@windshifter1 I do have some text codes for radars but i don't own them and are downloaded. If you want ,i can give them here.
As per of static arts , i am in middle of learning how to do it 😅
@windshifter1 hey hey hey , UssrLENIN here again and i just resolved your code of missile firing .(https://www.simpleplanes.com/a/6Vs09W/M115A1-160mm-Howitzer is the code of the ammo loader which i modified to be shorter)
String:----
rate(smooth(ammo("Sui 25"),1/1))=0&rate(smooth(ammo("Sui 25"),1/(2.5)))!=0 Please note that put name of ur missile (here my test missile name was *Sui 25*). This code has a delay in lighting up .
Just use this in XML overload in input section of the beacon light
@windshifter1 uhhh missile fired cannot have a specific command . Only fireWeapons and it will hold for given time that button is triggered.
Though MAYBE ,just MAYBE you may be able to get a missile fired signal using the [rate()] feature .
@SkyJayTheFirst No , that would be very complex to make it fade out smoothly.
But if u want I can tell you how it will appear AT ONCE if a condition is satisfied
@MrPanzer entire string of inputs for when to light up when a target is within 2 km ONLY
Modifie the conditional operators OR the range number to change the range etc ..
@UssrLENIN it's a very specific case as i do not know any methods other than maybe just deleting the build file from the files in aircraftDesigns file in app files .
@MAPA Excuse me ,but i have a question.how do you actually disable a SPECIFIC plane from being spawned naturally via AI?Cause my specific case is that a literal modified b-52 plane which has nuke is getting spawned.its really a problem cause the plane is unstable and explodes in air and releases its 72 explosion scale nuclear cleaver whenever I play sandbox mode.
Umm sorry late
In XML edit(optimally overload),go to (x jet engine specific part,where all power multipliers and exhaust are there) and then enter a new function,which is throttleResponse ,and the value is a number which is you speed of throttle response ,lower is slower and higher is faster ,normal jet engine multiplier of throttleResponse is 0.08(in sp wasp/f18knockoff) ,so lower numbers like 0.04 or something will help.
Apes together stronk
HSI
Welcome back , random stranger I found on newest page 📄
+1@SPAircraftOfficial Yes ,the Mig 23 wasnt the best platform as mig 23 is a fighter and NOT an attack aircraft
+1100th upvote
@NoblePlanes bro u can repost by using cockpit in challenge and entire other jet everything as a sub assembly
@192WWO @192WWO save as a sub-assembly
Upvote for a ridiculous design 😂
"a comment"
Very op plane .. .hope u don't mind me modding it ....
Bros the engines are causing game crashes (for mobile atleast)remove the (2)engine(s) and use a new engine
https://www.simpleplanes.com/a/gAnQ2r/Guided-Bombs
+1Wow . Nice 👍👍👍👍👍. I did not know how to make guided bombs! Thanks ,now I know
+2@UssrLENIN RN
Hottest airplane
@windshifter1 That seems ok to me
@windshifter1 I do have some text codes for radars but i don't own them and are downloaded. If you want ,i can give them here.
+2As per of static arts , i am in middle of learning how to do it 😅
@windshifter1 hey hey hey , UssrLENIN here again and i just resolved your code of missile firing .(https://www.simpleplanes.com/a/6Vs09W/M115A1-160mm-Howitzer is the code of the ammo loader which i modified to be shorter)
String:----
rate(smooth(ammo("Sui 25"),1/1))=0&rate(smooth(ammo("Sui 25"),1/(2.5)))!=0
Please note that put name of ur missile (here my test missile name was *Sui 25*). This code has a delay in lighting up .
Just use this in XML overload in input section of the beacon light
Wow 😮 this jet is amazing in its damn looks 🤩
+1@CaptEarle591 maybe he wants the rotator to only rotate between pitch 0% and 30% instead of pitch 1- 100%. That could be the case.
@leoTime bro this post was 5 years ago .why do you think it will work right now!!
@CaptEarle591 Don't you think it's a wierd question to ask ,seeing it's so easy.... I think he wasn't able to express his question in the right way
@windshifter1 uhhh missile fired cannot have a specific command . Only fireWeapons and it will hold for given time that button is triggered.
Though MAYBE ,just MAYBE you may be able to get a missile fired signal using the [rate()] feature .
@windshifter1 Sir , that's only for labels .
@SkyJayTheFirst No , that would be very complex to make it fade out smoothly.
+1But if u want I can tell you how it will appear AT ONCE if a condition is satisfied
@MrPanzer entire string of inputs for when to light up when a target is within 2 km ONLY
Modifie the conditional operators OR the range number to change the range etc ..
String :
TargetDistance<2000?TargetSelected : 0
@UkrainianAviator I didn't quite understand that?if u clear it i may be able to help you
@UssrLENIN it's a very specific case as i do not know any methods other than maybe just deleting the build file from the files in aircraftDesigns file in app files .
@MAPA Excuse me ,but i have a question.how do you actually disable a SPECIFIC plane from being spawned naturally via AI?Cause my specific case is that a literal modified b-52 plane which has nuke is getting spawned.its really a problem cause the plane is unstable and explodes in air and releases its 72 explosion scale nuclear cleaver whenever I play sandbox mode.
+1@BBAirlines Sorry i don't know what mind i was in when I posted that comment but i am using a mod. Sorry it's not in the game itself
@UkrainianAviator paste this in ur rotator;
SelectedWeapon="missilename"? FireWeapons : 0
@SpetzavodHeavyIndustries unfortunately,no.but u can get output when a particular weapon is fired only.
+1@RenamedUser1964 yes actually maywar and karaken are! I am using maywar on my mobile right now!
+4Command for input is ;
Throttle=0.9 ? 1:0
Umm sorry late
In XML edit(optimally overload),go to (x jet engine specific part,where all power multipliers and exhaust are there) and then enter a new function,which is throttleResponse ,and the value is a number which is you speed of throttle response ,lower is slower and higher is faster ,normal jet engine multiplier of throttleResponse is 0.08(in sp wasp/f18knockoff) ,so lower numbers like 0.04 or something will help.