3,513 TheSPPlayer Comments

  • New Automatic Trim(Tail Wing) 4.2 years ago

    Updated The Input:clamp(sum(clamp01(Pitch=0)*((cos(RollAngle)*rate(PitchAngle/15)))+Trim)+Pitch,-1,1)

    +4
  • Zeus Dive Bomber/Fighter MK1 4.4 years ago

    Compass And Bank Angle indicator can use the "shortestAngle",set it "true".

    +4
  • [F-22] Raptor FBW 1.1 years ago

    Forgive me for being a Chinese that I can't use English well.

    +3
  • [F-22] Raptor 1.1 years ago

    This F22 is great!
    I changed it and it has FBW System and a more realistic radar.
    Would you like to have a look?

    +3
  • old version SP engine 5.4 years ago

    Engine id:Engine-Prop-1 And Engine Prop-2.

    +3
  • P-51-D With Really work inertial navigation system 4.1 years ago

    LOT|abs((LOA*clamp01(abs(floor(LOA))>0))/(rate(LOA)+clamp01(abs(floor(LOA))=0))clamp01(abs(floor(LOA))>0))
    LAT|abs((LAA
    *clamp01(abs(floor(LAA))>0))/(rate(LAA)+clamp01(abs(floor(LAA))=0))*clamp01(abs(floor(LAA))>0))

    +2
  • LimitlessSpin 4.1 years ago

    In the 1.11 beta, I found the engine speed limit (2965 rpm, about this value).

    +2
  • F-16 5.4 years ago

    下不了可能是1.9的,要是真是1.9的话手机运行不了,因为手机会限制模组,电脑版不会,他是在电脑上面制造的.

    +2
  • HONG KONG STAR FERRY 5 months ago

    @LandonSG2015 Oh where are the upvote of your comment from? It's hard to guess! lmao

    +1
  • LJH low-altitude economic aircraft. 5 months ago

    @LandonSG2015 OK where has mentioned Mac? Is this craft require Mac? I didn't see it

    +1
  • Funky Trees! 5 months ago

    Please add built-in hyperbolic trigonometric functions to SimplePlanes 2

    +1
  • Shahid-136 Drone 1.1.10 C FBW 5 months ago

    Hey, why did you steal my plane? To protect the copyright of the original author, I will not release this aircraft publicly. I also warned you not to go public. But you made this plane public! You broke your word!
    Go to the Forum

    +1
  • Ocean 6 months ago

    @Emma159 i think you can add the "waterproof:true" attribute to each weapon, and this seems to be the only solution.

    +1
  • AMS-01A FunkyTrees Missile 6 months ago

    Please pin this comment.
    WARNING: The missile can't guide when the physics is "Low", please set your physics to "Medium" or "High".

    +1
  • SimplePlanes 2 | UI / UX 7 months ago

    @J0LLYR0G3RYT You can just switch to the same plane
    it's impossible to do that because weapons is kinds of parts, and you can't tell what damaged part is necessary, so please just reset the plane.

    +1
  • TutorialPlane-Wind Detect 1.4 years ago

    Due to floating-point errors, this scheme cannot accurately determine wind speed and direction, so this data is for reference only.

    +1
  • Liu and his motorcycle 1.5 years ago

    你TM劈我瓜是吧

    +1
  • AutoPilot test v1.0(Twin Prop) 2.3 years ago

    这个自动驾驶系统很巧妙,利用加速度特性,推算阻力,进而控制推力和阻力,速度偏差甚至不会超过1kts

    +1
  • Who Needs Fuel 2.5 years ago

    @OCEANUNKNOWN The missile itself does not require fuel, but there is an attribute that affects the missile's combustion time (maxFuelTime, in seconds, which is a hidden attribute). You can adjust the fuel time by changing the size of this attribute to make it appear that it does not require fuel.

    +1
  • TETRIS 3.9 years ago

    Don't call me.

    +1
  • 1Part HUD 3.9 years ago

    @Leopard2a8 Don't you use the cockpit every time you build a plane? The main cockpit cannot be deleted. One part HUD plus cockpit, isn't it two parts?

    +1
  • 1Part HUD 3.9 years ago

    @MisterT Please use the <rotate={function}> (rotation function, the default positive number is counterclockwise rotation) function (if necessary, use the <pos={function}> (adjust horizontal axis) function and <voffset={function}> (adjust vertical axis)) function.
    NOTE:
    The system is not case sensitive (except for the system's own functions and user-defined functions).

    +1
  • P-51-D With Really work inertial navigation system 4.1 years ago

    You can adjust the calibration speed of the inertial navigation system. The variable is "spd". The default is 100 (that is, calibrate 100 meters per second), which can be adjusted by yourself.

    +1
  • A320 CFM house[Retro] 4.2 years ago

    @GalacticaAsia I built one with interior (only cockpit) and It compatible with Simple Planes VR.

    +1
  • Piston Power (by Colour64) 4.3 years ago

    B站+1

    +1
  • Solar Plane V1 4.7 years ago

    If you use the "sum(smooth(throttle*7.5,0.3)) instruction, it will be more realistic (a known problem will be solved).

    +1
  • Boeing 737-200 5.0 years ago

    @Jesse201 You're welcome.

    +1
  • LED System Display Update 5.0 years ago

    Engine Display Have No.1(AG1) and No.2(AG2) Engine , Engine Press Ratio (rate(Fuel)*1000) is Display up.

    +1
  • Boeing 737-200 5.0 years ago

    Kts(Knots).

    +1
  • Automatic combat aircraft one month ago

    Just fly towards the target? What if the target is too close and the turning radius is not enough?
    During flight, the rolling shaft has obvious shaking.

  • AMS-01A L-B S-G one month ago

    @Rakoval500k No.
    You mean parallel approach, predicting in advance the intersection of the missile with the target at the current speed.
    The Proportional guidance is this:
    If the target azimuth is called the line-of-sight angle (q), then ω (missile angular velocity)=k×dq/dt, where k is the scale factor and k must be greater than 1.

  • Ping Pong one month ago

    NOTE:

    This is the core of the game and is used for demonstration only.
    The full version will be released in a few days.

  • Simple Trainer T-45 one month ago

    Great work.

  • SP2 Bug Report(Alternate) one month ago

    @AndrewGarrison Look at this https://1drv.ms/f/c/c89c666401466643/EsZgJae_h4JHlwJJ8NsrpWQBjDPKAuOKucIJSASRpF6aow?e=7noDgk

    I triggered the issue four times, and the errors are the same.

  • SP2 Bug Report(Alternate) one month ago

    @AndrewGarrison SORRY
    You must launch the weapon "Lock" to trigger it.

    Actually, I replaced one binary library, but when I replaced it with the original library (I backuped it) and test again, it happened, without any change.

  • SP2 Bug Report(Alternate) one month ago

    @AndrewGarrison
    @Jundroo

  • SimplePlanes 2 FAQ 2 months ago

    @china12cn Euler's angles work well on this game and are easy to calculate and do not require replacement.

  • SimplePlanes 2 FAQ 2 months ago

    @THESPIRAL747 This results in additional performance overhead and significant development time costs:
    The dynamic friction factor between the contact surfaces requires a tabulation rather than using constants as before, which requires [a complete rewrite] of the friction mechanism, and may also cause unknown compatibility issues.

  • MD-11 UPS 2 months ago

    @TheAvgeekNextDoor Ah, yes. Sorry to mention your opinion.

  • MD-11 UPS 2 months ago

    @bilibiliwhatpurpleZSYA Moreover, the name of the aircraft when it was saved was also "MD-11 UPS2976". Are you trying to quibble?

  • MD-11 UPS 2 months ago

    @bilibiliwhatpurpleZSYA Then explain why the UPS MD11 (consistent with the crashed aircraft) was released on the day of the UPS Flight 2976 crash? According to the type of aircraft you make, is this really just a coincidence?

  • Bug thread for v1.12.128 (current version) 2 months ago

    @TCbilibili It's rely on Google Search, so it's unavailable in China.
    它依赖谷歌搜索,所以在中国不可用

  • I need some developers' help 3 months ago

    中文版本

    我在翻阅P-51-D的零件时,发现了一个现象:
    发动机在Attachment Editor修改连接点时会被舞台遮住。
    然后我打开了Overload,发现Part下有一个属性renderQueue,其值为BeforeDepthMask
    我询问AI,AI给出的答复是,这是一个Unity内规定渲染次序的属性,其具体值2450AlphaTest一致。
    然而,我未能成功修改renderQueue,似乎只有其值为BeforeDepthMask才能被识别。
    希望有开发者可以给我解释一下这个属性。
    谢谢。

  • Pigpen FBW 4 months ago

    Special Thanks:

    @PlanariaLab for 1 Part HUD
    @Jundroo for Pigpen

  • Ocean 4 months ago

    Note: Antonov Airport and this mod also have compatibility issues
    When trying to load the Antonov Airport map,WavePatcher.GetSeaLevel and WavePatcher.GetSeaLevelFromPartScript kept reporting NullReferenceException, causing the game to crash

    Following Content is the log:

    NullReferenceException: Object reference not set to an instance of an object
    at WavePatcher.GetSeaLevel (UnityEngine.Vector3 pos) [0x00005] in eb37d4ba5077441ab7acda21faf1b6d8>:0
    at WavePatcher.GetSeaLevelFromPartScript (System.Object obj) [0x00028] in
    eb37d4ba5077441ab7acda21faf1b6d8>:0
    at (wrapper dynamic-method) Assets.Scripts.Parts.PartScript.LateUpdate_Patch0(object)


  • Funky Trees! 5 months ago

    @LandonSG2015 Wow that's so funny😍😍😍Without FT you can't even calculate 1+1😍😍😍

  • COMAC C919 5 months ago

    @LandonSG2015 wow that's funny😂 I regreted that this website doesn't log the IP regions 😂

  • SimplePlanes 2 | Textures & Decals 5 months ago

    For custom decals, can we take this measure:
    Add the Decals category separately to the aircraft data section, and transcode the image to Base64 and store it in (although this will bring about 1/3 of the volume expansion, it avoids the safety problem caused by unprintable characters), and then the customized decals of an aircraft can only read the decals that have been stored in the Decals category, otherwise the Decals will be automatically stored in it.

  • Delta 191. Lockheed. L1110-100 5 months ago

    Hey guys, did you start your account by stealing other people's planes? Interesting.