Not bad for your first build!
One thing I will say is that you should move the landing gear as close as possible to the Center Of Mass. It allows for better takeoff/landing performance.
I transition between synthwave and cinematic music (Hans Zimmer, Scott Buckley, Secession Studios, etc.) I also occasionally put on a cinematic in the background.
Here's one of my favorites: Emotional Tech Noir Music - The Machine
Cinematic music is really good for getting the creative thoughts flowing in my opinion.
There's a nice tutorial here for making custom airfoils.
If making the wings this way is still too hard, and you don't mind a simpler look, what I do is start with a fuselage shell, cut the control surfaces out and add rotators, and then fit individual wing pieces (0% thickness) into each section of the fuselage-wing shell.
If that didn't make any sense, you can use one of my builds to see what I mean.
The method I use isn't as time or part efficient, but it works quite well in my opinion.
@FujiwaraAutoShop True. I made this mainly because it's not something I've seen on the website, and also as a proof-of-concept to test thrust vector nozzles that use the nozzle flaps for vectoring instead of just moving the whole nozzle.
@griges I personally don't have much experience with interior parts. I've tried custom button inputs before but ran into problems. I'd post a forum about it and wait for someone with more experience to answer.
@STENDEC The name "Arbitrator" is a sort of call-back to the B-36.
The B-36's nickname was the Peacemaker, so I decided to name this the Arbitrator since it's a synonym of Peacemaker.
@STENDEC It's essentially a mix between an XB-35 and a B-36.
I was considering a full-jet version, but I chose not to do that. I figured a mixed-propulsion flying-wing would be more interesting than a full-jet.
@griges
The Target is the value you want the controller to achieve.
The Current is the variable that you want to be controlled (it can be Altitude, AngleOfAttack, or pretty much any data value). The controller will attempt to change whatever the Current is so that it's equal to the Target value.
The p value (proportional) is how much output the controller should give.
The i value (integral) is how quickly the controller should try to meet the Target value.
The d value (derivative) is how careful the controller should be. This is to prevent overcorrecting/overshooting the target value. It's essentially an input dampener for the controller.
The Target, p, i, and d values are supposed to be numbers (though I'm pretty sure the Target value can be a different data value as well).
The format should look like this: PID(Target, Current, p, i, d).
An example of what this could look like: PID(0, AngleOfAttack, 0.005, 0.001, 0.0025).
@ReinMcDeer It works quite well actually. It takes a bit of getting used to flying the thing because the elevons tend to induce asymmetric drag while using Pitch and Roll at the same time. It'll sideslip a bit while turning unless you give some yaw input.
@ReinMcDeer This is a true flying wing.
It uses YawRate and AngleOfSlip programmed into hidden airbrakes.
I also gave it some slack on the stability to have a little more drift (like a pre-fly-by-wire flying wing).
Depends on the plane and propeller specifications (not the engine, just the prop on its own).
I'm also by no means an expert on props. These are just basic things to consider.
I'd recommend trying different pitches to see what works best.
@BeeEngineer While the M50 was unable to pass Mach 1, the wing design was not the only factor.
There have also been several examples of aircraft that had/have delta wings with straight/mostly straight trailing edges, and I can't find sufficient data suggesting that they had significant issues with it.
So while it may present such challenges realistically, it really shouldn't present a large issue if the aircraft is aerodynamically and structurally sound.
If you have an article regarding trailing edge flow in this manner, could you provide a link? I've been unable to find one that addressed this specifically.
Este é de longe um dos projetos de aeronaves particulares mais interessantes.
Muito bom, gosto muito!
Nota: peço desculpas se estiver usando a tradução errada. Corrija-me se eu estiver.
@JustWingIt See that drop-down button on the top-right corner of a comment/post? Click that, and it gives you options, one of which is the Report option.
Two things that could be fixed would be the weight and drag. For a glider of this size it's pretty heavy. The drag points are a bit high as well. Low weight and low drag are key factors for making an efficient glider.
If you want post-stall capability without solely relying on TVC, then the best way would probably be to make the aircraft unstable and add fly-by-wire stability.
@ehtishamcoop Check the console. If it just says "failed to connect" without further context, then the server is likely full or down. If so, then either wait and try again or connect to the secondary server.
"Take off requires over 370 knots for some reason"
Your landing gear is way too far back. It should be positioned as close to the center of mass as possible without causing the aircraft to tip backwards on the ground.

I recommend using either Discord or postimages.org for uploading images (if you use postimages.org, be sure to use the "Direct Link" and not the normal "Link", otherwise the image will not appear).
Not bad for your first build!
+1One thing I will say is that you should move the landing gear as close as possible to the Center Of Mass. It allows for better takeoff/landing performance.
I transition between synthwave and cinematic music (Hans Zimmer, Scott Buckley, Secession Studios, etc.) I also occasionally put on a cinematic in the background.
+1Here's one of my favorites:
Emotional Tech Noir Music - The Machine
Cinematic music is really good for getting the creative thoughts flowing in my opinion.
There's a nice tutorial here for making custom airfoils.
+1If making the wings this way is still too hard, and you don't mind a simpler look, what I do is start with a fuselage shell, cut the control surfaces out and add rotators, and then fit individual wing pieces (0% thickness) into each section of the fuselage-wing shell.
If that didn't make any sense, you can use one of my builds to see what I mean.
The method I use isn't as time or part efficient, but it works quite well in my opinion.
@SheriffHackdogMCPE Yep.
+1@SheriffHackdogMCPE He himself told me he was banned (for about a month I believe).
+1@Red920 No worries, your English is fine :)
+1Even if it's not 100% practical (since you need a PC to start with), still a neat find.
+1I wondered if this was possible when I heard about the Steam thing.
+1The results are about what I expected though.
Did you put a Pitch-(PitchRate*0.01) on it?
+1That usually fixes wobbling for me.
Mama mia.
+1Welcome back.
+1@FujiwaraAutoShop True. I made this mainly because it's not something I've seen on the website, and also as a proof-of-concept to test thrust vector nozzles that use the nozzle flaps for vectoring instead of just moving the whole nozzle.
+1@FujiwaraAutoShop @IDNSatyaSlebew
+1Well, it does have 108 rotators...
@MobileBuilder21 Yes. Walvis met the qualifications for his own YouTube tag.
+1Or this:
+1
+1Throttle*(TAS>#)
should work.@griges I personally don't have much experience with interior parts. I've tried custom button inputs before but ran into problems. I'd post a forum about it and wait for someone with more experience to answer.
+1@STENDEC The name "Arbitrator" is a sort of call-back to the B-36.
+1The B-36's nickname was the Peacemaker, so I decided to name this the Arbitrator since it's a synonym of Peacemaker.
@STENDEC It's essentially a mix between an XB-35 and a B-36.
+1I was considering a full-jet version, but I chose not to do that. I figured a mixed-propulsion flying-wing would be more interesting than a full-jet.
@griges
The
Target
is the value you want the controller to achieve.The
Current
is the variable that you want to be controlled (it can be Altitude, AngleOfAttack, or pretty much any data value). The controller will attempt to change whatever theCurrent
is so that it's equal to theTarget
value.The
p
value (proportional) is how much output the controller should give.The
i
value (integral) is how quickly the controller should try to meet theTarget
value.The
d
value (derivative) is how careful the controller should be. This is to prevent overcorrecting/overshooting the target value. It's essentially an input dampener for the controller.The
Target
,p
,i
, andd
values are supposed to be numbers (though I'm pretty sure theTarget
value can be a different data value as well).The format should look like this:
+1PID(Target, Current, p, i, d)
.An example of what this could look like:
PID(0, AngleOfAttack, 0.005, 0.001, 0.0025)
.@MLGHerobrine Haha, I understand, no problem!
+1@Maosulli Yes.
+1⊥
+1@ReinMcDeer It works quite well actually. It takes a bit of getting used to flying the thing because the elevons tend to induce asymmetric drag while using Pitch and Roll at the same time. It'll sideslip a bit while turning unless you give some yaw input.
+1@ReinMcDeer This is a true flying wing.
+1It uses YawRate and AngleOfSlip programmed into hidden airbrakes.
I also gave it some slack on the stability to have a little more drift (like a pre-fly-by-wire flying wing).
@Maosulli Type this command into the command console:
+1say "your message with quotes"
@32 A soldier saluting. It's a bit chopped on mobile devices.
+1Depends on the plane and propeller specifications (not the engine, just the prop on its own).
+1I'm also by no means an expert on props. These are just basic things to consider.
I'd recommend trying different pitches to see what works best.
Set
+1preventBreaking
on the pistons totrue
.@BeeEngineer While the M50 was unable to pass Mach 1, the wing design was not the only factor.
+1There have also been several examples of aircraft that had/have delta wings with straight/mostly straight trailing edges, and I can't find sufficient data suggesting that they had significant issues with it.
So while it may present such challenges realistically, it really shouldn't present a large issue if the aircraft is aerodynamically and structurally sound.
If you have an article regarding trailing edge flow in this manner, could you provide a link? I've been unable to find one that addressed this specifically.
Congrats!
+1Este é de longe um dos projetos de aeronaves particulares mais interessantes.
+1Muito bom, gosto muito!
Nota: peço desculpas se estiver usando a tradução errada. Corrija-me se eu estiver.
@JustWingIt See that drop-down button on the top-right corner of a comment/post? Click that, and it gives you options, one of which is the
+1Report
option.@caelanthekow As long as it's not a server full of other somewhat high part aircraft, it should be fine.
+1800 parts is the generally accepted limit.
T
+1Two things that could be fixed would be the weight and drag. For a glider of this size it's pretty heavy. The drag points are a bit high as well. Low weight and low drag are key factors for making an efficient glider.
+1If you want post-stall capability without solely relying on TVC, then the best way would probably be to make the aircraft unstable and add fly-by-wire stability.
+1@ehtishamcoop Check the console. If it just says "failed to connect" without further context, then the server is likely full or down. If so, then either wait and try again or connect to the secondary server.
+1@Phox It is... acceptable.
+1T
+1@Airheaddivision Oh. No problem.
+1Aside from that, this is a pretty good build. Looks similar to a Mirage in my opinion.
+1"Take off requires over 370 knots for some reason"
+1Your landing gear is way too far back. It should be positioned as close to the center of mass as possible without causing the aircraft to tip backwards on the ground.
T
+1Congratulations!
+1Well for starters, since geometry is such a fundamental part of aerospace, you could have some geometry related name (for example: Convex Aerospace).
+1
+1
I recommend using either Discord or postimages.org for uploading images (if you use postimages.org, be sure to use the "Direct Link" and not the normal "Link", otherwise the image will not appear).
@Mrgoofy Sorry, but I'm currently occupied with my own build at the moment.
+1@CL125 It doesn't update the time until the aircraft finishes publishing.
+1I've spent the past hour working on the description.