No, it's not American, just a ship with similar outlines as a Brooklyn-class plus Mk.37 fire directors.
Also, 16" guns seem to be a "tad" bit too large for a CL.
Ah, the embodiment of MOAR DAKKA, and one of the greatest flak barges we've ever got. Attacking them without guided munitions or submarines (or both) sounds like a real pain in the arse. Good they're on our side though!
@Carsonkiddy2 If you're following someone, when they upload something or spotlight something you'll see the aforementioned something in the Jet Stream.
Beautifully done.
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Also, thanks for the database! I was trying to do something similar a few years back (key word on trying), so having an actual database to take reference of was really helpful!
So... quick question: where did you get the explosionScale of unguided bombs? Are there any data on lethal radius that we should take notice of?
.... the damage model of "damage=caliber×2" sounds a bit underpowered for large-caliber guns, though: square-cube law meant a 20mm gun oftentimes had more than four times the muzzle energy as a 12.7mm, and the same goes for 30mm guns and 20mm guns. Just because a 30mm Minengeschoß can blow the wings clean off a Spitfire in one hit... doesn't mean three AN/M2 Brownings can do the same nearly as as fast.
@Panzerwaifu69
... on a second thought.... early WWI biplane bombers also used hand grenades and mortar bombs as their payload not unlike modern drones, so...
Airburst munitions (which causes damage through shockwave, shrapnel, or fragmentation) don't quite work against armored targets so I doubt thats's the case.
it would be best if you had a target before you fire the cannons because the fuse input will not work properly and explode in the barrel of the turrets (all the guns have Fuse Input)
Though there are gaps in the shield but I think its fine not to make it fully cover the ship. how are you even gonna see through it (orbit view well work)
it stops missiles and fuselage that are non-XML modded
Taking a page from @Sadboye12, @Spefyjerbf, and my own research, I'd say that the quickest solution for this sort of issue.... would be making another "bouquet o' guns", this time static and actually having full coverage. Set the roundsPerSecond to some arbitrarily large number, the burstCount to "1", the timeBetweenBursts to the actual wanted time between individual "shield updates", and the lifetime and muzzleVelocity to a set of numbers that multiplies into the ship's length. Or, if you're using pistons to "open" the shield, set both values to something small but none-zero.
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As for how to hide the bullets.... make the bulletScale something like "0, [12.5× your ship's length in meters], 0".
No, it's not American, just a ship with similar outlines as a Brooklyn-class plus Mk.37 fire directors.
Also, 16" guns seem to be a "tad" bit too large for a CL.
Ah, the embodiment of MOAR DAKKA, and one of the greatest flak barges we've ever got. Attacking them without guided munitions or submarines (or both) sounds like a real pain in the arse. Good they're on our side though!
As they say, cats are magical creatures...
+1Nobody expected the S p a n i s h Inquisition!
+1My, my.... welcome back!
+1Leman Russ?
@Carsonkiddy2 If you're following someone, when they upload something or spotlight something you'll see the aforementioned something in the Jet Stream.
+1I'Z 'ERE FIRST ! !
+1T
+1@ChaseplaneKLWith1MG Thanks!
+1++ATTENTION TO THE DESIGNATED GRIDSQUARE ! ++
+1HOW?!
+1Beautifully done.
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Also, thanks for the database! I was trying to do something similar a few years back (key word on trying), so having an actual database to take reference of was really helpful!
So... quick question: where did you get the explosionScale of unguided bombs? Are there any data on lethal radius that we should take notice of?
.... the damage model of "damage=caliber×2" sounds a bit underpowered for large-caliber guns, though: square-cube law meant a 20mm gun oftentimes had more than four times the muzzle energy as a 12.7mm, and the same goes for 30mm guns and 20mm guns. Just because a 30mm Minengeschoß can blow the wings clean off a Spitfire in one hit... doesn't mean three AN/M2 Brownings can do the same nearly as as fast.
Good to see someone building square-rigged ships with stay sails, good job!
+3Gratz on platz!
@Monarchii
W H Y
Seriously, if I were you I'd fix the camera, the crosshair, and the gun to the same platform, and have the camera auto-centered.
Aurora, from Airborn by Kenneth Oppel.
+1.
..
... where's Lionsgate again?
MOAR DAKKA! DAKKA DAKKA DAKKA! ! NEVAR 'NUFF DAKKA! ! ! EVAR! ! ! !
+1@A380istheGOAT
+3Now imagine proposing to your GF with a model of this...
Interesting concept...
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... and keep up the good work!
First non-plat here!
+1What, exactly, is this again?
+1@LunarEclipseSP
+4... and here I thought the "-1 performance cost" was the bigger issue...
Good to see Treadmill's legacy carry on!
+3@Panzerwaifu69
+1... on a second thought.... early WWI biplane bombers also used hand grenades and mortar bombs as their payload not unlike modern drones, so...
Airburst munitions (which causes damage through shockwave, shrapnel, or fragmentation) don't quite work against armored targets so I doubt thats's the case.
Anybody explain why does a WWI tank require anti-drone cages again?
+1@Rob119WithA105mmHowitzer
It's a rather obscure aircraft and rarely seen on this site?
Holy hells, a stall speed of 25mph? Thanks for finding this gem.
@Kerbango Thanks!
+1The drag point is lit.
How many gyros? How many rotators?
@DISHWASHER2005
+1The " clamp(a, b, c) " FT operator limits the output of "a" between "b" and "c".
clamp([fuse timer code], [minimum fuse-arming time], [self-destruct time])
+1@Monarchii
+1'Appy Cake Day! ✈️🎂✈️🎂✈️🎂✈️🎂
@Seeras
Could you please make this build a successor of this? Thanks!
Ahh, as they say, when you run out of ammo you become the ammo...
+1Right, quick question: who's your pfp? Looks cute either way.
+1@ShirasagiSora
+2@dussts
Is it correct to assume that something went wrong w/ the auto-credit system (again)?
@DISHWASHER2005
+1... which way? For my sanity I'll just assume the visual effects isn't the shield itself.
@DISHWASHER2005
Taking a page from @Sadboye12, @Spefyjerbf, and my own research, I'd say that the quickest solution for this sort of issue.... would be making another "bouquet o' guns", this time static and actually having full coverage. Set the roundsPerSecond to some arbitrarily large number, the burstCount to "1", the timeBetweenBursts to the actual wanted time between individual "shield updates", and the lifetime and muzzleVelocity to a set of numbers that multiplies into the ship's length. Or, if you're using pistons to "open" the shield, set both values to something small but none-zero.
+3.
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.
As for how to hide the bullets.... make the bulletScale something like "0, [12.5× your ship's length in meters], 0".
Flying wings FTW!
+2'Ere cometh the * S P I D E R * ! ! !
+1... absolutely * BOOTIFUL *.
@AF59
+1🎵 You load sixteen tonnes, and what do you get? 🎶
🎵 One day older and deeper in debt 🎶
'Gratz on platz!
+1🐶 * woof * 🐾
+2@f80shootingstarlover
.... errr.... Yes. 😅
+1Y'know, upvoting this also gives half the points to the original, so by upvoting both I'm giving the original half-again as much support!
Gratz on Silver!
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... edit: I meant "gold".