This law firm represents Amtek International LLC. If you are represented by legal counsel, please direct this letter to your attorney immediately and have your attorney notify us of such representation.
We are writing to notify you that your unlawful copying of [CLIENT’S COPYRIGHTED WORK] infringes upon our client’s exclusive copyrights. Accordingly, you are hereby directed to
CEASE AND DESIST ALL COPYRIGHT INFRINGEMENT.
Amtek International LLC is the owner of a copyright in various aspects of [CLIENT’S COPYRIGHTED WORK]. Under United States copyright law,Amtek International LLC’s copyrights have been in effect since the date that [CLIENT’S COPYRIGHTED WORK] was created. All copyrightable aspects of [CLIENT’S COPYRIGHTED WORK] are copyrighted under United States copyright law.
It has come to our attention that you have been copying [CLIENT’S COPYRIGHTED WORK]. We have copies of your unlawful copies to preserve as evidence. Your actions constitute copyright infringement in violation of United States copyright laws. Under 17 U.S.C. 504, the consequences of copyright infringement include statutory damages of between $750 and $30,000 per work, at the discretion of the court, and damages of up to $150,000 per work for willful infringement. If you continue to engage in copyright infringement after receiving this letter, your actions will be evidence of “willful infringement.”
We demand that you immediately (A) cease and desist your unlawful copying of [CLIENT’S COPYRIGHTED WORK] and (B) provide us with prompt written assurance within ten (10) days that you will cease and desist from further infringement of Amtek International LLC’s copyrighted works.
If you do not comply with this cease and desist demand within this time period, Amtek International LLC is entitled to use your failure to comply as evidence of “willful infringement” and seek monetary damages and equitable relief for your copyright infringement. In the event you fail to meet this demand, please be advised that Amtek International LLC has asked us to communicate to you that it will contemplate pursuing all available legal remedies, including seeking monetary damages, injunctive relief, and an order that you pay court costs and attorney’s fees. Your liability and exposure under such legal action could be considerable.
Before taking these steps, however, my client wished to give you one opportunity to discontinue your illegal conduct by complying with this demand within ten (10) days
@asteroidbook345 there is a global RPM limit for everything except for rotators that actively spin things. The wheel drive linked below actually goes faster than the limit, though not very much above
@asteroidbook345 using linear actuators might work for swashplate movement as they are not wobbly, and you can just use car wheels to spin the rotor. (Wheels have traction on other parts now, here is an example)
@Ren it still annoying that you can't search up just curated craft on the site, or let us curators curate builds other than our own from the website. Maybe if I can figure out how to use tampermonkey, I can make a script that filters out planes. Windows takes AGES to search a hard drive, easily 10 minutes with a speedy SSD, think over an hour with an HDD
Though I do agree that we need a better search, it's incredibly difficult to do so in a timely manner (open up the file browser on your PC, go to the C:/ drive, then search up a random file and you will see what I mean)
.
For now, select the tags you want, then press CTRL+F to quickly see if the plane you want is there. On chrome android, press the 3 dots then press find in page
I have figured out how to make a linear actuator act like a suspension spring and a piston at the same time, allowing for landing gear designs like this to be easily built
Tired of pistons being annoying? Tired of the connections on pistons being wobbly? Well I have the solution! The LINEAR ACTUATOR! using witchcraft I still can't seem to replicate no matter how hard I try, I made a control base go in and out instead of around and around. Use like a normal piston.
.
(To be real though, I have no clue how I got this to work, I pressed the undo button and the control base I was using started acting like this. I will appreciate it if someone manages to reverse engineer how this works)
.
Here it is: the LINEAR ACTUATOR.
@BestBuilderEverNOCAP its in the aircraftdesigns folder in the simpleplanes file, in steam, go to your library and right click on the game, click properties, then click local files, then click browse
@BestBuilderEverNOCAP click the dropdown that you would remove the post with, then click update XML, then grab the XML file for the build and upload it
@AnimeGirlLover2010 it is too late. The edit history of your bio is saved. So are edits to forum posts, airplane Posts, and comments. Besides, your username has your birth year in it.
despite that circle not being anywhere in the designer
Remove the hubcaps from my GP1 then load it in on low physics. You will see the true meaning of pain. If it doesn't happen, full throttle then enable slow mo
Here's my take on it.
.
Since you want the engines to stall for a certian amount of time after a certian condition is met, we gotta use variables.
Var: Timer = clamp(Condition | Timer < 60 & Timer > 0 ? Timer-0.07 : Timer + 60 , 0 , 60)
.
Var: Condition = smooth(AngleOfAttack, Y) = X
.
Then add this to the end of your engine inputs (replace X with your current engine throttle code and Y by how fast you want the engines to react):
.
X - smooth(Timer < 60 ? 1 : 0, Y)
.
.
.
The timer is roughly 15 seconds long, change 0.07 to any number to suit your needs, the higher the number, the faster It will count and vice versa, with the number being subtracted from the timer Timer each frame.
.
Since I don't know what conditions you want for this, just replace Condition with whatever conditions are needed for the stall as long as it's a True/False statement. The Timer will activate as soon as the statement returns true, even if it is only for a single frame
. Here is an example build that uses the code
Gave me a good chuckle
@FairFireFlight oh, i got a notification for one lmao
Wolfenstein 3d is coming, i can feel it.
@Dracul0Anderson it was already under PropellorType, prehaps you misread?
To my knowledge, only andrew can add and remove points
@Brendorkus adding the VR tag adds the plane to a list of stuff to be curated. I plan on curating later today
I think my SP christmas carols are better...
Do not reupload builds without edits
@Pophead this doesnt use cheats
Dear [VICTIM USERNAME]:
This law firm represents Amtek International LLC. If you are represented by legal counsel, please direct this letter to your attorney immediately and have your attorney notify us of such representation.
We are writing to notify you that your unlawful copying of [CLIENT’S COPYRIGHTED WORK] infringes upon our client’s exclusive copyrights. Accordingly, you are hereby directed to
CEASE AND DESIST ALL COPYRIGHT INFRINGEMENT.
Amtek International LLC is the owner of a copyright in various aspects of [CLIENT’S COPYRIGHTED WORK]. Under United States copyright law,Amtek International LLC’s copyrights have been in effect since the date that [CLIENT’S COPYRIGHTED WORK] was created. All copyrightable aspects of [CLIENT’S COPYRIGHTED WORK] are copyrighted under United States copyright law.
It has come to our attention that you have been copying [CLIENT’S COPYRIGHTED WORK]. We have copies of your unlawful copies to preserve as evidence. Your actions constitute copyright infringement in violation of United States copyright laws. Under 17 U.S.C. 504, the consequences of copyright infringement include statutory damages of between $750 and $30,000 per work, at the discretion of the court, and damages of up to $150,000 per work for willful infringement. If you continue to engage in copyright infringement after receiving this letter, your actions will be evidence of “willful infringement.”
We demand that you immediately (A) cease and desist your unlawful copying of [CLIENT’S COPYRIGHTED WORK] and (B) provide us with prompt written assurance within ten (10) days that you will cease and desist from further infringement of Amtek International LLC’s copyrighted works.
If you do not comply with this cease and desist demand within this time period, Amtek International LLC is entitled to use your failure to comply as evidence of “willful infringement” and seek monetary damages and equitable relief for your copyright infringement. In the event you fail to meet this demand, please be advised that Amtek International LLC has asked us to communicate to you that it will contemplate pursuing all available legal remedies, including seeking monetary damages, injunctive relief, and an order that you pay court costs and attorney’s fees. Your liability and exposure under such legal action could be considerable.
Before taking these steps, however, my client wished to give you one opportunity to discontinue your illegal conduct by complying with this demand within ten (10) days
tipkcoC
Follow me so i can very occasionally increase your unread jet stream number
Looks awesome! If i had any sort of animation skill, i would do something similar with the Amtek logo
@goboygo1 41,667
@PlaneFlightX ping me on the build and I will send it to the whole team. I'm on vacation rn so I can't curate at the moment
BORGAR
@asteroidbook345 there is a global RPM limit for everything except for rotators that actively spin things. The wheel drive linked below actually goes faster than the limit, though not very much above
@asteroidbook345 using linear actuators might work for swashplate movement as they are not wobbly, and you can just use car wheels to spin the rotor. (Wheels have traction on other parts now, here is an example)
The track looks nice and wide, it will be fun to see how my tournament cars will run on it
Watch your language
@Ren nevermind, figured out how.
Paste this into simpleplanes search: allintext: "This craft is curated" "MiG-25 Foxbat"
There are actually 2 curated foxbats. Use the first half when searching for curated craft.
@Ren it still annoying that you can't search up just curated craft on the site, or let us curators curate builds other than our own from the website. Maybe if I can figure out how to use tampermonkey, I can make a script that filters out planes. Windows takes AGES to search a hard drive, easily 10 minutes with a speedy SSD, think over an hour with an HDD
Though I do agree that we need a better search, it's incredibly difficult to do so in a timely manner (open up the file browser on your PC, go to the C:/ drive, then search up a random file and you will see what I mean)
.
For now, select the tags you want, then press CTRL+F to quickly see if the plane you want is there. On chrome android, press the 3 dots then press find in page
As far as I know, they don't care as long as you don't try to make a profit off of it. PlanariaLab is using models from SP in VRChat
I have figured out how to make a linear actuator act like a suspension spring and a piston at the same time, allowing for landing gear designs like this to be easily built
link to build in video: link
@SpiritusRaptor wormwithlegs explained it better than I cam
Tired of pistons being annoying? Tired of the connections on pistons being wobbly? Well I have the solution! The LINEAR ACTUATOR! using witchcraft I still can't seem to replicate no matter how hard I try, I made a control base go in and out instead of around and around. Use like a normal piston.
.
(To be real though, I have no clue how I got this to work, I pressed the undo button and the control base I was using started acting like this. I will appreciate it if someone manages to reverse engineer how this works)
.
Here it is: the LINEAR ACTUATOR.
I see you tried to make this VR compatible, but you put the steering wheel on a rotator instead of a control base
Set activation group to (Activate5&PitchAngle<60)|(Activate5&PitchAngle>90)
I have tested it, it does work
Pinned a comment I need to add to simplecheats
@MrShenanigansSP if it is above the chair, it physically cannot be below the chair at the same time, as that would cause a paradox
@BestBuilderEverNOCAP its in the aircraftdesigns folder in the simpleplanes file, in steam, go to your library and right click on the game, click properties, then click local files, then click browse
@BestBuilderEverNOCAP click the dropdown that you would remove the post with, then click update XML, then grab the XML file for the build and upload it
@BestBuilderEverNOCAP you can update the XML
Heyo, I'm robloxweponco
@XiliamXD to be honest I didn't expect you to build the dinosaur anyways
@rexzion no, it's signed by me, as I'm the one responsible for printing them and giving them to people
I didn't notice you were platinum lol, congrats. Your Okthxbye permit should arrive in the mail soon
Vote concluded: paint job 4 wins
(Though I like 3 better so I might release this as a combo pack)
Not sure if it's the final teaser yet, I still have some stuff I need to tune on it
snooter
@AnimeGirlLover2010 your past usernames appear at the bottom of your biography.
@AnimeGirlLover2010 it is too late. The edit history of your bio is saved. So are edits to forum posts, airplane Posts, and comments. Besides, your username has your birth year in it.
Remove the hubcaps from my GP1 then load it in on low physics. You will see the true meaning of pain. If it doesn't happen, full throttle then enable slow mo
@ReinMcDeer this stalls for a certian amount of time
Here's my take on it.
.
Since you want the engines to stall for a certian amount of time after a certian condition is met, we gotta use variables.
Var: Timer = clamp(Condition | Timer < 60 & Timer > 0 ? Timer-0.07 : Timer + 60 , 0 , 60)
.
Var: Condition = smooth(AngleOfAttack, Y) = X
.
Then add this to the end of your engine inputs (replace X with your current engine throttle code and Y by how fast you want the engines to react):
.
X - smooth(Timer < 60 ? 1 : 0, Y)
.
.
.
The timer is roughly 15 seconds long, change 0.07 to any number to suit your needs, the higher the number, the faster It will count and vice versa, with the number being subtracted from the timer Timer each frame.
.
Since I don't know what conditions you want for this, just replace Condition with whatever conditions are needed for the stall as long as it's a True/False statement. The Timer will activate as soon as the statement returns true, even if it is only for a single frame
.
Here is an example build that uses the code
No
SP should already work on linux, as SP runs on the steam deck
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