@Reworkable I had a similar problem the first time I used it. Try re-uploading the image to the website, then take that link and use it.
Alternatively, I've heard that some people use discord for image uploads.
You could set the max input field to a very small number, but that would also decrease the size of the exhaust as well.
As far as I'm concerned, there is no way around this issue. But you could try using lights with a modified input and color.
@TheGliderGuy Sure! It's: SetWindSpeed 0 2 0. You can replace the 2 with a bigger or smaller number, depending on how powerful you want the thermal/updraft to be.
Edit: I found that 2 was a good number for near-the-ground climbing.
@MrCOPTY I'll consider it. I haven't made an official decision on whether or not I will actually release an armed version of this aircraft. On top of that, the weapons can't significantly interfere with the aircraft's maneuverability and performance if they were to be added.
Thanks for your support!
If you decrease the firing delay on a cannon to a really small number, it won't make a firing sound until you let go of the trigger/firing button.
It will only make one firing sound whenever you stop firing.
Other than that, you will probably just need to deal with the noise. It is rather annoying in certain situations.
Edit: I realize you were referring to wing guns, but you can't stop the sound on those.
Having a rotator disable after a certain speed might be too choppy. Try this: Pitch-(PitchRate*0.05).
You will probably need to change the number to adjust the sensitivity.
@MrCOPTY Right. So if you want to do that, you need to do some XML math: the aircraft's overall fuel percentage (in decimal form) multiplied by the maximum quantity in your fuel tank of choice. If you want to convert units, just plug in the math for conversion to the math that is shown above for the fuel amount.
You could put the math into a gauge or text field (for digital displays), but I'm no expert in that area of Simpleplanes, so I don't entirely know how to do that.
I recommend getting a structural wing, opening the XML editor, find "allowControlSurfaces" under the "Wing" field and set it to "true". You can save this new wing as a subassembly, then all you have to do is pull it out of the menu whenever you need it, and modify it as needed. The wing won't shake violently at high speeds.
Try this: get a very maneuverable aircraft, fly at low speed, then perform a very sudden pitch-up. If this is not enough, do a slight pitch-down just before the pitch-up.
@MethaManAerospace Yes. In fact, that's the main inspiration for this project. However, without thermals/air-convection simulation, or more realistic wind simulation, it will require an alternate source of propulsion to climb. So far, the plan is to tow the glider to about 50,000-60,000ft, detach, and then fire up a small, low-power, detachable solid rocket booster, which will hopefully provide enough thrust to get to at least 75,000ft, and maybe even to 90,000ft.
@ElevatorEnthusiast747 Well, I don't have many other solutions other than to make sure the units match up with your in-game measurement system. You may just have to calibrate the altitude-zero setting until it's correct.
You could find a paint scheme similar to that which is shown (the one with 20% emission) using some sort of online color generator, then copy and paste the hex-code into the Simpleplanes paint tab hex-code field.
@32 Not sure why SPMP ping is so high. Even 20ft away from the server the ping from my laptop will be 65-130 for no good reason.
I guess it's just due to the unrefined nature of the mod? I don't really know tbh. Thanks for reporting back on the ping though.
The mod map tutorial is still mostly relevant, although some stuff you will have to figure out on your own/ask about when you get to it.
The SPBC Discord Server has a modding section with people who can answer any specific questions you may have more in-depth.
Unrealistically: 1963 Chrysler Turbine Car. Inefficient & maintenance nightmare? Absolutely. It's all about the statement (plus cool noise).
Realistically: Honestly I'm just looking out for a basic single-cab Tacoma or comparable vehicle.
I'm a small dude, I need a relatively small truck. One that's reliable.
I currently have a Ford Ranger, and it's seen better days to say the least. The instrumentation is busted, some of the electricals are fried, power steering sounds questionable at best. It's a mess.
I'm not very fancy in the way of cars/trucks. Pretty much as long as it can get me from point A to B, works all-around, and is manageably small, I like it.
@Milo1628xa Sorry for the late response, I'm not 100% sure but based purely on speculation, it might look something like this:
(engineidletoggle * 0.001) + (thrustreverserinput = 0 ? (PID(ThrottleValue, TAS, 3.5, 0, 2.3) * !Activate8) : (Brake & AltitudeAgl<10 & GS<20))
I'm a little rusty with FT as I haven't been playing a whole lot in recent months, apologies if this doesn't work.
@TheFighterHelmet Generally speaking it's a limitation. Guns, canons, rockets, as well as countermeasure systems don't work correctly. Missiles and bombs (and torpedoes) work alright, but it won't sync unless both you and the unfortunate user on the receiving end have Explosion Sync enabled.
Still a better setup than me using two pencils/a glasses case for airflow clearance.
I might actually need to find myself one of those things. I'm sure there's one lying around somewhere.
(I could also just fork over the money and buy myself a proper one, but where's the fun in that?)
@Reworkable I had a similar problem the first time I used it. Try re-uploading the image to the website, then take that link and use it.
+1Alternatively, I've heard that some people use discord for image uploads.
+1
@IMULAerospaceIndustries No problem!
+1You could set the
+1max
input field to a very small number, but that would also decrease the size of the exhaust as well.As far as I'm concerned, there is no way around this issue. But you could try using lights with a modified input and color.
@PPLLAANNEE It could theoretically work. The main issue would be getting people to participate in such a challenge.
+1@PPLLAANNEE That would be very useful. It would be great for videos as well.
+1@TheGliderGuy Sure! It's:
+1SetWindSpeed 0 2 0
. You can replace the2
with a bigger or smaller number, depending on how powerful you want the thermal/updraft to be.Edit: I found that
2
was a good number for near-the-ground climbing.@TheGliderGuy I thought this might be helpful.
+1You will probably need Unity or whatever other software the game developers use.
+1The developers have also posted videos on how to mod Simpleplanes.
@ReinMcDeer That makes sense. I thought perhaps this could be used to make an upward wind to simulate thermals. I need to do some more research.
+1@MrCOPTY I'll consider it. I haven't made an official decision on whether or not I will actually release an armed version of this aircraft. On top of that, the weapons can't significantly interfere with the aircraft's maneuverability and performance if they were to be added.
+1Thanks for your support!
If you decrease the firing delay on a cannon to a really small number, it won't make a firing sound until you let go of the trigger/firing button.
+1It will only make one firing sound whenever you stop firing.
Other than that, you will probably just need to deal with the noise. It is rather annoying in certain situations.
Edit: I realize you were referring to wing guns, but you can't stop the sound on those.
No, I don't believe there is. There might be a mod for this, but I'm not sure.
+1@jessiemp Reduce the "0.05" number to something smaller. The smaller the number, the less sensitive it is.
+1@exosuit Thanks for letting me know! I will try it.
+1Having a rotator disable after a certain speed might be too choppy. Try this:
+1Pitch-(PitchRate*0.05)
.You will probably need to change the number to adjust the sensitivity.
The closest you get to "hidden" might be the AI aircraft from the challenges (such as an AI racer or WW2 fighter).
+1@MrCOPTY Right. So if you want to do that, you need to do some XML math: the aircraft's overall fuel percentage (in decimal form) multiplied by the maximum quantity in your fuel tank of choice. If you want to convert units, just plug in the math for conversion to the math that is shown above for the fuel amount.
+1You could put the math into a gauge or text field (for digital displays), but I'm no expert in that area of Simpleplanes, so I don't entirely know how to do that.
But I can see the use in fuel tank activation groups, as it would act like a fuel selector valve.
+1I recommend getting a structural wing, opening the XML editor, find "allowControlSurfaces" under the "Wing" field and set it to "true". You can save this new wing as a subassembly, then all you have to do is pull it out of the menu whenever you need it, and modify it as needed. The wing won't shake violently at high speeds.
+1@Echostar It seems your comment has been removed. Was this by you?
+1Try this: get a very maneuverable aircraft, fly at low speed, then perform a very sudden pitch-up. If this is not enough, do a slight pitch-down just before the pitch-up.
+1@MethaManAerospace Yes. In fact, that's the main inspiration for this project. However, without thermals/air-convection simulation, or more realistic wind simulation, it will require an alternate source of propulsion to climb. So far, the plan is to tow the glider to about 50,000-60,000ft, detach, and then fire up a small, low-power, detachable solid rocket booster, which will hopefully provide enough thrust to get to at least 75,000ft, and maybe even to 90,000ft.
+1@ElevatorEnthusiast747 Well, I don't have many other solutions other than to make sure the units match up with your in-game measurement system. You may just have to calibrate the altitude-zero setting until it's correct.
+1You could find a paint scheme similar to that which is shown (the one with 20% emission) using some sort of online color generator, then copy and paste the hex-code into the Simpleplanes paint tab hex-code field.
+1As long as the object you want to control and the lever/switch/button have the same input type, it should work.
+1@MRM19 Great!
+1@MRM19 I don't know of any way to do that through Overload. But it can be done with rotators, which can be used to create helicopter rotors.
+1The great return
Ay congrats!
@crazyplaness I think so (it might still be actually, but I haven't kept up with mobile ver. specs)
omein gott
Good luck with college, by the way!
@32 Not sure why SPMP ping is so high. Even 20ft away from the server the ping from my laptop will be 65-130 for no good reason.
I guess it's just due to the unrefined nature of the mod? I don't really know tbh. Thanks for reporting back on the ping though.
@Foxking004499 List of official Discord servers
It'll be the first one.
The mod map tutorial is still mostly relevant, although some stuff you will have to figure out on your own/ask about when you get to it.
The SPBC Discord Server has a modding section with people who can answer any specific questions you may have more in-depth.
Happy (belated) birthday. Wishing you good health and the best of luck in your future endeavors.
A few fried braincells never hurt anyone :>
Propaganda aside, not bad honestly.
If you're interested in older foreign music, here's a couple of others:
Dark Is The Night
Take Your Trench Coat
@ALEXMEX777 Laptop/Desktop computer is required. The majority of mods don't work on mobile.
ReShade is a good utility
Unrealistically: 1963 Chrysler Turbine Car. Inefficient & maintenance nightmare? Absolutely. It's all about the statement (plus cool noise).
Realistically: Honestly I'm just looking out for a basic single-cab Tacoma or comparable vehicle.
I'm a small dude, I need a relatively small truck. One that's reliable.
I currently have a Ford Ranger, and it's seen better days to say the least. The instrumentation is busted, some of the electricals are fried, power steering sounds questionable at best. It's a mess.
I'm not very fancy in the way of cars/trucks. Pretty much as long as it can get me from point A to B, works all-around, and is manageably small, I like it.
It was time for Thomas to leave. He had seen everything.
I was just thinking about how nice something like this would be the other day. Needless to say I am grateful.
@IslandSinker Not included, but it should be pretty easy to find around here somewhere, or by simply changing the PartID of something else.
@Milo1628xa Sorry for the late response, I'm not 100% sure but based purely on speculation, it might look something like this:
(engineidletoggle * 0.001) + (thrustreverserinput = 0 ? (PID(ThrottleValue, TAS, 3.5, 0, 2.3) * !Activate8) : (Brake & AltitudeAgl<10 & GS<20))
I'm a little rusty with FT as I haven't been playing a whole lot in recent months, apologies if this doesn't work.
@Milo1628xa It depends on your needs. Let's say
b1 = if2
andc1 = if3
ina1 ? b1 : c1
.The code might look something like this:
You can also nest them like this:
Hope this helps!
Sorry for the outdated tutorial as well. It could definitely use some touchups. I might make a new one in the future.
@TheFighterHelmet Generally speaking it's a limitation. Guns, canons, rockets, as well as countermeasure systems don't work correctly. Missiles and bombs (and torpedoes) work alright, but it won't sync unless both you and the unfortunate user on the receiving end have Explosion Sync enabled.
Still a better setup than me using two pencils/a glasses case for airflow clearance.
I might actually need to find myself one of those things. I'm sure there's one lying around somewhere.
(I could also just fork over the money and buy myself a proper one, but where's the fun in that?)
@Rollc075 Of course!
Alternate timeline where the USS Maine didn't explode in Cuba