@Mason08 Rebirth (the owner of the Korean server that most people have been using recently) hasn't made any special announcement that I know of regarding the server. According to Rebirth's website the server is "temporarily unavailable for server maintenance, DDoS attacks, or other reasons" so we'll just have to wait until it comes back online or Rebirth makes a formal announcement regarding the server's status.
It's important to consider the fact that while yes, certain mods/mod features were implemented into SP, those mods and features were made by WNP78 (and maybe some other game devs), and later implemented by them when they joined Jundroo.
It's different for non-developer mods. They're third-party addons, and adding them to the stock game could cause legal issues for Jundroo. (Credits to RepublicOfCursedPlanes for a better explanation of this.)
TLDR: No. Unless the mods are made by game developers, the chances of that happening are almost zero.
This is just my view on the topic however. It's possible I may not have all the facts. If someone more knowledgeable than me happens to see this, feel free to correct anything I might be wrong about.
For anyone wondering about current projects, my H300 airliner is currently on hold.
I'm working on another project at the moment. I don't have a planned release date for either of them.
@Blueshift Sure. Here's some code I pulled from a cancelled build: IAS<22.352 ? "LOW" : (TAS>111.76 ? "OVERSPEED" : round(IAS/0.44704)+"mph")
The entire expression is basically a ? b : (a ? b : c).
It checks to see if the speed is too low, and when it returns false then it checks to see if the speed is too high, and when that returns false it displays your IAS in mph.
It was pulled from a text label, which is why it looks a bit different.
You could also do a ? (a ? b : c) : c.
Hopefully this helps :)
@Blueshift I don't believe so.
You can achieve a similar result by putting an IF statement inside of another IF statement. It's a bit more complicated but its worked for me in the past.
You can't get banned for upvoting someone's stuff (unless you're using an alt account to upvote your own stuff). That's one of the most vital features of the website.
If the user you're referring to was below the age of 13 or broke other website rules then that is the exact cause of them being banned, and nothing else.
Also, the devs likely had nothing to do with this. The moderators handle most of these issues I believe.
An attention-grabbing thumbnail definitely helps, but you also have to consider what you're building.
If the build itself is uninteresting then it's unlikely to gain much attention. An eye-catching/impressive build is much more likely to gain attention.
Build performance and functionality are also a plus.
Of course, there are exceptions to this. Some users just get a larger amount of upvotes than others regardless of build quality.
@Jusevs You don't need to put {} brackets around a value if the whole expression is already stored in {} brackets. The entire expression needs to be stored within a single pair of brackets, otherwise it's going to display parts of the expression as non-variable text.
Secondly, after doing some testing, I found that the label input was trying to convert a string-type value into a single-type value, displayed as Cannot convert type System.String to System.Single in the developer console. I did some more testing with variables and expressions but continued encountering errors.
I know a decent bit about Funky Trees but not much about VR interactable parts. I'd recommend asking someone who has more experience with VR parts than I do. I'm sure they would have some helpful advice.
One more thing: when in doubt, check the developer console. It can help a lot for debugging.
@Jusevs {RCMFD>=1 ? Trim : " "}
Copy and paste this into the text label.
The code brackets shouldn't be repeated. If you want to put more complex expressions in the text field you can put () brackets instead of {} brackets.
@Hiimakeplanes You can use a separate missile as a rocket engine.
That's the method I'd recommend anyways. They're far more customizable, though they're also a bit more tricky to set up.
@Freerider2142 The plane I flew in the video was made a while before I made an account. Never bothered uploading it. Just decided to take it for a spin :)
@ThatRandomCouchPotato I don't know much about Mac devices, but I do know you don't need Unity.
Also, @TFGAerospace doesn't send me a notification. You'll have to use my username for @ tagging.
Took it for a spin. I really like the design of it. I love the geometric lifting body design. It's something I've really been wanting to experiment with recently for hypersonic vehicles.
One of the biggest things I noticed while flying was that the drag is absolutely insane. It would fly significantly better if the amount of drag point count was reduced to around 4,000 instead of over 40,000 (you can do this using Overload to decrease drag on certain parts).
It's also very lightweight for its size and dimensions. The weight should probably be closer to 100,000lbs (45,359kg) or greater (you can do this by modifying the weight of certain parts using Overload) for optimal flight characteristics.
There are other things that could be updated/added in the future (rocket engines, custom landing gear, maybe a fly-by-wire system for more stability, RCS for control in the upper stratosphere and outside the atmosphere, etc.) that I think would greatly enhance the performance and functionality of the design!
@KSB24 Sorry for the late response. Been occupied with other things.
So if I understood that correctly, then the expression should look like this:
{Activate8=1 ? round(GS*3.6)+"Km/H" : " "}
I tested this and it seems to work fine. It won't display anything when Activate8 is disabled, but if you want to fix this you can fill that blank space between the second set of quotes with whatever you'd like.
@CaptainXMLRenzo The server isn't down. I'm on it right now.
Likely either an issue with your connection or the server simply refused to let you connect (happens sometimes).
@XtarsAgency I'm not quite sure what you mean by "sub-super-hypersonic". Every hypersonic aircraft is subsonic before going supersonic, and is supersonic before going hypersonic.
In a hypersonic dive bomber, you're still flying really high and fast. I suppose it's at least possible, but you'd need to bleed off a lot of speed to do it without pulling an unrealistically high amount of G force. Of course at that point you'd be better off with a regular dive bomber.
Also, I'm fairly certain the Boom 50 would decelerate far below hypersonic speeds by the time it's reached its target (due to lack of thrust and increasing drag as altitude decreases).
A hypersonic strategic bomber might work better however. You'd be able to remain straight and level, maintaining airspeed and altitude while still being a difficult target.
The title is a little bit confusing...
Supersonic is from Mach 1 to Mach 5, and hypersonic is from Mach 5 upward.
I don't think a hypersonic attack plane is practical, mainly because you'd be flying too high and too fast to hit ground targets with guns (even if you use missiles, you're still flying too high to get a lock).
Integrate a map of the entire world into SP as a default feature? No.
Create a mod that integrates a map of the entire world? Theoretically possible.
I know it's been done on a browser-based flight simulator using Cesium. Unity has a Cesium addon. If it's possible to get Cesium data into SimplePlanes via Unity, then we could theoretically have a map of the entire Earth.
That's not a guarantee that the terrain imagery will be high quality though. The flight sim I mentioned above has pretty low-quality terrain texture.
freebird
⊥
@Guimorneg View this.
+1@Rebirth Was it the one I left here earlier? If so, I apologize for that.
@Mason08 Rebirth (the owner of the Korean server that most people have been using recently) hasn't made any special announcement that I know of regarding the server. According to Rebirth's website the server is "temporarily unavailable for server maintenance, DDoS attacks, or other reasons" so we'll just have to wait until it comes back online or Rebirth makes a formal announcement regarding the server's status.
+1It's important to consider the fact that while yes, certain mods/mod features were implemented into SP, those mods and features were made by WNP78 (and maybe some other game devs), and later implemented by them when they joined Jundroo.
+1It's different for non-developer mods. They're third-party addons, and adding them to the stock game could cause legal issues for Jundroo. (Credits to RepublicOfCursedPlanes for a better explanation of this.)
TLDR: No. Unless the mods are made by game developers, the chances of that happening are almost zero.
This is just my view on the topic however. It's possible I may not have all the facts. If someone more knowledgeable than me happens to see this, feel free to correct anything I might be wrong about.
@Beardymcbeard Thrust plus the (probably) unrealistic amount of lift.
@Cir8 Full server. Some people are in but others are having the same issue.
You'll just have to wait it out.
@MrCOPTY I don't entirely know actually. This was my first attempt at a scratch-built VR aircraft so I was guessing on most of it.
+1@Dragoranos Sorry, I know this is a late reply.
There's a 3D Print/Export button in the designer menu.
@Blueshift No problem :)
For anyone wondering about current projects, my H300 airliner is currently on hold.
I'm working on another project at the moment. I don't have a planned release date for either of them.
Beautiful. Take my T.
@Blueshift Sure. Here's some code I pulled from a cancelled build:
+2IAS<22.352 ? "LOW" : (TAS>111.76 ? "OVERSPEED" : round(IAS/0.44704)+"mph")
The entire expression is basically
a ? b : (a ? b : c)
.It checks to see if the speed is too low, and when it returns false then it checks to see if the speed is too high, and when that returns false it displays your IAS in mph.
It was pulled from a text label, which is why it looks a bit different.
You could also do
a ? (a ? b : c) : c
.Hopefully this helps :)
@RepublicOfCursedPlanes The bit about why tank tracks probably won't be included is a great point. Haven't thought about that before.
@Blueshift I don't believe so.
+2You can achieve a similar result by putting an IF statement inside of another IF statement. It's a bit more complicated but its worked for me in the past.
You can't get banned for upvoting someone's stuff (unless you're using an alt account to upvote your own stuff). That's one of the most vital features of the website.
+5If the user you're referring to was below the age of 13 or broke other website rules then that is the exact cause of them being banned, and nothing else.
Also, the devs likely had nothing to do with this. The moderators handle most of these issues I believe.
There's lots of neat stuff in the markdown guide.
Greetings More "Or Less" Back.
An attention-grabbing thumbnail definitely helps, but you also have to consider what you're building.
+4If the build itself is uninteresting then it's unlikely to gain much attention. An eye-catching/impressive build is much more likely to gain attention.
Build performance and functionality are also a plus.
Of course, there are exceptions to this. Some users just get a larger amount of upvotes than others regardless of build quality.
As far as I know you have to be bronze rank to insert images.
@Jusevs You don't need to put {} brackets around a value if the whole expression is already stored in {} brackets. The entire expression needs to be stored within a single pair of brackets, otherwise it's going to display parts of the expression as non-variable text.
Secondly, after doing some testing, I found that the label input was trying to convert a string-type value into a single-type value, displayed as
Cannot convert type System.String to System.Single
in the developer console. I did some more testing with variables and expressions but continued encountering errors.I know a decent bit about Funky Trees but not much about VR interactable parts. I'd recommend asking someone who has more experience with VR parts than I do. I'm sure they would have some helpful advice.
One more thing: when in doubt, check the developer console. It can help a lot for debugging.
@Jusevs {RCMFD>=1 ? Trim : " "}
Copy and paste this into the text label.
The code brackets shouldn't be repeated. If you want to put more complex expressions in the text field you can put () brackets instead of {} brackets.
@Jusevs Remove the quote marks around the code brackets.
Dassault Mirage 4000?
It's the only twin-engine interceptor that I can think of that looks similar in terms of inlet/fuselage dimensions.
@Beesechurger2 No.
@tset19 The server is probably just refusing to let you in due to capacity.
You'll just have to wait a bit.
@Hiimakeplanes You could try using several rockets. That's what I did before I discovered missile propulsion.
+1@Hiimakeplanes You can use a separate missile as a rocket engine.
That's the method I'd recommend anyways. They're far more customizable, though they're also a bit more tricky to set up.
You don't.
You can check the SimpleCheats documentation for proof.
@Freerider2142 The plane I flew in the video was made a while before I made an account. Never bothered uploading it. Just decided to take it for a spin :)
+2Hey man, how've you been?
Haven't seen you around MP for a while.
@ThatRandomCouchPotato I don't know much about Mac devices, but I do know you don't need Unity.
Also, @TFGAerospace doesn't send me a notification. You'll have to use my username for @ tagging.
tomcot
@Redrocktumbler I'm assuming by 600 you mean 600m/s, in which case IAS>600 ? 0 : Input should do the trick.
+3Impressive. Love the flame effects. I'm gonna need to experiment more with AB colors on my upcoming delta fighter/interceptor.
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Ladies and gentlemen, he did it.
+3Peak engineering has been achieved.
Took it for a spin. I really like the design of it. I love the geometric lifting body design. It's something I've really been wanting to experiment with recently for hypersonic vehicles.
+1One of the biggest things I noticed while flying was that the drag is absolutely insane. It would fly significantly better if the amount of drag point count was reduced to around 4,000 instead of over 40,000 (you can do this using Overload to decrease drag on certain parts).
It's also very lightweight for its size and dimensions. The weight should probably be closer to 100,000lbs (45,359kg) or greater (you can do this by modifying the weight of certain parts using Overload) for optimal flight characteristics.
There are other things that could be updated/added in the future (rocket engines, custom landing gear, maybe a fly-by-wire system for more stability, RCS for control in the upper stratosphere and outside the atmosphere, etc.) that I think would greatly enhance the performance and functionality of the design!
@KSB24 Sorry for the late response. Been occupied with other things.
So if I understood that correctly, then the expression should look like this:
I tested this and it seems to work fine. It won't display anything when Activate8 is disabled, but if you want to fix this you can fill that blank space between the second set of quotes with whatever you'd like.
+1⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠐⠀⠀⠀⠀⠀⠀⠀⠀⠀⠂⠀⠀⠀⡀⡀⢀⡀⠄⣀⠐⡀⡐⠈⠔⣄⠢⡐⠠⠐⡀⢈⠀⠀⠀
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⠀⠀⠂⠀⠀⠠⢴⣿⢟⣯⡷⣾⣿⢿⣿⡾⣿⣿⣿⣮⣔⡄⠀⠂⡈⢐⢈⡼⣎⣷⡹⣦⣹⠜⣄⣺⣷⣶⣶⣶⡶⣶⣤⣴⣬⣠⠫⢍⡙⠤⣔⡵⢃⢒⣴⠊⣠⡶⠉⢂
⠀⠀⠀⠤⣤⣴⣿⡿⠿⢧⣀⠻⣆⣾⣿⣽⣿⣽⣿⣧⠘⡄⠀⠌⡐⠡⢆⡲⣹⣿⣿⣿⣿⡾⢿⣿⣿⡿⡿⠛⢛⠛⣿⣿⣿⣿⣿⣾⣤⡱⢊⢌⠔⡋⣡⠴⠋⠠⠂⠒
⠀⠀⠀⠀⠛⠉⠻⢧⣀⠚⢿⣲⣟⠟⣛⣩⣿⣛⣫⡻⢀⠡⠀⠂⠁⡢⠜⡡⢛⢽⣟⡽⣻⣗⠾⠿⣿⠷⣧⣤⣼⣦⣿⣿⣿⣿⣿⣿⣿⣷⣎⣼⣶⣷⣋⣴⣲⣆⡠⢄
⠀⠀⠀⠀⠀⠙⢦⣤⡉⠉⠁⠀⠒⠍⢝⣫⢃⡷⡏⠀⠂⠠⠁⠀⢂⡱⢌⡐⡅⢛⣿⢎⡵⡎⠌⢦⡁⠻⡵⠳⣣⢿⠭⣵⣳⣾⠿⢛⢃⣾⠻⣝⠻⡒⠤⣐⠢⣄⠉⠉
⠀⠀⠀⠀⠀⠀⣀⡉⠓⠭⠭⠭⠭⠴⠾⠊⡁⠜⠑⠂⠈⠁⠀⢈⢂⠒⣌⢣⠜⣨⡚⡵⣚⢼⢆⡐⠈⠺⢕⢳⢤⣶⣵⣦⣴⣦⣽⠾⣿⣭⣿⡤⢥⡎⡑⢤⡡⢀⠉⣄
⠀⠀⠀⠀⠀⠁⠀⠑⠒⠢⠄⠂⠀⢂⡊⡄⡅⠂⠄⠁⠀⠀⢀⠂⡘⢌⠴⣋⠞⣡⢳⠱⡫⢶⡯⢽⣨⡡⠌⢉⠞⠋⠖⡛⠶⡚⠞⡩⢧⣱⠎⣑⡊⠦⢝⡢⢮⠻⣆⢩
⠂⠀⠀⠀⠀⠀⠀⠀⠄⠁⡀⠘⠀⠌⢨⠁⠀⠀⠀⠀⠀⠀⠀⡠⠱⡈⢆⠭⡚⡔⢣⢑⢩⣆⡙⡝⠶⡍⠥⣍⣐⠉⠒⡨⠄⢃⢱⠐⠔⣠⠉⡝⡌⢏⡱⡕⣆⠡⣌⠏
⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠠⠀⠠⢀⠂⣀⠀⡈⠄⠀⠀⠀⠂⣅⠳⣈⠖⣘⢤⡩⡦⣝⢻⢽⣷⣯⣵⠘⡰⠜⠂⢉⠂⠀⡌⠰⢀⠓⢌⠰⡐⠤⡘⠪⠼⣜⣌⡧⠹⡽
⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⢄⠂⣰⢦⣾⡰⠃⠀⠀⠀⠀⠔⢁⠤⠓⡬⠘⢌⠓⡇⢳⢈⢣⠘⡹⣿⣷⣿⣰⡌⢠⠂⢁⠈⠀⡔⠈⢆⡡⢒⠁⡆⢃⠐⡘⢞⡜⣦⢃⠃
⠀⠀⠀⠀⠀⠀⠀⡀⠈⢌⡰⣍⠾⡉⠀⢀⠀⠀⠀⠀⠀⠈⠠⠀⠰⢨⡑⢡⠮⠑⠠⢁⡐⠂⠠⣾⡿⢯⠗⡿⣗⣬⡅⠤⠠⡐⢩⠒⠤⢃⠎⠤⢁⠰⣈⢮⡚⣾⢋⠀
⠀⠀⠀⠀⠀⠀⠠⠨⣸⣰⡿⠉⢄⡠⠶⡉⢁⣑⡢⣌⠀⠀⠂⢄⠁⣆⡱⢈⣶⣻⣿⣿⣿⣷⣿⣿⣽⣿⣿⣷⣾⢯⢾⣦⡑⠊⡱⠌⡚⡡⢎⡑⣎⠴⡘⣝⢺⣷⢠⢐
⠈⠀⠀⠀⠀⠰⣈⠑⣵⢋⣰⡺⡝⣿⣶⡿⣏⡷⣺⠿⣣⢤⣐⣀⣲⣦⣴⣿⣿⡿⣿⡿⣿⣟⣿⢿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠷⣔⠪⠱⢣⢆⡳⡱⣧⣫⡿⣍⣿⡼⡀
⠀⠀⠀⠀⠀⠔⢠⡞⠉⣠⢣⡻⣝⢟⣴⢛⣼⠟⠸⡧⣿⣽⠽⣵⡟⣿⣿⣟⣻⣳⣿⣕⣶⣟⡹⢯⣰⣷⣿⣙⢻⣚⣻⣟⣿⣻⣯⣷⣡⢗⢪⠎⡛⡜⣷⣃⠏⣷⡇⢋
⠀⠀⠀⠀⢀⢠⠇⢠⠀⡏⣸⣣⣯⣶⠛⢻⣄⢘⢏⠟⠻⠓⡹⣈⣍⣉⣥⣋⣭⣯⣙⣿⣻⣧⢷⣾⣟⣿⣯⣦⣽⣾⡹⢮⣿⣧⢿⣿⡏⢇⡇⢳⡵⡕⣖⣹⡏⡿⡘⠃
⠀⠀⠀⠀⠀⠀⢨⢾⠈⡺⣽⣯⣺⢂⣽⣿⣿⣇⣈⠪⠔⡠⣀⠜⡔⢨⣙⢏⢫⣝⡳⡭⣞⣯⣏⣷⣾⣿⣿⣿⣿⣛⣷⣾⣛⢹⢡⣿⡅⠾⡁⢋⢏⡮⣻⡏⠯⣿⢇⠈
⠀⠀⠀⠀⠀⠀⠀⠸⠀⣬⠋⣯⠏⠹⣿⣿⡏⠈⠀⠙⠉⠙⡟⠘⠚⢻⡟⠋⠑⠺⡏⠉⠙⠏⠉⢹⡿⢹⣿⣿⡿⣯⣿⣿⣗⢮⡿⠩⠸⡄⡵⣆⡸⣯⡟⣧⢣⠹⠠⠩
⠀⠀⠀⠀⠀⠀⠀⠐⣤⠿⣐⡛⣀⠀⠙⣿⣇⡀⠀⠀⠀⢀⠁⠀⠀⠈⠁⠀⠀⠀⡁⠀⠀⡄⠀⢈⣧⣸⣿⣟⢣⢻⢿⣿⡽⣼⣳⢶⣄⣷⡅⣟⡗⣿⡗⣹⢪⡒⠢⡄
⠀⠀⡄⢝⢠⡰⢠⣹⠎⡐⣘⠘⠲⠢⠀⠈⠉⡙⣽⠛⠻⠾⣦⣤⣤⣤⣤⣤⣤⣴⣗⡶⡶⢿⣿⣿⠿⡛⡡⠮⡼⣿⣿⣿⣗⠽⠇⣼⣿⣷⣶⣷⣿⣯⡆⣟⡷⣳⢇⡠
⠀⠀⠀⢁⢀⠞⠎⢂⣁⣠⠭⠆⣦⠤⠀⠀⠀⠘⠂⠲⡁⡐⢀⠉⡘⢳⠶⡾⡍⡖⣯⡾⡟⠥⣏⠞⣄⠓⣷⢿⣽⣯⣿⡼⣗⢾⣧⣿⡿⣽⢿⣏⢻⡷⣷⡹⡿⢿⢟⢡
⠀⠀⠀⠀⠁⠀⠀⢂⠈⠈⠀⠩⢉⡄⠛⢰⢷⠊⣤⡬⢣⣤⢀⣤⣭⣈⢧⣷⣭⡼⡫⡵⢻⡮⣋⣶⣼⣿⣼⣿⣿⣿⣿⣿⠥⢭⣯⢻⣅⣿⣽⢎⣾⠏⣿⣯⣵⡱⠬⢋
⠀⠀⠀⠀⠀⠀⠀⢐⢂⢀⠀⠀⠐⢐⠰⢾⡵⡝⣅⢵⣫⣺⡽⣼⣾⢫⣿⣽⣟⡿⣯⠷⠻⠿⢿⣿⣿⣾⣿⣿⢟⢯⣽⣻⠝⣾⡜⡯⡿⣯⢟⣿⣧⣾⣟⣟⣼⣧⣵⠈
⠀⠀⠀⠀⠀⠀⠀⠀⠈⠀⠀⠀⠀⢀⢜⠭⡯⣿⣜⡵⣙⣾⣿⣸⣿⣽⣿⣭⠯⣼⣯⣽⡯⣶⢻⡿⣿⣿⣿⢝⢵⢷⣽⣿⢳⢼⣿⢚⡡⣟⣏⡿⣮⣽⡿⡽⠸⣕⠏⠐
⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠎⣵⡝⢟⣲⣯⣼⢫⡞⠿⣪⢽⣉⢽⡿⡛⡿⢻⡭⡶⡿⡷⣻⡾⡹⣿⡷⣞⢇⢻⡾⢿⢿⣳⢿⡏⣾⣣⡯⡧⢣⡗⡽⣂⣰
@CaptainXMLRenzo The server isn't down. I'm on it right now.
Likely either an issue with your connection or the server simply refused to let you connect (happens sometimes).
@XtarsAgency Sure. If you can still attain a lock at high altitudes with the Cleaver then it might work.
@XtarsAgency I'm not quite sure what you mean by "sub-super-hypersonic". Every hypersonic aircraft is subsonic before going supersonic, and is supersonic before going hypersonic.
In a hypersonic dive bomber, you're still flying really high and fast. I suppose it's at least possible, but you'd need to bleed off a lot of speed to do it without pulling an unrealistically high amount of G force. Of course at that point you'd be better off with a regular dive bomber.
Also, I'm fairly certain the Boom 50 would decelerate far below hypersonic speeds by the time it's reached its target (due to lack of thrust and increasing drag as altitude decreases).
A hypersonic strategic bomber might work better however. You'd be able to remain straight and level, maintaining airspeed and altitude while still being a difficult target.
The title is a little bit confusing...
Supersonic is from Mach 1 to Mach 5, and hypersonic is from Mach 5 upward.
I don't think a hypersonic attack plane is practical, mainly because you'd be flying too high and too fast to hit ground targets with guns (even if you use missiles, you're still flying too high to get a lock).
"DO NOT DOWNLOAD"
"3 downloads"
Edit: "9 downloads"
@Rebirth That's alright. The incident happened two days ago. The logs should be around then.
@ChamDel78 It's currently sitting around 300 parts. Still needs landing gear and windows though, so the final part count may be closer to 400 or more.
@ChamDel78 It is basically just a 727 with bigger engines and a cruciform tail configuration.
Not a single comment in 5 years. Let me change that.
+1Integrate a map of the entire world into SP as a default feature? No.
Create a mod that integrates a map of the entire world? Theoretically possible.
I know it's been done on a browser-based flight simulator using Cesium. Unity has a Cesium addon. If it's possible to get Cesium data into SimplePlanes via Unity, then we could theoretically have a map of the entire Earth.
That's not a guarantee that the terrain imagery will be high quality though. The flight sim I mentioned above has pretty low-quality terrain texture.