@winterro That is true, mainly because the capacity on the existing servers would almost always be full.
But that's also assuming plenty of people have a robust computer laying around that they'd be willing to dedicate to running a server 24/7.
To add on, I fully support removing the rotator joint wobble. In fact, I'd like to see the same for pistons and shocks.
Making custom landing gear for heavy aircraft is somewhat of a pain, especially when half of the aircraft's mass is in the landing gear just to prevent joint wobble.
An XML property to disable it would also work.
Multiplayer is indeed possible to run on mobile devices (as demonstrated by Steam Link), but we only have 2-3 functional public servers at the moment.
There is absolutely no way integrated multiplayer will be feasible until we get more dedicated servers to handle so many players. The main one struggles with 10 people being connected, so there's no way it could handle 30+ on a regular basis.
If that problem was fixed though, multiplayer integration would definitely be feasible. Device strength is a limiting factor, but like you said, mobile devices are becoming stronger and more capable.
I'd like to see some rocket engines (not for rockets, but for spaceplanes and such).
Nothing crazy, no procedural stuff necessary, just some simple rocket engines that act like such.
Missiles are a bit questionable when it comes to their physics, so using them as rocket engines can be problematic.
Not bad for your first build!
One thing I will say is that you should move the landing gear as close as possible to the Center Of Mass. It allows for better takeoff/landing performance.
I transition between synthwave and cinematic music (Hans Zimmer, Scott Buckley, Secession Studios, etc.) I also occasionally put on a cinematic in the background.
Here's one of my favorites: Emotional Tech Noir Music - The Machine
Cinematic music is really good for getting the creative thoughts flowing in my opinion.
They're the same font, just different styles.
Except for (maybe) the red text. I believe that's in a different font (if I read the inspect element correctly).
That's an amazing opportunity.
I almost got to ride in a WW2 aircraft (forgot what, probably a B-25 or something similar), but it ended up crashing due to pilot error before I could go on a flight.
There's a nice tutorial here for making custom airfoils.
If making the wings this way is still too hard, and you don't mind a simpler look, what I do is start with a fuselage shell, cut the control surfaces out and add rotators, and then fit individual wing pieces (0% thickness) into each section of the fuselage-wing shell.
If that didn't make any sense, you can use one of my builds to see what I mean.
The method I use isn't as time or part efficient, but it works quite well in my opinion.
I'd suggest sticking to no more than 1-2 projects at a time.
Trying to take on several at once can be overwhelming.
Once your finished with one project, move to the next.
@Red920 Did you disable Activate8?
If it doesn't cobra regardless, then try adjusting the values.
If it still doesn't work, then I'm out of ideas. Sorry.
@Red920 And probably do the same for the Roll input as well.
The * symbols are multiplying the AoA limiter by the Pitch/Roll control inputs, meaning that if you aren't giving any input the limiter won't work.
@PPLLAANNEE The wiki is outdated. If you go check the SPBC and go to the modding section you can find a comment from one of the devs showing the latest version.
If you choose to start playing FlyOut, do not delete your SP data or your account.
I say this mainly because FlyOut is much more processing-intensive than SP. If the game is too laggy to reasonably play on your device then you'll probably want to come back to SP until you get a better device.
@FujiwaraAutoShop True. I made this mainly because it's not something I've seen on the website, and also as a proof-of-concept to test thrust vector nozzles that use the nozzle flaps for vectoring instead of just moving the whole nozzle.
@Mason08 You can still join even when no one else is on.
The problem is that not many people are able to manage a 24/7 public server due to costs and whatnot (hence why we only have a couple servers).
@winterro That is true, mainly because the capacity on the existing servers would almost always be full.
But that's also assuming plenty of people have a robust computer laying around that they'd be willing to dedicate to running a server 24/7.
To add on, I fully support removing the rotator joint wobble. In fact, I'd like to see the same for pistons and shocks.
+2Making custom landing gear for heavy aircraft is somewhat of a pain, especially when half of the aircraft's mass is in the landing gear just to prevent joint wobble.
An XML property to disable it would also work.
Multiplayer is indeed possible to run on mobile devices (as demonstrated by Steam Link), but we only have 2-3 functional public servers at the moment.
+4There is absolutely no way integrated multiplayer will be feasible until we get more dedicated servers to handle so many players. The main one struggles with 10 people being connected, so there's no way it could handle 30+ on a regular basis.
If that problem was fixed though, multiplayer integration would definitely be feasible. Device strength is a limiting factor, but like you said, mobile devices are becoming stronger and more capable.
I'd like to see some rocket engines (not for rockets, but for spaceplanes and such).
+4Nothing crazy, no procedural stuff necessary, just some simple rocket engines that act like such.
Missiles are a bit questionable when it comes to their physics, so using them as rocket engines can be problematic.
Not bad for your first build!
+1One thing I will say is that you should move the landing gear as close as possible to the Center Of Mass. It allows for better takeoff/landing performance.
@32 Can't say that I have.
Gasoline and polystyrene.
I transition between synthwave and cinematic music (Hans Zimmer, Scott Buckley, Secession Studios, etc.) I also occasionally put on a cinematic in the background.
+1Here's one of my favorites:
Emotional Tech Noir Music - The Machine
Cinematic music is really good for getting the creative thoughts flowing in my opinion.
They're the same font, just different styles.
Except for (maybe) the red text. I believe that's in a different font (if I read the inspect element correctly).
T
That's an amazing opportunity.
+2I almost got to ride in a WW2 aircraft (forgot what, probably a B-25 or something similar), but it ended up crashing due to pilot error before I could go on a flight.
Having a tough time deciding what's winning me over on Connies, the beautiful curves or the powerful prop engines.
+2There's a nice tutorial here for making custom airfoils.
+1If making the wings this way is still too hard, and you don't mind a simpler look, what I do is start with a fuselage shell, cut the control surfaces out and add rotators, and then fit individual wing pieces (0% thickness) into each section of the fuselage-wing shell.
If that didn't make any sense, you can use one of my builds to see what I mean.
The method I use isn't as time or part efficient, but it works quite well in my opinion.
I'd suggest sticking to no more than 1-2 projects at a time.
+3Trying to take on several at once can be overwhelming.
Once your finished with one project, move to the next.
@SheriffHackdogMCPE Yep.
+1@SheriffHackdogMCPE He himself told me he was banned (for about a month I believe).
+1@WADA Much appreciated!
If you ever need help with one of your builds feel free to ask me for advice!
While I won't go into great detail, he was, in fact, banned.
@OwO Don't worry, he isn't dead.
This deserves more attention than what it's getting in my opinion.
@WADA Check the predecessor before upvoting.
This is a repost without any improvements to the original design (which is against the rules).
@Red920 Did you disable Activate8?
If it doesn't cobra regardless, then try adjusting the values.
If it still doesn't work, then I'm out of ideas. Sorry.
@Red920 The code below is based on what I normally use. You may need to modify some of the values for your own needs.
@Red920 Hmm. Alright, let me rewrite the code:
See if this works.
@Miata https://snowflake0s.github.io/funkyguide/ has a full list of XML values and explanations for each.
@Miata
Fuel: {round(Fuel)*100}%should work (it shows the fuel as a percentage, not as a unit value).@Red920 And probably do the same for the
Rollinput as well.The
*symbols are multiplying the AoA limiter by the Pitch/Roll control inputs, meaning that if you aren't giving any input the limiter won't work.@Red920 Try using a
+instead of a*between the AoA limiter and the PitchRate limiter.@Miata Multiply the speed value by
3.6for kp/m and2.2369362921for mi/h.@Red920 No worries, your English is fine :)
+1Even if it's not 100% practical (since you need a PC to start with), still a neat find.
+1I wondered if this was possible when I heard about the Steam thing.
+1The results are about what I expected though.
Did you put a Pitch-(PitchRate*0.01) on it?
+1That usually fixes wobbling for me.
@PPLLAANNEE First link on the Discord server list. Simpleplanes Builders Chat.
@PPLLAANNEE The wiki is outdated. If you go check the SPBC and go to the modding section you can find a comment from one of the devs showing the latest version.
Other than that I'm not sure how to help. I haven't had issues thus far.
I'd recommend using Unity 2020.3.26, as it's the latest version used in SP (that I'm aware of).
Mama mia.
+1Nope.
@Randomplayer Probably a data spike upon spawning. Maybe try Time>5 & VerticalG># (it'll wait 5 seconds before allowing the detacher to work).
@Randomplayer No problem!
Put
VerticalG>#into the activation group and it should work.If you choose to start playing FlyOut, do not delete your SP data or your account.
I say this mainly because FlyOut is much more processing-intensive than SP. If the game is too laggy to reasonably play on your device then you'll probably want to come back to SP until you get a better device.
This. This is absolutely stunning.
+2@leoTime ~
Type "T" for tag requests.
Welcome back.
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@FujiwaraAutoShop True. I made this mainly because it's not something I've seen on the website, and also as a proof-of-concept to test thrust vector nozzles that use the nozzle flaps for vectoring instead of just moving the whole nozzle.
+1@FujiwaraAutoShop @IDNSatyaSlebew
+1Well, it does have 108 rotators...
@Mason08 You can still join even when no one else is on.
The problem is that not many people are able to manage a 24/7 public server due to costs and whatnot (hence why we only have a couple servers).