@32 you can scale it in blender, and use this measures to make custom part in SP, but you can change length of this subassemblies using FineTuner, so no universal solution.
I think that SP and Juno are too specific projects for a general audience. You can talk for a long time about the emptiness of the SP world and the lack of interactive content. The success of KSP 1 was due to the complete absence of games of this genre, new gameplay and funny kerbals, which are so fun to kill in the most ingenious ways. Stormworks is popular for its voxel style. And Jundroo understands this, because both of their biggest projects were PR failures, especially SR2.
Formula SP 1 worked great in the golden period of sandboxes in an empty open world, without content, but not in 2018. And the subsequent success of SP 1 is connected with the release on Android.
Want to hear about examples of media success? Please. NuclearOption by B25Mitch and Out of Action. These are two unfunded indie games, each made by just one person. These are games that gained considerable popularity before the release, and YouTube is full of videos about them, with more than 100k views, tens of thousands of participants in Discord, and the projects themselves paid off financially even before the release. I myself spent 15$ and did not regret it.
You are right, the new SP is made only for ≈50k fans who downloaded this game in the 6th grade and are now graduating from technical colleges in aviation. Treat SP2 as a major update rather than a new game. SP2 is just an improvement without something fundamentally new, although it will live for another 10 years.
I think this is Andrew's last project, he realizes that no one needs sandbox flight simulators anymore...
List of the fastest things in the world.
3. Top Quark
2. Romanian swindler
1. Monologues of anime characters that explain the entire warhammer lore to you in one roll of the dice.
@MelkoranAir check your SP version and other mods
@LM0418 thx
Simple square polygon pls
I hope SolarEclipse didn't see this
+1@LunarEclipseSP fixed in new version.
+1But this is a satirical post. Is there any point in supporting a mod if very few people use it?
@MIGFOXHOUND31BSM26
1
2
@LunarEclipseSP they can. Also foliage in wip
+1@DCSplanepro12 you won't install mod properly, or u use wrong game ver
@DCSplanepro12 that's not a plugin, but map
@GeneralCorpInc thats cool, but thumbnail is just ugly
+33) BETTER SANDBOX MAP
+1We already have alternatives
Why not using mod maps? For example
@RepublicOfCursedPlanes already send it
@RepublicOfCursedPlanes I don't think so
NuclearOption
(. Very good work, I hope it get enough upvotes.
@Ku sure. Map
Finally, someone uses my map) I wonder why nobody needs it :/
+1@MAPA Make completly simmetrical heli?
@MAPA "slide to the right" - Helicopter are asymmetrical, you know?
Underated in my opinion
@TalonTheCRTguy I think we had Russian in our team...
BTW Variterra archipelago also have windmills.
+1@32 you can scale it in blender, and use this measures to make custom part in SP, but you can change length of this subassemblies using FineTuner, so no universal solution.
@32 you know that Spheres and Hemispheres cant in normal shading?
@32 you know that Spheres and Hemispheres cant in normal shading?
@32 scale won't work, FineTuner work for height or width, but can't work with length.
Cameraman never dies… Except streamers.
+2@32 Im using for nose high tec named Blender measurement tools.
Yes, i do (1,2)
+1T for Tag
Thats like oil oil.
Duch are invisible always, you should call it Ghost "Привидение", or Shadow "Тень"
@DCSplanepro12 my lastest mod
@DCSplanepro12 I mean does mods participate in monthly players content
@BYardley My honest reaction:
+3You do
@Graingy yes
+1@Graingy yes, only main module
+1@TheMouse that's a Ocean mod by MoskoeDnishscie
+1@Graingy no
Mods included?
Realistic, I don't really like planes made from meatballs
+1@NIEZKindaLikesIberia it is not a map plugin, its a Mod Map.
+1@WaterFlavouredSpitfires that's not a SP2 map or topic
+1@Yourlocalhuman if nobody except Us not interested on another empty sandbox, the advertisement will not help!
I think that SP and Juno are too specific projects for a general audience. You can talk for a long time about the emptiness of the SP world and the lack of interactive content. The success of KSP 1 was due to the complete absence of games of this genre, new gameplay and funny kerbals, which are so fun to kill in the most ingenious ways. Stormworks is popular for its voxel style. And Jundroo understands this, because both of their biggest projects were PR failures, especially SR2.
Formula SP 1 worked great in the golden period of sandboxes in an empty open world, without content, but not in 2018. And the subsequent success of SP 1 is connected with the release on Android.
Want to hear about examples of media success? Please. NuclearOption by B25Mitch and Out of Action. These are two unfunded indie games, each made by just one person. These are games that gained considerable popularity before the release, and YouTube is full of videos about them, with more than 100k views, tens of thousands of participants in Discord, and the projects themselves paid off financially even before the release. I myself spent 15$ and did not regret it.
You are right, the new SP is made only for ≈50k fans who downloaded this game in the 6th grade and are now graduating from technical colleges in aviation. Treat SP2 as a major update rather than a new game. SP2 is just an improvement without something fundamentally new, although it will live for another 10 years.
I think this is Andrew's last project, he realizes that no one needs sandbox flight simulators anymore...
Except Us...
+2List of the fastest things in the world.
3. Top Quark
2. Romanian swindler
1. Monologues of anime characters that explain the entire warhammer lore to you in one roll of the dice.
And this is not a Building module problem, all materials except terrain is missing.
+1