I will get time. I was discussing with Gestour about making some more convincing looking water effects, instead of blue fog and a flat plane for the surface. If he feels like making those better, I may be able to finish off designersuite hopefully in the meantime. But I also have homework, and I'm making models and other assets for a weapons mod for sr2 when it's released.
If you want to export for android, first re-run the unity installer, but this time check the box that says "Android Build Support".
You will also need to install the android SDK, which you can find how to do here, ignoring steps 3 and 4.
@FalconGT12 yes, I figured from the first comment.
It's not really possible. Only way is to make a custom rocket pod yourself with fuselage inlets or something and use the singular unguided rockets. It's been done before so you might be able to find one already on the site.
@CarnationRED I'm not sure why that wouldn't work in the designer... Are you on Unity 5.3.6? (that is the version SP uses so try to use that to avoid conflicts). If you aren't, you can get it from the Unity Download Archive
@CarnationRED sorry I took so long to respond - you may need to attach an "ignore floating origin" script if you're putting it into the sandbox level. This stops it getting moved away from the the origin when the floating origin is moved. However I'm my experience sometimes that hasn't worked and what I had to do was add a script to constantly set the position of the canvas to where it should be as it gets moved by the game's floating origin scripts.
I believe slow motion affects the fixed delta time for the physics update loop. This is normally, on high physics settings, 0.02 seconds, giving the physics 50 updates per second. Slow motion is 1/8th speed and I think it lowers the physics tick too as otherwise you'd see the physics updating at 6.25 updates per second, and it would look awfully jittery. Essentially: high physics settings is all you can do stock. but if you did want to make a mod, you'd be interested in setting the Time.fixedDeltaTime (that's a link)
@DPSAircraftManufacturer 27 years is around 10,000 days. It's a standard length for a "permanent" ban. Also, if you read the reddit post, you'll see tully said that it is possible to contact the developers once they are 13. Also, you can only tag 3 people per post.
@BurkeEnterprise with those winds, I'm wouldn't be very optimistic about flying an airship.
For buoyancy, you need lots of volume and less mass. Volume is gonna increase area. That means drag will have a huge effect as you're light, and have lots of area. This will make it very slow. 40kph doesn't sound like much, but you're on the ground. Up as much as 100ft and that could double, depending on the terrain. You'd be floatin' downwind like a paper bag, boy. Oh, this is a really old post isn't it. How did I even get here?
Oh, I know, the dictatorship we live in, where people are afraid to speak lest they get permanently banned for something as little as breaking the law! I'm going to stop talking before I'm banned myself!
@Caveman999 that's just the default length of a "permanent" ban, as it's 'long enough' I guess.
It's also around 10,000 days (27.4 years rounds down) so that's probably just a default.
That is what we call a pole bender. How to break a weak link xD. Also, no backrelease?
Update:
url
doesn't actually do anything, it seems to be half-implemented.@DerekSP it appears you can also do
[url=https://whatever]text[/url]
. I haven't tested it too much@DerekSP I'm searching all over the net, and the only thing I found was an offhand comment in this extremely old thread which lead to that's discovery. I've got the NGUI docs here, but can't find anything to do with rich text... there could be more, I don't know. As for when I asked Andrew, we were already discussing something else and I brought it up as a sidenote, so he was online and there, I don't know how long they usually take to respond but probably not on a weekend?
another rich text feature:
+2[RRGGBB]
makes following text the RGB color.Actually, ignore that link I sent below. SP in the designer uses
NGUI
, an alternative GUI solution for unity. So the rich text will be different.@DerekSP why not make a mod? :P I made a python script for something for a few months afterwards I was bombarded by people trying to install python, installing the wrong version, getting random script errors....
full rich text guidelines
Just to check, you did ask about automated access beforehand? It states in the Terms Of Use (sec 3B) that you agree to when Registering an account, that you must. I've also talked to andrew about implementing the web notification API, like this - predictably, it was something he wanted to do but just didn't have time.
@KingHandspider in the game world, there is this thing called floating origin which will mese up your UI by moving it off screen. To fix it, try adding an "ignore floating origin" script from the mod tools. If that doesn't work, make a script to set your canvas to the right position every frame.
are you trying to load it into the designer or the game world?
does it happen without the freecam mod?
@KingHandspider the SimplePlanes UI uses NGUI, which is a paid Unity Asset. I once asked why they didn't use Unity's built in system "uGUI", and the response was that back when SP was being developed, uGUI was not as mature as it is now, but I have it on good authority that SR2 will use uGUI.
+3%APPDATA%\..\LocalLow\Jundroo\SimplePlanes\Mods
is the folder you need to save it in. It should be a
.spmod
file.@InternationalAircraftCompany the way minecraft does it is through the appstore. And even if you're publishing a free app, publishing through the appstore is not free. No thanks. Unless of course, we put ads in them. That could work.
@DerekSP what do you mean about XML structure? I get the feeling that you just wanted the "X" for linux...
(also it's read the first letter of every line, not sentence they aren't sentences aaaaaaaaaaaaaaaaaa)
yay linux
I know, so many new people around here...
+4but... tracks?
+1@Chancey21 It's really hard to say when I will get time. I was discussing with Gestour about making some more convincing looking water effects, instead of blue fog and a flat plane for the surface. If he feels like making those better, I may be able to finish off designersuite hopefully in the meantime. But I also have homework, and I'm making models and other assets for a weapons mod for sr2 when it's released.
+2@Chancey21 I.. yes. Also who upvoted all the comments.
+2@jamesPLANESii not planning to include sea floor in the initial release but.... it might be possible to make a procedural seabed, if I had the time.
+4@DerekSP yes. Oh maybe after the underwater thing. Main thing to do is add android GUI support
+1@Chancey21 if you don't want to do a challenge just because you won't get some fake upvotes for it and don't have enough time, then don't take part.
+1If you want to export for android, first re-run the unity installer, but this time check the box that says "Android Build Support".
+5You will also need to install the android SDK, which you can find how to do here, ignoring steps 3 and 4.
@Chancey21 I think you've missed the point, and if you've ever thought upvote rewards is why people build things you are highly mistaken.
+3Does it break if you stop halfway and go back in?
@FalconGT12 yes, I figured from the first comment.
It's not really possible. Only way is to make a custom rocket pod yourself with fuselage inlets or something and use the singular unguided rockets. It's been done before so you might be able to find one already on the site.
You just had to call it that, didn't you?
+6well, it can't be as bad as being nuked hey? oh wait that wasn't....
+2hi @Mod !
@CarnationRED I'm not sure why that wouldn't work in the designer... Are you on Unity 5.3.6? (that is the version SP uses so try to use that to avoid conflicts). If you aren't, you can get it from the Unity Download Archive
@CarnationRED sorry I took so long to respond - you may need to attach an "ignore floating origin" script if you're putting it into the sandbox level. This stops it getting moved away from the the origin when the floating origin is moved. However I'm my experience sometimes that hasn't worked and what I had to do was add a script to constantly set the position of the canvas to where it should be as it gets moved by the game's floating origin scripts.
@Legal nope. But some other people are getting it, so don't worry, it's not your fault. I don't really know whose fault it is
I believe slow motion affects the fixed delta time for the physics update loop. This is normally, on high physics settings, 0.02 seconds, giving the physics 50 updates per second. Slow motion is 1/8th speed and I think it lowers the physics tick too as otherwise you'd see the physics updating at 6.25 updates per second, and it would look awfully jittery. Essentially: high physics settings is all you can do stock. but if you did want to make a mod, you'd be interested in setting the
+1Time.fixedDeltaTime
(that's a link)@Hayhayjam664 SimpleWheels was the greatest game ever created. Trailer Google Play
@BurkeEnterprise higher mass means you need higher volume. To make more volume without making it wider and less aerodynamic, it would need to be long.
@BurkeEnterprise so I guess it's gonna have to be really long then...
@RodWan look at your profile picture again, but closely.
Dude, don't use your phone at the wheel
@DPSAircraftManufacturer Jundroo is still a US company so they must follow US laws. They have no way of assuring you aren't from the US.
+1@DPSAircraftManufacturer 27 years is around 10,000 days. It's a standard length for a "permanent" ban. Also, if you read the reddit post, you'll see tully said that it is possible to contact the developers once they are 13. Also, you can only tag 3 people per post.
+2@BurkeEnterprise with those winds, I'm wouldn't be very optimistic about flying an airship.
For buoyancy, you need lots of volume and less mass. Volume is gonna increase area. That means drag will have a huge effect as you're light, and have lots of area. This will make it very slow. 40kph doesn't sound like much, but you're on the ground. Up as much as 100ft and that could double, depending on the terrain. You'd be floatin' downwind like a paper bag, boy. Oh, this is a really old post isn't it. How did I even get here?
Oh, I know, the dictatorship we live in, where people are afraid to speak lest they get permanently banned for something as little as breaking the law! I'm going to stop talking before I'm banned myself!
+2@Caveman999 that's just the default length of a "permanent" ban, as it's 'long enough' I guess.
It's also around 10,000 days (27.4 years rounds down) so that's probably just a default.
@Chancey21 of course, because they are only busy when they are just about to release.
@HarleyBrandt did you select a part?
@Chancey21 and what type of astrology did you use to determine that?
@HarleyBrandt at what point does it not work?
+1@DualizedRain first is possible, find the missile section. Others are not, unfortunately