Multiplayer wouldn't be able to handle that many users. There's only two known public servers, and both can hold maybe 10-15 people maximum.
LAN multiplayer might work for mobile, but global multiplayer just isn't feasible with what we have right now.
@Dathcha
The title refers to the spaceplane project series as a whole, not the aircraft shown above specifically.
This is the mothership for sub-orbital spaceplanes (hence the low-BPR turbofan nacelles instead of rocket engines).
If this comment was intended as a joke, yes I am fully aware that I'm being a massive killjoy.
Since the aircraft will be uploaded as a launcher for other projects, I have not yet decided what to do in terms of tag requests. You may request a tag, but it will likely be redirected to the first spaceplane project that includes this aircraft, as the launcher aircraft likely won't be released by itself.
Note: this build is far from done, and still needs much work done to it
@griges I personally don't have much experience with interior parts. I've tried custom button inputs before but ran into problems. I'd post a forum about it and wait for someone with more experience to answer.
@Bryan5 That's also been partially implemented (also requires command console to locate).
There is an IR signature property, but it doesn't seem to display anything other than it's default value if I remember correctly.
@Micmekox Well, since Jundroo has already partially implemented radar cross section (you can find this with some command console searching), an adjustment slider for stealth coating on fuselage parts could be possible.
@STENDEC The name "Arbitrator" is a sort of call-back to the B-36.
The B-36's nickname was the Peacemaker, so I decided to name this the Arbitrator since it's a synonym of Peacemaker.
@STENDEC It's essentially a mix between an XB-35 and a B-36.
I was considering a full-jet version, but I chose not to do that. I figured a mixed-propulsion flying-wing would be more interesting than a full-jet.
@griges That might be a good place to start. Like I said, I have very little experience with PID controllers and only know the basics. It'll likely take a while to get it tuned just right.
Also, no problem! If you want, you can bookmark this page to your browser so you can refer back to the comment.
@griges
The Target is the value you want the controller to achieve.
The Current is the variable that you want to be controlled (it can be Altitude, AngleOfAttack, or pretty much any data value). The controller will attempt to change whatever the Current is so that it's equal to the Target value.
The p value (proportional) is how much output the controller should give.
The i value (integral) is how quickly the controller should try to meet the Target value.
The d value (derivative) is how careful the controller should be. This is to prevent overcorrecting/overshooting the target value. It's essentially an input dampener for the controller.
The Target, p, i, and d values are supposed to be numbers (though I'm pretty sure the Target value can be a different data value as well).
The format should look like this: PID(Target, Current, p, i, d).
An example of what this could look like: PID(0, AngleOfAttack, 0.005, 0.001, 0.0025).
@griges I've considered this.
I have a bit of experience using PID controllers, but not enough to make a forum about it.
There's actually a Funky Trees guide that breaks down PID controllers here.

When using postimages.org, it should give you the option for what type of image link you want. Use the Direct Link option and not the Link option.
When Jundroo can find the time to do so.
SimplePlanes isn't dead. The simple fact is that Jundroo has greater priorities at the moment with Juno (formerly SimpleRockets2).
I'd also like to note that Andrew himself stated that they would be paying more attention to SP this year. It's not improbable that we may get an update towards the middle/end of the year.
@ReinMcDeer It works quite well actually. It takes a bit of getting used to flying the thing because the elevons tend to induce asymmetric drag while using Pitch and Roll at the same time. It'll sideslip a bit while turning unless you give some yaw input.
@ReinMcDeer This is a true flying wing.
It uses YawRate and AngleOfSlip programmed into hidden airbrakes.
I also gave it some slack on the stability to have a little more drift (like a pre-fly-by-wire flying wing).
@MobileBuilder21 You have to have more points than the player you're trying to spotlight.
Multiplayer wouldn't be able to handle that many users. There's only two known public servers, and both can hold maybe 10-15 people maximum.
LAN multiplayer might work for mobile, but global multiplayer just isn't feasible with what we have right now.
@Dathcha
The title refers to the spaceplane project series as a whole, not the aircraft shown above specifically.
This is the mothership for sub-orbital spaceplanes (hence the low-BPR turbofan nacelles instead of rocket engines).
If this comment was intended as a joke, yes I am fully aware that I'm being a massive killjoy.
Either one of those should work.
Or this:
+1Since the aircraft will be uploaded as a launcher for other projects, I have not yet decided what to do in terms of tag requests. You may request a tag, but it will likely be redirected to the first spaceplane project that includes this aircraft, as the launcher aircraft likely won't be released by itself.
Note: this build is far from done, and still needs much work done to it
⊥
Take my T.
+1Throttle*(TAS>#)
should work.⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⣠⣴⣶⣾⣿⣿⣿⣦⣄⡀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀
+11⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⢰⣾⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀
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⠘⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣷⣄⠀⠀⠀⠀
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⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠈⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡀
@griges I personally don't have much experience with interior parts. I've tried custom button inputs before but ran into problems. I'd post a forum about it and wait for someone with more experience to answer.
+1@tsampoy Much appreciated!
@Bryan5 That's also been partially implemented (also requires command console to locate).
+3There is an IR signature property, but it doesn't seem to display anything other than it's default value if I remember correctly.
@Micmekox Well, since Jundroo has already partially implemented radar cross section (you can find this with some command console searching), an adjustment slider for stealth coating on fuselage parts could be possible.
+2@Bonk21474 The E500 doesn't have jet pods. Props only.
⊥
@Brayden1981 Of course!
What exactly is the issue?
@DeadlyDialga Sounds like a good idea. It's been months since I've made one of those.
So this is what happened to The Watcher...
@STENDEC It is. I simply didn't feel motivated to invest more time into making bomb bays (they're tricky to fit into the wings).
@STENDEC The name "Arbitrator" is a sort of call-back to the B-36.
+1The B-36's nickname was the Peacemaker, so I decided to name this the Arbitrator since it's a synonym of Peacemaker.
@STENDEC It's essentially a mix between an XB-35 and a B-36.
+1I was considering a full-jet version, but I chose not to do that. I figured a mixed-propulsion flying-wing would be more interesting than a full-jet.
Autotag: @MrCOPTY
Autotag: @0k
@NotNewHere
@Bryan5
Thoughts or suggestions? Let me know!
Type "T" for tag requests.
@griges That might be a good place to start. Like I said, I have very little experience with PID controllers and only know the basics. It'll likely take a while to get it tuned just right.
Also, no problem! If you want, you can bookmark this page to your browser so you can refer back to the comment.
@32 I completely forgot about that. That would explain it.
@griges
The
Target
is the value you want the controller to achieve.The
Current
is the variable that you want to be controlled (it can be Altitude, AngleOfAttack, or pretty much any data value). The controller will attempt to change whatever theCurrent
is so that it's equal to theTarget
value.The
p
value (proportional) is how much output the controller should give.The
i
value (integral) is how quickly the controller should try to meet theTarget
value.The
d
value (derivative) is how careful the controller should be. This is to prevent overcorrecting/overshooting the target value. It's essentially an input dampener for the controller.The
Target
,p
,i
, andd
values are supposed to be numbers (though I'm pretty sure theTarget
value can be a different data value as well).The format should look like this:
+1PID(Target, Current, p, i, d)
.An example of what this could look like:
PID(0, AngleOfAttack, 0.005, 0.001, 0.0025)
.@griges I've considered this.
I have a bit of experience using PID controllers, but not enough to make a forum about it.
There's actually a Funky Trees guide that breaks down PID controllers here.
@griges No problem!
And yes, those ` marks will prevent the image from appearing.
@griges Yes.
@griges I'm not seeing it (yet).
If it continues to not function, try using Discord instead.
@griges Those marks that insert
red text
also should not surround the image link text, otherwise it will not work.@MLGHerobrine Haha, I understand, no problem!
+1@griges Hmm... Let's test this. Copy this into the description as-is:
When using postimages.org, it should give you the option for what type of image link you want. Use the Direct Link option and not the Link option.
When Jundroo can find the time to do so.
+4SimplePlanes isn't dead. The simple fact is that Jundroo has greater priorities at the moment with Juno (formerly SimpleRockets2).
I'd also like to note that Andrew himself stated that they would be paying more attention to SP this year. It's not improbable that we may get an update towards the middle/end of the year.
Screenshot guide.
Online photoshop.
These two should serve as a decent basis for creating better thumbnails.
@Maosulli Yes.
+1@pcgmr It wouldn't work.
Google removed modding support for mobile devices.
⊥
+1@p2013125 I think it's been mentioned that they would like to do that, but it's not top priority at the moment.
@Maosulli Did you copy the entire command?
@ReinMcDeer It works quite well actually. It takes a bit of getting used to flying the thing because the elevons tend to induce asymmetric drag while using Pitch and Roll at the same time. It'll sideslip a bit while turning unless you give some yaw input.
+1@ReinMcDeer This is a true flying wing.
+1It uses YawRate and AngleOfSlip programmed into hidden airbrakes.
I also gave it some slack on the stability to have a little more drift (like a pre-fly-by-wire flying wing).
Type "T" for tag requests.
@Maosulli Type this command into the command console:
+1say "your message with quotes"