@32 you can scale it in blender, and use this measures to make custom part in SP, but you can change length of this subassemblies using FineTuner, so no universal solution.
List of the fastest things in the world.
3. Top Quark
2. Romanian swindler
1. Monologues of anime characters that explain the entire warhammer lore to you in one roll of the dice.
UPD. Look, I've already enabled every possible mod, and downgraded to beta version 1.12, and re-downloaded the mod, but I can't get the same error again. The conclusion is that your PC has a problem, but I don't know how to fix it...
@AquaViT again? I dont know what the problem, but i'm surę that's not im the spmod. file. Try update simpleplanes, turn off some other mods, redownload files, be sure, that spmod. location correct.
@Graingy ok, try other method.
"Alternatively, if SimplePlanes is has been associated with the ".spmod" or ".spmod-android" file extension (should always be the case for android), simply opening up the ".spmod" or ".spmod-android" file should automatically deploy the mod to the correct directory and start up the game."
@MisterT "and the high performance"
Well, in general, all factories, hangars, towers, windmills use LODs. And the secret of high performance is the use of 70+ meshes instead of Unity terrain. Instead of millions of triangles and stupid restrictions, I have 112 thousand triangles for the whole map, and without stupid "max pixel errors" and "basemap distance"... Also, instead of using thousands of brushes and splatmaps, I use a shader with only three 2048px splatmaps .
@Graingy Ok.
1.Use Windows
2. Download both files, Variterra Archipelago.spmod and Variterra Archipelago [Buildings module]
3. Drop both files into C/Users/User/AppData/LocalLow/Jundroo/SimplePlanes/Mods
4. Update your SP
5. Launch game and activate both mods
@Graingy Calm down... You asked what kind of computer is needed to run this card, I answered with my specs and wrote that my cpu and gpu are under 40% load. And users in the comments note that the mod is surprisingly optimized. I don't know the reason for this problem, because it may be that you have Linux, or maybe you don't have free space on the disk, maybe you didn't download all the necessary files, maybe you installed the necessary files incorrectly.
@MisterT In the original forests, there were tens of thousands of the same trees, and they did not affect productivity. This is due to the simplicity of the tree model, probably a non-standard shader, and the fact that there was a forest texture under the trees on the terrain, which hid the disappearance of the LODs of the trees...
@MisterT technicaly, town and trees its one object, with one collider, i must split mesh in blender, but it took 15min, and compilation 1:35hours. So, not today. I dont think that its a big issue
@DCSplanepro12 you won't install mod properly, or u use wrong game ver
@DCSplanepro12 that's not a plugin, but map
Why not using mod maps? For example
@RepublicOfCursedPlanes already send it
@RepublicOfCursedPlanes I don't think so
NuclearOption
(. Very good work, I hope it get enough upvotes.
@Ku sure. Map
@MAPA Make completly simmetrical heli?
@MAPA "slide to the right" - Helicopter are asymmetrical, you know?
Underated in my opinion
@TalonTheCRTguy I think we had Russian in our team...
@32 you can scale it in blender, and use this measures to make custom part in SP, but you can change length of this subassemblies using FineTuner, so no universal solution.
@32 you know that Spheres and Hemispheres cant in normal shading?
@32 you know that Spheres and Hemispheres cant in normal shading?
@32 scale won't work, FineTuner work for height or width, but can't work with length.
@32 Im using for nose high tec named Blender measurement tools.
T for Tag
Thats like oil oil.
Duch are invisible always, you should call it Ghost "Привидение", or Shadow "Тень"
@DCSplanepro12 my lastest mod
@DCSplanepro12 I mean does mods participate in monthly players content
You do
@Graingy no
Mods included?
@Yourlocalhuman if nobody except Us not interested on another empty sandbox, the advertisement will not help!
List of the fastest things in the world.
3. Top Quark
2. Romanian swindler
1. Monologues of anime characters that explain the entire warhammer lore to you in one roll of the dice.
@TheCommentaryGuy I'm just like, when plane fly straight, no matter what IAS is.
Similar problem [Link]
UPD. Look, I've already enabled every possible mod, and downgraded to beta version 1.12, and re-downloaded the mod, but I can't get the same error again. The conclusion is that your PC has a problem, but I don't know how to fix it...
Im hope that include autotrim?
@longanbieu did you try to turn off FreeCam and switch from beta to stable version of SP?
@AquaViT again? I dont know what the problem, but i'm surę that's not im the spmod. file. Try update simpleplanes, turn off some other mods, redownload files, be sure, that spmod. location correct.
@DeezDucks thx. BTW why does this mod dosnt have so much upvotes, like Nordshleife?
@NIEZKindaLikesIberia wdym?
@llDeadboyll tundertunder
@cx332 )
I don’t know, in the city center on the weekend you can see a McLaren or a Ferrari on a stand, they don’t drive much on the roads
@Graingy yes
@Graingy thru website, how old are you?
@Graingy just cilick right mouse button on spmod, open using, and find sp.exe.
@Graingy ok, try other method.
"Alternatively, if SimplePlanes is has been associated with the ".spmod" or ".spmod-android" file extension (should always be the case for android), simply opening up the ".spmod" or ".spmod-android" file should automatically deploy the mod to the correct directory and start up the game."
@Graingy did you use steam or gog?
@Graingy ))) All comments below writed be a bots! Muhahahahaha!
@MisterT "and the high performance"
Well, in general, all factories, hangars, towers, windmills use LODs. And the secret of high performance is the use of 70+ meshes instead of Unity terrain. Instead of millions of triangles and stupid restrictions, I have 112 thousand triangles for the whole map, and without stupid "max pixel errors" and "basemap distance"... Also, instead of using thousands of brushes and splatmaps, I use a shader with only three 2048px splatmaps .
@Graingy Ok.
1.Use Windows
2. Download both files, Variterra Archipelago.spmod and Variterra Archipelago [Buildings module]
3. Drop both files into C/Users/User/AppData/LocalLow/Jundroo/SimplePlanes/Mods
4. Update your SP
5. Launch game and activate both mods
@Graingy Calm down... You asked what kind of computer is needed to run this card, I answered with my specs and wrote that my cpu and gpu are under 40% load. And users in the comments note that the mod is surprisingly optimized. I don't know the reason for this problem, because it may be that you have Linux, or maybe you don't have free space on the disk, maybe you didn't download all the necessary files, maybe you installed the necessary files incorrectly.
@MisterT In the original forests, there were tens of thousands of the same trees, and they did not affect productivity. This is due to the simplicity of the tree model, probably a non-standard shader, and the fact that there was a forest texture under the trees on the terrain, which hid the disappearance of the LODs of the trees...
@MisterT i need some feedback, like screenshots)
@MisterT technicaly, town and trees its one object, with one collider, i must split mesh in blender, but it took 15min, and compilation 1:35hours. So, not today. I dont think that its a big issue