28.2k TheFlightGuySP Comments

  • Is it just me or is going fast really hard? 1.1 years ago

    The drag points on these aircraft are rather high, especially the FM-195.
    The ideal performance range for an aircraft of this size would probably be 1000dp-2000dp.

    SimplePlanes drag is weird. Disable drag (and drag calculations for a slight performance boost) on parts that don't need it, and lower it on parts with higher drag until you find the ideal performance zone.

    Somewhat off-topic, but because engine behavior is also kind of weird, having FT engine inputs to control power output depending on altitude can help a lot with performance (keeping the aircraft from going too fast at low altitudes, and reasonably boosting speed at higher altitudes).

    +2
  • 737 NG bogos :3 1.1 years ago

    bird approved

  • Saw a eastern copperhead 1.1 years ago

    Snake sightings are neat.

    I'm pretty sure Eastern Copperheads are lethally venomous though, so I hope you took the proper precautions when shooing it off.

    +1
  • 707 1st teasers 1.1 years ago

    Hands-down my favorite airliner. Requesting a T for this one

    +1
  • Pratt & Whitney JT3D 1.2 years ago

    Probably my favorite engine, next to other classic turbojets/turbofans. Love it.

    +1
  • Spacek SD-1 Minisport 1.2 years ago

    This build looks really good for under 200 parts!

    +4
  • I don't know, I'm tired of changing all drag to 0 1.2 years ago

    What I did a while back to get around this was save a few preset fuselage parts as "decorative" fuselages. No mass or drag calculations. That way I don't have to go back and disable drag/mass, one part at a time. I can just open the subassemblies menu and grab an already configured fuselage piece.

    +3
  • When The Midnight Motivation Kicks In: 1.2 years ago

    @Graingy Yep. Designed around the Marske Pioneer III.

  • To all of my loyal fans and detractors: 1.2 years ago

    @Jaspy190 A high-performance glider. They're designed to be able to stay in the air for quite a while, and very efficiently.

  • To all of my loyal fans and detractors: 1.2 years ago

    Ay congrats!
    I usually recommend that people try their hand at sailplanes. Not many of those around, especially higher-quality ones.

  • Introduction 1.2 years ago

    Howdy, welcome to the community!

    +3
  • Good sellers for weapons-grade plutonium or uranium? 1.2 years ago

    Some dude on Ebay probably.

  • How do you make a blinking warning light for low fuel? 1.2 years ago

    Fuel < 0.1 ? pingpong(round(sum(10)), 1)) : 0
    Open the XML editor, go into the BeaconLight menu, paste this into the input field.

    This should work. It's a modified version of a blink function I'm using for something else. Some values may need to be tweaked.

    You can also technically do this by just putting Fuel < 0.1 into the input field and setting the blink style to slow/fast. Whichever works for you. The code that I initially posted is kinda overcomplicated for this specific scenario. The initial code is a bit more practical if you want to have multiple blink speeds based on certain data inputs (what I was using it for).

    +1
  • Convair F-106A Delta Dart 1.2 years ago

    Absolutely beautiful build and aircraft.

  • why can't I provide high lights? 1.2 years ago

    You need to have more points than the person you're trying to spotlight.

  • an average day on multiplayer 1.2 years ago

    Looking forward to the next one! Next time I might try arriving not at the last second...

    I thought I might suggest setting up an SPBC event multiplayer server specifically for server events. The 160 server tends to have bad ping spikes and connection problems. It might be better if a trusted server member (you or one of the other moderators) hosted the server instead. Plus, server moderation capabilities will actually be accessible then.

    +1
  • Experimental Directional Thrust Vehicle 1.2 years ago

    I know this doesn't quite fit the look, but it immediately reminded me of the Bell-NASA LLTV. I like

    +2
  • Moynet M 360 Jupiter 1.2 years ago

    Reminds me of one of Rutan's designs. Love it.

    +1
  • 1A. FNC Skua P 1.2 years ago

    Few designs I have seen amount to the weirdness of this one.





    I love it.

    +2
  • Do you Love or Hate PEA? 1.2 years ago

    Meh. I don't have a problem with part efficiency, in fact I think it's something that should be sought after when it comes to building.
    However, similarly to what Mouse said, it should not be used as an excuse to do less work.
    There are cases where PEA seems to be used as an excuse for sub-par effort put into something, and this I strongly dislike.

    +1
  • Help! 1.2 years ago

    tracerColor|00FF00
    Insert these into a gun's XML properties via Overload.
    Example.

  • Grumman LLV challenge winners 1.2 years ago

    I saw "Grumman LLV" and thought it meant "Lunar Landing Vehicle"...
    (Grumman aircraft corporation designed the Lunar Landing Vehicle)

  • What will be your first creation on Simpleplanes 2? 1.2 years ago

    Yeah, I definitely plan on remastering some of my favorite projects.

    In all honesty though, I'd like to build more gliders. Those are underappreciated, in my opinion. Both standard configuration and likely some unique/atypical designs too (think Genesis sailplane).

    +2
  • How to become a mod 1.2 years ago

    I'm pretty sure you have to be 18+ years of age as well.

    +1
  • ADFX-001 "Project Azure" 1.2 years ago

    Neat looking aircraft

    +1
  • Note to self: Always double check the parameters. 1.2 years ago

    @Rjenteissussy Ah it's no biggie

    +1
  • Variterra Archipelago 1.3 years ago

    Looks amazing.

    +1
  • SimplePlanes Multiplayer 1.3 years ago

    @TRGOBoom Likely someone using a bugged aircraft.

  • SimplePlanes 2 Announcement Trailer 1.3 years ago

    @GabrielFangster70 That's a game engine version, not a codebase.
    SP has been using the same codebase for years, just with some updates and addons over time.

  • SimplePlanes 2 Announcement Trailer 1.3 years ago

    @GabrielFangster70 SP codebase is outdated. An update would be rather impractical, unless they intended to completely overhaul the game.
    But at that point, you might as well be making a new game anyways.


    As of right now, it appears that SP2 is designed to work well with the existing game and community.
    On that, you can assume minimal losses and maximal gains.
    That's just my take, however. Someone may have a better point to share.

  • SimplePlanes 2 Announcement Trailer 1.3 years ago

    @SheriffHackdogMCPE
    "Backwards compatibility: Fly your SimplePlanes 1 crafts in SimplePlanes 2 with no fuss, no extra work, no shenanigans. Breathe new life into them by upgrading them with new parts and textures."


    "We are doing our best to support as many crafts from SimplePlanes 1 as possible, but we cannot guarantee that every craft will work exactly as it did in SimplePlanes 1."

    +10
  • SimplePlanes 2 Announcement Trailer 1.3 years ago

    Awesome! Straight to my wishlist this goes.

    I like how it retains the original SP-feel while still being fresh.
    Awesome work Jundroo.

    +2
  • Sin Cos Tan - Question 1.3 years ago

    Sine and Cosine interpolate between a range of values. If you plug in sin(x) into a graphing calculator, you'll notice the line will curve up and down continuously like this.

    This can be helpful for things like walkers/other stuff that requires cycling. If you plug in something like

    (sin(Time) / 200) * Throttle
    

    it will output a continuously interpolating value (assuming conditions, like Throttle in this case, will allow it to do so).

    Cosine and Sin are inverse, too. Both essentially do the same thing, just with one of them outputting opposite values from the other.


    Tangent is a little bit different. Output over time looks something like this.

    Examples of these used in a circle, for circle things.

    +2
  • Note to self: Always double check the parameters. 1.4 years ago

    @Mousewithamachinegun122 I made the airfoil and wing in Blender, converted it to a .step file in FreeCAD, and tested it in SimWorks.

    +1
  • Introducing my first company! 1.4 years ago

    There, 10k for ya

  • If you enjoyed SimplePlanes, why are you leaving? 1.4 years ago

    Other things to do and see. Can't speak for everyone on this, of course. People have their varying reasons.

    SimplePlanes has been a great game for me personally, but now I've got a larger range of more exciting projects and things to explore, as well as other games to play. I've explored most areas of SimplePlanes all the way up to modding.

    Again, people have their varying reasons. I think this sums it up for a certain majority of people though.

    +1
  • mulpidayer 1.4 years ago

    @EasternAviation2015 Not something I have any control over. You'll just have to wait.

  • Aircraft Suggestions 1.4 years ago

    @screechy Pretty sure it's called the Rowe UFO

  • Mikeska Airport 1.5 years ago

    @MisterT Thank you. I recall messing around with the Environment settings but could never get the in-game fog working. I'll have to boot up Unity and mess around some more.
    On that note, is there anything that might be causing the fog not to show up in-game?

  • AI Spawn Script Mod? 1.6 years ago

    @32 Doesn't sound like a bad idea. I'd say go for it!

  • AI Spawn Script Mod? 1.6 years ago

    @HuskyDynamics01 Also, the tutorials for modding SP are extremely outdated but several of the concepts/processes used are still valid. I'd recommend watching some of them to get an idea of how to get a mod working (it's a bit of a pain).

  • AI Spawn Script Mod? 1.6 years ago

    @HuskyDynamics01 Ah ok. I'd recommend toying around with some basic scripts using lights or other basic stuff, just to get a feel for the C#+Unity+SimplePlanes trio.
    As for line breaks, it's just an empty link bracket.

    []()
    

  • AI Spawn Script Mod? 1.6 years ago

    I'm not a dev nor expert modder or programmer but I'll give my best input here.

    If you don't have any experience with the Unity editor, then trying to work with custom scripting and whatnot in SP is probably going to be pretty confusing and daunting (speaking from experience).
    Scripting is done in C#. If you already have experience with C or Python/Java/Lua/etc. then it'll probably be easier for ya.
    If you're entirely new (or almost) to scripting in any language, god help you. Now might be a good time to learn some basic Python.

    1. I'm almost certain it's possible.
    2. Download the version of Unity that corresponds with your current version of SP and get Microsoft Visual Studio. Visual Studio is gonna be your scripting interface.
    3. As a beginner, probably pretty difficult. C has a more complicated syntax than Python or Java (which are very easy in comparison), so if you're not already familiar with basic programming then I would recommend learning one of those first.
    As for the console thing, I don't know if that's actually possible. It might be possible to spawn AI aircraft using commands but at that point you might as well be doing it through the menu anyways. I don't think there's a way to auto-execute them without a custom script, which leads back to Unity and C#.

    That's my bit anyways. Hope this helps in some way.

    +2
  • Gunship of the Valley of the Wind 1.6 years ago

    This looks amazing.

  • SimplePlanes Multiplayer 1.6 years ago

    @Sharkmanned Nope. I don't think any scripted mods are compatible with modern versions of mobile SP. Only a few map mods, and that's restricted to Android devices.