@L3FTxR1GHT This is a fairly old concept used many times before.
In fact, I posted a bomber that uses a modified cannon as a bomb dispenser 15 days ago.
I believe there is already a way to do something similar (if not the same) to your request. PlaneFlightX would know how to do this, so you might ask them.
@CommanderKeegan Actually, I believe there are a few unconventional methods for simulating stealth.
Try looking around the website, I'm sure you'll find something close to what you're looking for.
@Hypn0 Check to see if the missile has any activation groups. If the creation that uses the missile is amphibious, then make sure that the missile never touches the water (this ruins the missile's firing mechanism).
@iMxr Thanks!
The main reason this never actually became TARS was because I could never get it to move correctly while in the shape of a waterwheel (as seen in the movie, but performed by CASE), so I left it as it is now.
@TRD At the bottom of the aircraft's XML file, you should see a list of color attributes that look something like this: <Material color="808080" r="0.3" m="0" s="1" e="0" />. I would assume that simply adding another one of these would work (but I'm not guaranteeing that it will).
@JEST Manual pitch-up input using the normal flying controls. This will keep the tail on the ground for a longer period of time, and will soften the forward-lurching motion of the aircraft on takeoff.
This is a common problem for tail-dragger aircraft in my experience. You just need to add pitch input upon takeoff.
If it's a serious problem, then you might try moving the landing gear slightly forward until the problem is less severe, but this will take away from the historical accuracy.
Engine startup can be easily added using simple XML expressions. As for sound, you can use a variety of engines with XML expression delays and sequences to get a realistic startup sound.
@PPLLAANNEE Apparently, the new server no longer works. That server was replaced with 121.175.55.190. 160.251.58.131 is also working, but it seems to still have a few issues.
Not that this is a bad idea (it's actually incredibly useful), it's just not a new one.
@L3FTxR1GHT This is a fairly old concept used many times before.
In fact, I posted a bomber that uses a modified cannon as a bomb dispenser 15 days ago.
Patented?
Activate1=1 ? Throttle : 0
This should work, but you may need to edit input values if you would like a different engine input.
I believe there is already a way to do something similar (if not the same) to your request. PlaneFlightX would know how to do this, so you might ask them.
@qpzmal ?
Autotag: @MrCOPTY
@Reworkable
@X99STRIKER
@IceCraftGaming
@BeastHunter
Thoughts or suggestions? Let me know!
Type "T" for tag requests.
Type "T" for tag requests.
@spindriftpilot say "your message here", put this into the command console with quotes.
I might already have an airplane that can do this.
@CommanderKeegan Actually, I believe there are a few unconventional methods for simulating stealth.
Try looking around the website, I'm sure you'll find something close to what you're looking for.
T
@MrCOPTY Thanks!
@Hypn0 Ah, I see. Some mods will cause these types of errors to occur (most likely older mods).
@Hypn0 Hmm, this is rather odd. So the missile is locking but not firing?
I can't say I've had this problem.
And the other missiles do work?
@Hypn0 Check to see if the missile has any activation groups. If the creation that uses the missile is amphibious, then make sure that the missile never touches the water (this ruins the missile's firing mechanism).
What is the issue specifically? (Not locking, not firing, etc.)
@Bryan5
@SimpleTankers
Autotag: @MrCOPTY
Thoughts or suggestions? Let me know!
@iMxr Thanks!
The main reason this never actually became TARS was because I could never get it to move correctly while in the shape of a waterwheel (as seen in the movie, but performed by CASE), so I left it as it is now.
Type "T" for tag requests.
@Echostar Will do!
Autotag: @MrCOPTY
C'mon TARS!
@TRD I'm not entirely sure. You might try experimenting with the numbers to see what it actually does.
@JEST Then you might try using less power on takeoff (50%-75%). That should at least somewhat help fix the problem.
@TRD At the bottom of the aircraft's XML file, you should see a list of color attributes that look something like this: <Material color="808080" r="0.3" m="0" s="1" e="0" />. I would assume that simply adding another one of these would work (but I'm not guaranteeing that it will).
@JEST Manual pitch-up input using the normal flying controls. This will keep the tail on the ground for a longer period of time, and will soften the forward-lurching motion of the aircraft on takeoff.
I use
Activate1
for throttle input, andThrottle
orVTOL
for collective (this depends on if there is a forward-propelling engine on the helicopter).If it's even possible, you would probably have to edit the aircraft's XML file directly.
This is a common problem for tail-dragger aircraft in my experience. You just need to add pitch input upon takeoff.
If it's a serious problem, then you might try moving the landing gear slightly forward until the problem is less severe, but this will take away from the historical accuracy.
@MobileGamer21 Here are screenshots of the early model: https://www.simpleplanes.com/Forums/View/1657734/Stealth-Aircraft
@MobileGamer21 I'm already working on a stealth fighter jet.
@MobileGamer21 Is that a build request?
Spreadable fire and visible fuel leaking would be interesting. A map designer would also be incredibly useful.
Engine startup can be easily added using simple XML expressions. As for sound, you can use a variety of engines with XML expression delays and sequences to get a realistic startup sound.
@PPLLAANNEE Apparently, the new server no longer works. That server was replaced with
121.175.55.190
.160.251.58.131
is also working, but it seems to still have a few issues.@1KOREA1OD If you use quotes, it should work. Use the format shown below.
@1KOREA1OD It should be the
~
key.@SpiritusRaptor Yes, it does in fact work better if you know how to properly make a missle engine.
@sus232
@HalfaBlock Thank you! I'm glad you like it!
Link to the aircraft.
Link to the aircraft.
Link to the aircraft.