@Dvx16 its well made for a new user, its a bit hard make 2 leg mechs, a little tip: reduce mass in the legs to reduce the left-right movement at walk, add shocks in the legs, with medium-low spring, but high damper (reduces bouncing and allows to run)
dude, i flown it, and yes, need help xD, it need to disable the collisions to make the wing-bug dissapear, invert the nozzles movement, and increase the pitch installing hidden elevators inside the legs / engines
i like your creation, soo greatly detailed, only a small problem at takeoff, explodes so much times, i just made a little change, put 8 blades per wing engine (like the concepts) and i increased the propeller power to 1500hp, with this takeoffs vertically, without loose the performance
i was testing your plane, it was so funny to fly, i put flaps in the wings and now can fly at 35 knots, also i moved the main gear 1 meter back to reduce the tail hit at touchdown, probably you may like this config
@Amazjul its a heavy attack plane, 1.1 of thrust weight is enough
@CharliePapa what? i created randomly this word, like zyriva, cyro, palaskaani, raham and my own nickname
@WNP78 hello again, i need your help...
i'm just working in a fighter with automatic canards, i just adjusted the angle off attack input, but exist a little problem. i dont know that command put to limit the maximun movement angle of this canard, because in stall (90°vertical fall) the canard reaches 180 degrees, here its the method that i use in the rotator:
inputController:
min -1
max 1
input: AngleOfAttack/0.5 - 1 + Roll/-0.08 + Pitch/-0.05
@Zoowarp dude, help me, i just tried with a method of input Throttle + Pitch/9 in a jet engine (trying to make that adds 10% of power at pitch, but here is the problem: at pitch up the engine looses this 10%, but at pitch down works properly...
im newer in funkytrees moding, i am practicing making a auto-controled unstable aircraft, the canards works perfectly, but DAAAAAMN im stock with the Automatic engine power system, you must have patience xD
how i control it? if falls like a drunk xD
whooah cool
@Exefune XDDDD
@Ergi thanks dude
V O C H O
O
C
H
O
@Exefune La sharon apple con patas xd
@Dvx16 thank you dude
@Dvx16 its well made for a new user, its a bit hard make 2 leg mechs, a little tip: reduce mass in the legs to reduce the left-right movement at walk, add shocks in the legs, with medium-low spring, but high damper (reduces bouncing and allows to run)
cool !!
@Ergi Yes
@Ergi thanks dude
+1@c144538707 lol i gonna fix the description
@c144538707 deactivate ag7 and ag8
dude, i flown it, and yes, need help xD, it need to disable the collisions to make the wing-bug dissapear, invert the nozzles movement, and increase the pitch installing hidden elevators inside the legs / engines
wow cool dude, i gonna test it
more than a tsuru v16, looks like a gta tahoma xd, anyway good job
i like your creation, soo greatly detailed, only a small problem at takeoff, explodes so much times, i just made a little change, put 8 blades per wing engine (like the concepts) and i increased the propeller power to 1500hp, with this takeoffs vertically, without loose the performance
LA PUTA !!
@Creat eh?
@Creat dude, what language do u speak? i speak english and spanish
i was testing your plane, it was so funny to fly, i put flaps in the wings and now can fly at 35 knots, also i moved the main gear 1 meter back to reduce the tail hit at touchdown, probably you may like this config
interesing...
dude... i had this plane, was a matchbox one
ok ZOOMER
@Diloph i still have it, i just disabled the collisions and i make the ejectable plane like a drone
@Diloph xDD one year then
@Amazjul its a heavy attack plane, 1.1 of thrust weight is enough
@CharliePapa what? i created randomly this word, like zyriva, cyro, palaskaani, raham and my own nickname
i know how does it feels....
@WNP78 thanks !
@SmashGrabJr but with limitless spin mod works at 100% (400%of the stock piston speed)
@LuftWaffleHansIsAwful yes, it works, but with some problems
@SmashGrabJr i have overload, but i mean that is game physics limited at the moment to spin
@Zoowarp damn now the engine works at 100% at idle input, at pitch up acelerates, but at pitch down looses power, at add throttle gets overpowered
@Zoowarp i just going to try
+1i understand this reference xD
@WNP78 hello again, i need your help...
i'm just working in a fighter with automatic canards, i just adjusted the angle off attack input, but exist a little problem. i dont know that command put to limit the maximun movement angle of this canard, because in stall (90°vertical fall) the canard reaches 180 degrees, here its the method that i use in the rotator:
inputController:
min -1
max 1
input: AngleOfAttack/0.5 - 1 + Roll/-0.08 + Pitch/-0.05
JointRotator:
range 1
speed 1
@Zoowarp dude, help me, i just tried with a method of input Throttle + Pitch/9 in a jet engine (trying to make that adds 10% of power at pitch, but here is the problem: at pitch up the engine looses this 10%, but at pitch down works properly...
im newer in funkytrees moding, i am practicing making a auto-controled unstable aircraft, the canards works perfectly, but DAAAAAMN im stock with the Automatic engine power system, you must have patience xD
@redzops the plane can rech 100% without problems, but you must use Limitless spin mod, or cannot work
@SmashGrabJr dude, i forget mention that must need the limitless spin mod to make it work
@SmashGrabJr yes. i just did a small plane as a prototype, check this ones:
https://www.simpleplanes.com/a/DYzhXX/Inline-4-Piston-engine-plane
https://www.simpleplanes.com/a/46BOpc/Convertiplano-Inline-4-piston
now im working in a mechanic car with this engine, but its so hard to make it work properly
cool, i like it
donald duck + donald trump =Donald Drumk
CRJ900Pilot someone have to make the Magnet car Meme xD
+1bro, looks like a glider SO COOOOOOL :v
+1@Exefune Gracias bro
@MethaManAircraft it needs limitless spin mod
@zap210 Thanks dude, i have one recently version of this one
AMAZING
why you are banned?