10.6k ThomasRoderick Comments

  • (somewhat) Accurate Ordnance Sizes and Flight Models 4.6 years ago

    @rexzion Well there isn't one in either families so you can't use vanilla weapons to make them without adding another detacher into the mix and thus screwing over your ability to use ejector racks... Anyways, thanks for the upvote!

    +1
  • Per Aspera Ad Astra VII 4.6 years ago

    @Greggory005 Right, one thing: ever heard of the Vol Noor? For some reason I'm unconsciously making the starfighter more and more similar to its design with every revision...

  • Per Aspera Ad Astra VII 4.6 years ago

    @Greggory005 You should know that I wanted to build pseudo-saucers (aka saucers w/ fins and cockpits and guns and whatnot) since like seven years ago. Glad to see another guy sharing the same fetish.
    P.S. Did I just call my fondness for such designs a fetish?
    P.P.S. Yes I did.

  • Auto-lock missiles - and how to make them 4.6 years ago

    @Greggory005 "Now"?! The implications are rather... troublesome...
    Anyways, for reasons beyond me, I'm a bit too enthusiastic on tutoring others on whatever I happen to know about...

  • Auto-lock missiles - and how to make them 4.6 years ago

    @Greggory005 Sorry to be a grammar freak, but IIRC it's "you're" not "your"...

  • 500 POINT SPECIAL!!!!! 4.6 years ago

    @Greggory005 Np bro!

  • Laf 12 mk.2 Gun based propulsion (Overpowered) 4.6 years ago

    @Greggory005 You know, it's a bit lonely up there, three thousand miles above the ground... Seriously, you're like the third guy on this entire site who's interested in building fully space-capable planes, so of course I'm a bit excited to talk about what to build!

  • LAF 12 propulsion system 4.6 years ago

    @Greggory005 Yeah, gyros can be good especially when you actuality go to space...

  • LAF 12 propulsion system 4.6 years ago

    @Greggory005 On a technicality, right in the middle of where the "bullets" strike. That's why on my drive units i have them arranged in groups of four, so that the center of the drive mount is also the COT of the thruster.

  • LAF 12 propulsion system 4.6 years ago

    @Greggory005 Not really, the impactForce and roundsPerSecond is what determines the thrust of the engine, and a higher muzzleVelocity only made the engine more stable, so there's literally nothing to do w/ the gyros. Hell, Spef had three flyers w/ this drive before we even had gyros in the first place!

  • LAF 12 propulsion system 4.6 years ago

    @Greggory005 Also, this might be useful if you need to know more about formatting and the like.

  • LAF 12 propulsion system 4.6 years ago

    @Greggory005 If the impacForce of the back row miniguns is x, set the impactForce on the front row to -2 * x. The miniguns have a natural impactForce of 10, so set the front row to -20 if you didn't set up the back row.
    To insert a link, type [text](link)

  • LAF 12 propulsion system 4.6 years ago

    @Greggory005 Try to fly with the plane, notice that it shakes a lot regardless the airspeed? That vibration is what Spef and I call the RID, and it shouldn't be there.

  • LAF 12 propulsion system 4.6 years ago

    @Greggory005 That's why I have a link there...

  • LAF 12 propulsion system 4.6 years ago

    Too many RIDs, it's a wonder that it can maintain atmospheric flight without shaking itself apart, let alone getting to orbital velocities. I had some discussions w/ @Spefyjerbf a few months ago about similar systems, and I hope it may be of some use to you.
    Also, in case anyone's wondering, the grey cylindrical engines behind that saucer are the drive units. Feel free to take it apart to see how it works!

    TL;DR: The underlying principle of such engines is that the higher the miniguns' muzzle velocity the more stable it is.

  • AMA TF-73K Kingfisher 4.6 years ago

    Bombs away!!! Seriously, is this loadout designed to destroy a small city or what?

  • 17B Flying Fortress 4.6 years ago

    Inspired by this, right?

    +1
  • Auto-lock missiles - and how to make them 4.6 years ago

    @Mic56qp Thanks again for that holiday greetings! And also, happy Thanksgiving!

  • minefield (working, kinda) 4.6 years ago

    May I ask... HOW? How does the mine work?

    +1
  • Auto-lock missiles - and how to make them 4.6 years ago

    @EliteArsenals24 Also, the other bomber I talked about, turns out it's not a V-bomber afterall...

  • Auto-lock missiles - and how to make them 4.6 years ago

    @EliteArsenals24 I deemed the previous builds to be of low quality or of outdated lore.

  • Auto-lock missiles - and how to make them 4.6 years ago

    @EliteArsenals24 Nah, the ones I provided links of are simply the ones I marked as favorite, and I can sorta figure out a design by seeing it in action once, so...

  • Auto-lock missiles - and how to make them 4.6 years ago

    @EliteArsenals24 Actually IIRC that cannon-missile set was first made by some @riko guy in an anti-ship missile launcher sorta build... Then someone else made a British V-bomber with the same set...

    +1
  • Auto-lock missiles - and how to make them 4.6 years ago

    @spefyjerbf Also, I've just built my first orbital strike uplink based on both this principle and something I scrounged up from @AtlasAviation's build. So now I can freely blow up everything from the other side of the mountain range...

    +1
  • Auto-lock missiles - and how to make them 4.6 years ago

    @Yourcrush Thanks, and sorry again...

    +1
  • Auto-lock missiles - and how to make them 4.6 years ago

    @NormalPioneer
    enter the list of xml commands for the missile
    then tell people how to attach those both custom missile body and commands
    That's basically what I was trying to do in this post. Also, it's less XML and more exploiting a system bug...

  • Auto-lock missiles - and how to make them 4.6 years ago

    @RamboJutter Hey thanks mate! Also, how's the drone?

  • Auto-lock missiles - and how to make them 4.6 years ago

    @Yourcrush Something I just found out. Also, sorry for accidentally deleting my postimage archive so that I have to delete that post as well... Because that post would make zero sense without the pictures...

    +2
  • Auto-lock missiles - and how to make them 4.6 years ago

    @NormalPioneer Well, let's hope this post makes slightly more sense than that one...

  • Auto-lock missiles - and how to make them 4.6 years ago

    @Spefyjerbf @EliteArsenals24 @Sadboye12 Something I managed to find via reverse-engineering. Not sure if you guys already have entire stashes of such weapons in your arsenals, though...

  • Auto-lock missiles - and how to make them 4.6 years ago

    @NormalPioneer That... abomination that looks like something spewed by someone completely void of reasoning and sanity, and then mangled by some machine-translator intentionally designed to reduce the sanity of any and all who read its finished translation to negative?

  • Auto-lock missiles - and how to make them 4.6 years ago

    @rexrexThezion Well, try out the drone, take apart the six missiles underneath its wings, and you might get a better understanding of what I'm saying.

  • Auto-lock missiles - and how to make them 4.6 years ago

    @rexrexThezion About what?

  • Auto-lock missiles - and how to make them 4.6 years ago

    @rexrexThezion As in? I mean, that also what I thought when I first saw that Reuben nuke in action...

  • PROJECT: Null Mass 4.6 years ago

    The beginning of the PROJECT division and your profile pic, I assume?

    +1
  • AT1W2 "Zeus" 4.6 years ago

    @AzureCorp Inhales TANKS FOR LIFE! TANKS FOREVER!! CRUSH UNBELIEVERS UNDER OUR ALMIGHTY TREADS!!!1!!1!

    +1
  • AT1W2 "Zeus" 4.6 years ago

    "Slow, Heavy, and hard to move"
    Tanks may be heavy, but IIRC most walkers can't sprint at 40mph for extended periods of time without destroying the entire road... And something tells me the ground pressure of tanks is already large enough to get them sinking into the mud, let alone something with similar mass but a much smaller contact area with the ground...Granted, this particular platform is more like a mini-mech designed to engage infantry (or perhaps a tankette designed to flank larger vehicles) instead of a front-line armored vehicle built to fight an enemy armored column head-on...

    +1
  • SPE FeatherGun 4.6 years ago

    All these years... The only change this craft would need would be a new gauss cannon (and prolly a working landing gear) and it wouldn't look out of place...

  • adidas AK47 (NEW VERSION) 4.6 years ago

    All the other kids with the pumped up kicks...
    Sorry can't control myself when I saw a gun w/ the logo of a company that makes sports shoes...

    +3
  • Obscured Missile Targeting Test 4.6 years ago

    Hmmm... Not bad... I myself have tested such systems on the rare days when my work is less busy, and I'm assuming the first weapon systems is some sort of guided plasma cannon? I'll do quite a few more tests on such designs when I have the time.

  • AS-7 II '145 4.7 years ago

    @Nerfaddict Ten?!

  • AS-7 II '145 4.7 years ago

    How TF did you manage to upload five screenshots?

  • Per Aspera Ad Astra VII 4.7 years ago

    @AndrewS4 Thanks!

  • ATLAS ADMM 4.7 years ago

    Wait, what's an ADMM again?

  • HT Trojan 4.7 years ago

    HONSE

    +1
  • ATR 72-500 "Base" 4.7 years ago

    *sniff* beautiful...

  • Baldovino's Challenge 4.7 years ago

    Given the gears, I assume a stealth fighter/bomber of sorts?

    +1
  • AMA TU-40K Tornado (Naval Variant) 4.7 years ago

    @AtlasAviation Not really, but spent enough hours browsing the wiki to appreciate the aesthetics...

  • AMA TU-40K Tornado (Naval Variant) 4.7 years ago

    @AtlasAviation Ha! No wonder why I'm wondering where that beautiful but blocky aesthetics come from!

  • Bomber Turret FT AI Test Plane 4.7 years ago

    Wait, they slow down?

    +1